Modern Conflicts : World War III campaigns

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

Post Reply
bondjamesbond
Brigadier-General - Elite Grenadier
Brigadier-General - Elite Grenadier
Posts: 2215
Joined: Mon Jun 27, 2022 10:10 pm

Re: Modern Conflicts : World War III campaigns map packs

Post by bondjamesbond »

Imeror wrote: Mon Jan 27, 2025 10:50 am Now that we're talking about it, I can't find the rule against political content on the Slitherine forums; I must have confused it with another forum. :roll:
Image
And there are no such rules but there are proud whiners who look for the ghost of communism everywhere ))))) Everything is normal and we'd rather fight in a virtual pixel world than in reality ) And so the boss even turned out to be a prophet - predicting war in Ukraine maybe he is a secret mason ? )))


And I post pictures probably because online translators still don't translate a thought or a line 100% correctly ) Even now I'm not sure what I've written here will be translated properly ))))
Last edited by bondjamesbond on Thu Jan 30, 2025 4:36 am, edited 1 time in total.
https://mynickname.com/id73473
Image
Imeror
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 537
Joined: Mon Aug 10, 2020 5:48 pm

Re: Modern Conflicts : World War III campaigns map packs

Post by Imeror »

bondjamesbond wrote: Mon Jan 27, 2025 10:37 am
North Korean special forces have repeatedly taken part in covert special operations around the world. For example, in 1977, they foiled an attempt by French mercenaries to stage a military coup in the African state of Benin. They forced the French to flee the country in fear and panic...!

The mercenary leader was Bob Denard ; from the '60 to the '90, he operated in the whole african continent to make coup everywhere he can. The next year, in 1978, he was already back to business to make a coup in the Comoros with 43 men, that he de facto ruled for the next 10 years.
He was not a nice guy in any mean, but his live deserves to have a book. If you like war and spy movies, his life was often very close to them.
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
bondjamesbond
Brigadier-General - Elite Grenadier
Brigadier-General - Elite Grenadier
Posts: 2215
Joined: Mon Jun 27, 2022 10:10 pm

Re: Modern Conflicts : World War III campaigns map packs

Post by bondjamesbond »

Imeror wrote: Mon Jan 27, 2025 11:08 am
bondjamesbond wrote: Mon Jan 27, 2025 10:37 am
North Korean special forces have repeatedly taken part in covert special operations around the world. For example, in 1977, they foiled an attempt by French mercenaries to stage a military coup in the African state of Benin. They forced the French to flee the country in fear and panic...!

The mercenary leader was Bob Denard ; from the '60 to the '90, he operated in the whole african continent to make coup everywhere he can. The next year, in 1978, he was already back to business to make a coup in the Comoros with 43 men, that he de facto ruled for the next 10 years.
He was not a nice guy in any mean, but his live deserves to have a book. If you like war and spy movies, his life was often very close to them.
I read for him it really was a soldier of fortune and a real dog of war ) I am generally calm about real stories ) We love panzer corps because you can fight for anyone )))) If I was a stupid fanatic I would only have to play the dlc Soviet Corps ;)

Image
We have a scenario about Ossetia and Abkhazia, but there is no such event, it would be necessary to add it ))))
https://kontingent.press/post/kak-rossi ... lot-gruzii
Image
https://shipshub.com/ru/navy/8-1.html
https://anna-news.info/vms-stran-priche ... na-gruzii/
https://ru.wikipedia.org/wiki/Российско ... ёрном_море

https://flot.com/nowadays/strength/surfaceships/

Image
Abkhazia 3-2 B8M1
Heck I didn't even know Abkhazia had its own navy )))))
https://anna-news.info/vms-stran-priche ... aziya-dnr/

‘Mosquito Fleet’ Donetsk People's Republic
https://bmpd.livejournal.com/1294614.html
Image
https://rusvesna.su/news/1431000152

Image
The artillery boat ‘Kremenchuk’ in the port of Mariupol finally changed its owner (Inscription on the board Ministry of Internal Affairs of the DNR )
https://en.topwar.ru/74571-v-dnr-sformi ... iliya.html

Image
Joint Task Force is real time strategy game where you as a commander O'Connel lead 1 JTF battalion in to the action around 5 areas in world like Bosnia, Somalia , Afghanistan , Iraq and Kolumbia :arrow:
https://store.steampowered.com/app/6400 ... ask_Force/


