Modern Conflicts : World War III campaigns

A forum to discuss custom scenarios, campaigns and modding in general.

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bondjamesbond
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Re: Modern Conflicts : World War III campaigns map packs

Post by bondjamesbond »

Imeror wrote: Tue Feb 04, 2025 11:24 am 37 turns ?
bondjamesbond wrote: Sun Feb 02, 2025 5:57 am
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Make way for the great warlord, for I shall proceed to enforce peace )))))
Medals awarded :lol:




Maybe your had difficulties on your first try because you can't read the message boxes :? They stated several times to stay along the highway etc...
I'll still reduce difficulty in future updates, to be sure that players are encouraged to not go into the city blocks.




PS : It appears there were rules against political content, in the end :lol:
I'll stick to basic background on the forum ; political explanation of the situation about the plot will only be in the messages boxes inside the scenarios.
Well, as they say, either the whole chest in the orders or the head in the bushes ))))) And so it is necessary to kick out the historical consultants of this film as the awards are not correctly located ) Yes politics is better left for conversations in the kitchen - here in public strictly about the game ) Gone to play the 3rd map )) You may be right about the fact that I didn't get through it on the first try, I don't always want to get into translators during the battle itself, as your scripts are very good and tie me to the chair for many hours, which I like very much )

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3 map is marvellous, when you are relaxed and rush only forward you get everything right enemies die in packs full dominance in the air and nothing portends trouble ))))) And suddenly already in the rear appears Ukrainian 59 armoured brigade ))))) What can I say about it it was unexpected and bloody yes they all died but they fulfilled their task..... I did not have time to conquer the last two points as my forces had to turn around and repel their counter attack ) But don't worry I have a save before the capture of the bridge and I will be ready to meet these heroes this time but it was clever and beautiful I take my hat off to your Imeror talent ))I enjoyed the rest of the details on the screenshots which I will translate now to understand what happened there )))))
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Imeror
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Re: Modern Conflicts : World War III campaigns map packs

Post by Imeror »

Unfortunately, you will read that you had alarms about incoming ukrainian units attacking your flanks :lol:
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
bondjamesbond
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Re: Modern Conflicts : World War III campaigns map packs

Post by bondjamesbond »

Imeror wrote: Tue Feb 04, 2025 8:13 pm Unfortunately, you will read that you had alarms about incoming ukrainian units attacking your flanks :lol:

Yes, I have already translated, but the contingent that you give the player in my opinion is very weak as a support to protect the captured bridge, if the rest of the units still continue to advance into the depths) Also, I thought for the destruction of the Ukrainian brigade I will give me a little prestige, which is very lacking, but did the inscription )))And you are good that the offensive comes from the edges of the map, and not suddenly appear out of thin air right out of nowhere among and between my units as it is sometimes stupidly implemented in other some mods

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Mangals French version )
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Imeror
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Re: Modern Conflicts : World War III campaigns map packs

Post by Imeror »

bondjamesbond wrote: Tue Feb 04, 2025 8:54 pm Yes, I have already translated, but the contingent that you give the player in my opinion is very weak as a support to protect the captured bridge, if the rest of the units still continue to advance into the depths)
Noted and partially agree. The southern counterattack is meant to be dealt with by some units that need to be taken from the troops that are advancing. The reinforcements are not supposed to hold on their own completely; they are just an emergency group gathered from the armies occupying Kyiv, who are too busy there to send more. In my test, a lone T-64 was enough to win there without hindering the southern group's advance at all. However, an additional BMP as reinforcment might help.

bondjamesbond wrote: Tue Feb 04, 2025 8:54 pm Also, I thought for the destruction of the Ukrainian brigade I will give me a little prestige, which is very lacking, but did the inscription )))
The subject of this mission is that the player has to advance extremely far from the supply lines: there are 200 km between both sides of the map, West to East. The player is supposed to finish it "naked" after this long road, as you'll see in the next scenario :mrgreen:
But I may have been a bit too harsh; your prestige was already low at turn 17, so the player should indeed start with more. Maybe 500 or 1000 additional prestige points at the start.

Our playstyles are totally different. I am more conservative: I advance slower but tend to have fewer casualties; I was never out of prestige in this campaign. But it's perfect to have another playstyle to compare: that way, I can adjust the scenario to be doable for people who want to advance fast or those who want to avoid too many casualties. I don't want my scenario to be specifically designed toward my own playstyle. :lol:


bondjamesbond wrote: Tue Feb 04, 2025 8:54 pm And you are good that the offensive comes from the edges of the map, and not suddenly appear out of thin air right out of nowhere among and between my units as it is sometimes stupidly implemented in other some mods
Indeed, I took great care of that. The map limit is a game mechanic to restrict where we will play: I believe that, as a player, I'm not supposed to expect that my recon unit moving in an open field could be ambushed by an entire army hiding just 100 meters away behind said map limit. It is not fair at all, and I want to avoid inflicting that on the player. So I have taken some measures:
- The player receives a warning that enemies will appear;
- They appear with low health (3 or 4 HP), so they spend a whole turn replenishing, which prevents them from unfairly attacking player units that may be close by;
- They have villages around: "Attacker" or "Default" parameter for AI unit always capture them so that the player knows for sure that something has appeared off-map.

