It does. When you lose half of your BG it is likely that before autobreak happens you have lost your cohesion first. If the BG is bigger it is harder to take 2HpB and thus lose heavily. And if you draw or win you are less likely to take casualties. The 2HpB in melee fixes instantly many issues, so that the autobreak is not felt much. In my first game the only autobreak was an elephant element which was routed the same turn. Other autobreaks came when pursuing.david53 wrote: What your saying about BGs don't add up.
A BG of 6 Superior Knights break on 3 a BG of 8 armoured average spears break on 4 its still 50% and since 6 Knights cost 23 points a base thats 138 points a BG and the spears cost 9 points a base thats 72 points a BG. The breakpoint will effect the knights as most will be run out in 4's not 6's due to cost and the limiting factor of the number of BGs in the army.
Given that knights fight in single lines, there can be a case to get a +1 as elephants for death rolls if they are felt not enough staying. Or, as it was proposed a while ago, that the size of the frontage might be taken into account when rolling for death rolls (example, +1 for every 4 wide). A BG of eight 4 by 2 is more likely to take casualties from shooting than two BG's of 2 by 2.
But since the point of view of a newcomer, I would save looking at tables to know when your BG autobreaks. Half, especially when all BG are even, is a concept very easy to get and the + - 1 for the extremes are reasonable. Regarding points, I think it has been said that the game will be fixed first and then other issues.









