Indeed, it appears I had a heavy hand on the opposition again. I have various ideas to adjust the difficulty.
bondjamesbond wrote: ↑Mon Feb 03, 2025 12:39 am 
Awesome map but the game balance suffers a bit ))))) Yes and you can make the local guerrillas less cool after all it is not a regular army )))) I realize that moonshine and salo with onions are the best dope, but still it's too much ))))
 
The 72nd mechanized brigade was also supporting the territorial defense units and established 2 layers of fortified positions around (and inside) Kyiv. I generally represented them with tanks and regular units protecting the crossroads and the Rada.
1- 
Observation: According to your screenshots, you tried to mop up the whole map. I designed it with the intention to not let that be feasible. The task of the player is "just" to encircle it and capture the political center; occupation units will finish the job once those primary missions are accomplished. You were supposed to avoid the "big city blocks" to not be bogged down, even if briefly entering them to secure the immediate flank of your columns and expel ambushes is sometimes inevitable.
Improvement ideas: I should encourage the player to stay along the highway by reducing the number of troops there. The player usually follows the path of least resistance, so it is certainly not as obvious as it should be. The roads between the 2nd--->3rd and 3rd--->4th crossroads are particularly hard. I'll greatly reduce the resistance there.
2- 
Observation: Early lack of prestige. The Ghost of Kyiv gives prestige points, but you shoot him down late.
Improvement ideas: Three ideas:
- Reduce the effectiveness of the Ghost of Kyiv. Some luck is needed to shoot him down: sometimes I catch him early and enjoy enough prestige points to continue pushing forward; sometimes he escapes for the whole game. In my last test, I had him at turn 39. Since destroying this unit is important for gaining more prestige, I think I will partially reduce its stats.
- Each crossroads captured gives prestige points, representing the potential equipment left behind by the defenders.
- Simply... more income 
I have tried three ways to ensure each strategy could work. Here is a walkthrough in the current version:
A) 
The optimum way: Help the OMON unit; retreat on the highway; divide at the 2nd crossroads.
- The OMON unit is extremely helpful in urban combat, so saving them is important for future situations; but capturing crossroads quickly to have reinforcements is equally important. An easy way to save them is to secure the road towards the trapped unit with some infantry and artillery to allow the T-72B3 and Mi-28 to destroy enemy tanks; then use the Iskander missiles to take care of the Ukrainian artillery unit supporting the infantry, preventing OMON units from escaping. Once the tank is destroyed and the artillery suppressed, they can force their way out by themselves without too much sweat.
- As the most direct approach, the northern road towards the Rada is the most heavily fortified; it could be wise to avoid it. Retreat the OMON units and your force to the second crossroads. It is not heavily fortified; it should have been secured when your forces deployed north arrive.
- Divide your forces: one attacks the Rada from the west road; the other goes south to capture the remaining crossroads. Big advantage: the Iskander unit can help both groups. You can secure some places in the southern "city block" to allow it to strike everywhere to support them.
 
 
B) 
The most direct way: Help the OMON unit; advance along the Dniepr and along the highway at the same time.
- Same plan: divide your army early and help the OMON unit.
- Both parts of your army continue on their way. The Iskander can only support one of them and the northern group will face numerous entrenched opponents, but by capturing a bridge early you'll reduce the number of enemy units in the downtown later. Once the Rada is captured, all the bridges can be secured: you'll face fewer units. The West group could begin with fewer units, since every reinforcements you'll receive will go with them.
 
 
 
C) 
The hard way: Ignore the OMON units; focus on the crossroads; attack the Rada from the less defended south.
- Not helping the OMON unit can be a loss due to their effectiveness, but it can help you to focus more on the highway and advance more quickly at the beginning, unlocking reinforcements early.
- Don't divide your army until the 4th crossroads. Each time a unit is damaged, it can be immediately replaced by a fresh one that can continue to push forward at full strength, while the damaged one replenishes.
- Once the 4th crossroads is reached, divide your army. Time should be running low, so you should begin to attack the Rada now while a small part of your forces capture the 5th crossroads.
I forgot to take screenshots for this method; and since the scenario needs 3 hours to be played, you'll just have my words 
I think I'll make adjustments, but these methods should still be viable in a potential future update.