The player has 3 turns to react; this avoids the injustice of having well-covered flanks but still being totally overwhelmed in one turn by units unfairly spawning directly on yours.





Advices noted for a future update :mrgreen:
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
bondjamesbond
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Re: Modern Conflicts : World War III campaigns map packs

Post by bondjamesbond »

Imeror wrote: Tue Feb 04, 2025 9:50 pm
bondjamesbond wrote: Tue Feb 04, 2025 8:54 pm Yes, I have already translated, but the contingent that you give the player in my opinion is very weak as a support to protect the captured bridge, if the rest of the units still continue to advance into the depths)
Noted and partially agree. The southern counterattack is meant to be dealt with by some units that need to be taken from the troops that are advancing. The reinforcements are not supposed to hold on their own completely; they are just an emergency group gathered from the armies occupying Kyiv, who are too busy there to send more. In my test, a lone T-64 was enough to win there without hindering the southern group's advance at all. However, an additional BMP as reinforcment might help.

bondjamesbond wrote: Tue Feb 04, 2025 8:54 pm Also, I thought for the destruction of the Ukrainian brigade I will give me a little prestige, which is very lacking, but did the inscription )))
The subject of this mission is that the player has to advance extremely far from the supply lines: there are 200 km between both sides of the map, West to East. The player is supposed to finish it "naked" after this long road, as you'll see in the next scenario :mrgreen:
But I may have been a bit too harsh; your prestige was already low at turn 17, so the player should indeed start with more. Maybe 500 or 1000 additional prestige points at the start.

Our playstyles are totally different. I am more conservative: I advance slower but tend to have fewer casualties; I was never out of prestige in this campaign. But it's perfect to have another playstyle to compare: that way, I can adjust the scenario to be doable for people who want to advance fast or those who want to avoid too many casualties. I don't want my scenario to be specifically designed toward my own playstyle. :lol:


bondjamesbond wrote: Tue Feb 04, 2025 8:54 pm And you are good that the offensive comes from the edges of the map, and not suddenly appear out of thin air right out of nowhere among and between my units as it is sometimes stupidly implemented in other some mods
Indeed, I took great care of that. The map limit is a game mechanic to restrict where we will play: I believe that, as a player, I'm not supposed to expect that my recon unit moving in an open field could be ambushed by an entire army hiding just 100 meters away behind said map limit. It is not fair at all, and I want to avoid inflicting that on the player. So I have taken some measures:
- The player receives a warning that enemies will appear;
- They appear with low health (3 or 4 HP), so they spend a whole turn replenishing, which prevents them from unfairly attacking player units that may be close by;
- They have villages around: "Attacker" or "Default" parameter for AI unit always capture them so that the player knows for sure that something has appeared off-map.

The player has 3 turns to react; this avoids the injustice of having well-covered flanks but still being totally overwhelmed in one turn by units unfairly spawning directly on yours.

Advices noted for a future update :mrgreen:
I will take and consider all your advice when I replay the updated version )))
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Imeror
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Re: Modern Conflicts : World War III campaigns map packs

Post by Imeror »

It's totally unrelated, but I think that I have an idea about another "experimental" naval scenario. I'll do it before the first ukrainian pack. Like the previous naval one, it should be done relatively fast.
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
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Re: Modern Conflicts : World War III campaigns map packs

Post by bondjamesbond »

Imeror wrote: Tue Feb 04, 2025 10:45 pm It's totally unrelated, but I think that I have an idea about another "experimental" naval scenario. I'll do it before the first ukrainian pack. Like the previous naval one, it should be done relatively fast.
Oh I liked the last one I hope there will be more ) Have you played such map challenges maybe you could adapt them to modern times ? )
https://www.strategium.ru/forum/topic/1 ... nt-4055671
https://www.slitherine.com/forum/downlo ... p?id=79576
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Imeror
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Re: Modern Conflicts : World War III campaigns map packs

Post by Imeror »

Hello !

Sorry, I prefer do my own projects. I've wrote more than 10 parts (with more than 3 chapters -or pack- each) to my plot and I already don't know how to finnish it before... something like 5 years :lol: and I want to do a naval campaign... because this project wasn't long enough apparently.
I hope to stay motivated :mrgreen:
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
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Re: Modern Conflicts : World War III campaigns map packs

Post by bondjamesbond »

Imeror wrote: Wed Feb 05, 2025 10:52 am Hello !

Sorry, I prefer do my own projects. I've wrote more than 10 parts (with more than 3 chapters -or pack- each) to my plot and I already don't know how to finnish it before... something like 5 years :lol: and I want to do a naval campaign... because this project wasn't long enough apparently.
I hope to stay motivated :mrgreen:
Hello for a hundred years ))
Your riddles like how to avoid Igil patrols or how not to help the natives so that they are not offended by evil men then find the coordinates of the exit I also liked it ) But you are right to each his own I went to play further can not stay alone with my laptop )))) And you will not ever lose motivation if you like panzer krps further especially the second part is a tragedy and 3 is not planned yet they still have a lot of dlc to sell )

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Well, as I said yesterday we won )))) The main thing is to repel the attack of 59 brigade otherwise your rear will be like a passing yard )))
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Imeror
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Re: Modern Conflicts : World War III campaigns map packs

Post by Imeror »

bondjamesbond wrote: Wed Feb 05, 2025 2:06 pm Well, as I said yesterday we won )))) The main thing is to repel the attack of 59 brigade otherwise your rear will be like a passing yard )))
It seems to me that your difficulties were mainly due to the lack of translation, as you can't prepare according to the information given during your first try. Changing the difficulty might not be necessary after all :)
I should probably be a bit more generous with prestige points, and maybe reduce one or two units for the opponent (or adding a BMP in this 3rd scenario); but that would be about all to modify.


But hang in there, the final goal is near! Don't prepare yourself for the victory parade yet; your opponents are still fighting!
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
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Re: Modern Conflicts : World War III campaigns map packs

Post by bondjamesbond »

Yes it is true that I lose sometimes because I do not understand most of the orders, and every time I leave the game to translate the text I do not want to because I am passionately engaged in the extermination of enemies ) But now I've translated everything and know how I can resist and react to the action of the enemy ) Well, as I understand Estr will take on the localisation in Russian of your additional maps with toby or I thought ? )))


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Damn it I missed the deadline again )))Now I'm going to translate everything and kick those AI-led bullies )))) I should have taken the aerodrome faster and destroyed the Ukrainian air defence forces )))) Good thing there are no units with Stinger or Arrow -3 so aviation would be of little use ))))
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Re: Modern Conflicts : World War III campaigns map packs

Post by bondjamesbond »

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It was an epic battle often smelled like burning lard )) As long as I understood the previously translated text I played well ) But after capturing three bridges I didn't immediately realise that now the Ukrainian horde will come and there will be suicidal attacks )))) It was fun and adrenaline-fuelled landing in the sky, explosions, death, tank and artillery duels, aviation battle ) Good AI was stupid and did not move all the Ukrainian units that remained alive in my rear, because they would have overturned probably my defence as my forces were limited and constrained by the fighting ) Although someone managed to take the height I had to hit the insolent insolents with seekanders and regain the lost )))) But the battle is excellent and this your pack is one of the best In My Humble Opinion )))))
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Imeror
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Re: Modern Conflicts : World War III campaigns map packs

Post by Imeror »

bondjamesbond wrote: Thu Feb 06, 2025 2:59 pm It was an epic battle often smelled like burning lard )) As long as I understood the previously translated text I played well ) But after capturing three bridges I didn't immediately realise that now the Ukrainian horde will come and there will be suicidal attacks )))) It was fun and adrenaline-fuelled landing in the sky, explosions, death, tank and artillery duels, aviation battle ) Good AI was stupid and did not move all the Ukrainian units that remained alive in my rear, because they would have overturned probably my defence as my forces were limited and constrained by the fighting ) Although someone managed to take the height I had to hit the insolent insolents with seekanders and regain the lost )))) But the battle is excellent and this your pack is one of the best In My Humble Opinion )))))

Congratulations, you can prepare for the victory parade, now!

Initially, all the units were supposed to be part of the counterattack ; but I also saw during some tests that some stay behind, I've never checked why. I've finally decided to leave them like that since the battle was already intense enough ; and if the player decide to send the Beriev forward, he would at least see some movements beyond the Dnieper :lol:

Thanks! I always try to improve, I'm glad to see that I manage to do better in each pack :mrgreen:



On another note, I finally put aside my new experimental naval scenario ; it's too much like the Europe 3 scenario : a little too weird.
But I keep the idea of the script for something bigger. It is not so fun alone, but it could be with some additions :lol:
So, I focus instead on the first ukrainian pack until Akkula release MC 2.0 ; and I feel it's very soon :D
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
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Re: Modern Conflicts : World War III campaigns map packs

Post by bondjamesbond »

Imeror wrote: Thu Feb 06, 2025 4:08 pm
bondjamesbond wrote: Thu Feb 06, 2025 2:59 pm It was an epic battle often smelled like burning lard )) As long as I understood the previously translated text I played well ) But after capturing three bridges I didn't immediately realise that now the Ukrainian horde will come and there will be suicidal attacks )))) It was fun and adrenaline-fuelled landing in the sky, explosions, death, tank and artillery duels, aviation battle ) Good AI was stupid and did not move all the Ukrainian units that remained alive in my rear, because they would have overturned probably my defence as my forces were limited and constrained by the fighting ) Although someone managed to take the height I had to hit the insolent insolents with seekanders and regain the lost )))) But the battle is excellent and this your pack is one of the best In My Humble Opinion )))))

Congratulations, you can prepare for the victory parade, now!

Initially, all the units were supposed to be part of the counterattack ; but I also saw during some tests that some stay behind, I've never checked why. I've finally decided to leave them like that since the battle was already intense enough ; and if the player decide to send the Beriev forward, he would at least see some movements beyond the Dnieper :lol:

Thanks! I always try to improve, I'm glad to see that I manage to do better in each pack :mrgreen:



On another note, I finally put aside my new experimental naval scenario ; it's too much like the Europe 3 scenario : a little too weird.
But I keep the idea of the script for something bigger. It is not so fun alone, but it could be with some additions :lol:
So, I focus instead on the first ukrainian pack until Akkula release MC 2.0 ; and I feel it's very soon :D
I understand now I have translated everything and understand perfectly what and how to do in this scenario ) When I get bored or after the magic button appears I will replay this map again hopefully as a whole company ) And now I am waiting for Mujahideen Al Tobi 72 Mustafi ))) I have the honour to come back with victory or defeat as soon as I finish ))

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Russian tankers are being trained on the vulnerable areas of M1A2 Abrams and Leopard 2A4 tanks
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Tobi72
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Re: Modern Conflicts : World War III campaigns map packs

Post by Tobi72 »

Are you planning to create a campaign from the individual scenarios and then publish it?
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
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Re: Modern Conflicts : World War III campaigns map packs

Post by Imeror »

Tobi72 wrote: Thu Feb 06, 2025 6:04 pm Are you planning to create a campaign from the individual scenarios and then publish it?
That's the goal ; I learn step by step how panzer corps works :lol:
I think I will look at it when MC2.0 is released.
Next, once each scenarios of a pack is linked in a campaign, I will have to learn how to save core armies to use them in future map packs. "Russia, Chapter 1" means that a "Russia, chapter 2" is planned :mrgreen:

Oh, and I just remember! Your first map pack contained 6 ukrainian scenarios that you certainly designed to be played together. Now that you know how to do it, don't forget them :D
I have replayed them a few days ago, they have a lot of qualities :D
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
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Re: Modern Conflicts : World War III campaigns map packs

Post by Tobi72 »

Well, this was my first attempt for the public, I would design this campaign a little differently today after learning more, but I'm leaving it as it is now. It's not easy to put together and build a campaign.Yes wait for the magic button this makes it easier. I think you will enjoy writing the briefings. :lol: :lol:
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
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Re: Modern Conflicts : World War III campaigns map packs

Post by bondjamesbond »

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If you suddenly need a tester and historical consultant send in a private message your labours )

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In 1972, the 9K8P ‘Falanga-P’ (‘Flute’) complex with 9M17P missile and 9P137 combat vehicle based on BRDM-2 was adopted into service.
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Imeror
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Re: Modern Conflicts : World War III campaigns map packs

Post by Imeror »

bondjamesbond wrote: Sat Feb 08, 2025 2:01 am
If you suddenly need a tester and historical consultant send in a private message your labours )

Thank you very much for this offer!
One of my main objectives with these map packs (and hopefully campaigns soon :) ) is to create an engaging story that will gradually unfold in every direction as the map packs are released. So, I'll try to do as much as possible by myself to avoid spoiling parts of the plot. :lol:

But if I have questions about specific points, I'll definitely think of you.
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
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Re: Modern Conflicts : World War III campaigns map packs

Post by Imeror »

By the way, I included a little "historical treat" in the latest Russian scenario, the one about the battle of Dnipro.

Destroying the D-300 unit triggers the arrival of airborne reinforcements from the 106th Division, including heavy vehicles airdropped with crews on board. To my knowledge, this procedure has never been used in combat, but it is part of the skills that Russian airborne troops are supposed to master.

The procedure was developed by Vasily Margelov in the 1960s-1970s, a Soviet general born in Ekaterinoslav. Ekaterinoslav was the name of the city during the Tsarist period; it has changed names several times since then and is now known as... Dnipro!

I found a certain poetry in seeing a technique developed by a native of the city being used for the first time in an assault against it. A poetry involving 13-ton metal boxes equipped with 100mm guns and dropped from thousands of meters in the air; but a form of poetry nonetheless. :lol:
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
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