Image

Image
“Militia Defensive Tactics.” The book describes the experience of combat operations based on both spontaneous and regular
military formations during the period of inactive participation of the RF Armed Forces in the Donbass with the presence of the so-called “neutral strip”.
Donbass with the presence of the so-called “neutral strip”
or “gray zone”. The book covers materials that can be
to be used as educational materials for all those who find themselves for the first time on the
front, because any offensive begins with building one's line of defense. No offensive is possible without reliable support.
https://psv4.userapi.com/s/v1/d/BbVw79B ... voshko.pdf
https://mynickname.com/id73473
Image
Imeror
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 537
Joined: Mon Aug 10, 2020 5:48 pm

Re: Modern Conflicts : World War III campaigns map packs

Post by Imeror »

Hello everyone!

I wanted to give you a quick update: I'm running a bit behind schedule again. I had some unexpected work come up that required my attention, which has pushed back the release of the pack. However, it's only a matter of days. I just need to check the scripts (as always, there's a lot of them), fine-tune the balance, and improve the appearance of the final map.


Image


Luckily, it's the week-end : I should progress more quickly :mrgreen:
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
bondjamesbond
Brigadier-General - Elite Grenadier
Brigadier-General - Elite Grenadier
Posts: 2215
Joined: Mon Jun 27, 2022 10:10 pm

Re: Modern Conflicts : World War III campaigns map packs

Post by bondjamesbond »

Imeror wrote: Fri Jan 31, 2025 4:38 pm Hello everyone!

I wanted to give you a quick update: I'm running a bit behind schedule again. I had some unexpected work come up that required my attention, which has pushed back the release of the pack. However, it's only a matter of days. I just need to check the scripts (as always, there's a lot of them), fine-tune the balance, and improve the appearance of the final map.


Image


Luckily, it's the week-end : I should progress more quickly :mrgreen:


https://ru.wikipedia.org/wiki/Крымский_мост
It's good that work on the new pack continues ) Judging by your screenshot the long bridge is the Crimean bridge (it is still sometimes attempted by the Ukrainian AFU to destroy with the help of drones and kamikaze boats)?
https://www.bbc.com/russian/articles/c1ex3xe0p5do
https://fedpress.ru/article/3255165
Image
Image
https://life.ru/p/1599322

Image
Motorcycle-hunting heavy drone “Baba Yaga” was shown on video
https://rg.ru/2025/01/30/motocikl-ohotn ... video.html
Last edited by bondjamesbond on Sat Feb 01, 2025 9:53 am, edited 1 time in total.
https://mynickname.com/id73473
Image
Imeror
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 537
Joined: Mon Aug 10, 2020 5:48 pm

Re: Modern Conflicts : World War III campaigns map packs

Post by Imeror »

bondjamesbond wrote: Fri Jan 31, 2025 5:01 pm It's good that work on the new pack continues ) Judging by your screenshot the long bridge is the Crimean bridge (it is still sometimes attempted by the Ukrainian AFU to destroy with the help of drones and kamikaze boats)?

As an intelligence officer would say: “I can neither confirm nor deny this information”. the answer in a few days :mrgreen:
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
bondjamesbond
Brigadier-General - Elite Grenadier
Brigadier-General - Elite Grenadier
Posts: 2215
Joined: Mon Jun 27, 2022 10:10 pm

Re: Modern Conflicts : World War III campaigns map packs

Post by bondjamesbond »

Imeror wrote: Fri Jan 31, 2025 5:05 pm
bondjamesbond wrote: Fri Jan 31, 2025 5:01 pm It's good that work on the new pack continues ) Judging by your screenshot the long bridge is the Crimean bridge (it is still sometimes attempted by the Ukrainian AFU to destroy with the help of drones and kamikaze boats)?

As an intelligence officer would say: “I can neither confirm nor deny this information”. the answer in a few days :mrgreen:
Image
On Saturday morning on the Crimean bridge there was a fire of tank cars with fuel, which were transported by a railway train. The cause of this was an explosion of a truck. As a result of the emergency, traffic on the bridge was temporarily suspended.
High activity of combat aircraft, including MiG-29s, Su-27s and, according to unconfirmed reports, F-16s, has been recorded in regions of central and eastern Ukraine. Air maneuvers may indicate possible preparations for missile strikes. The experience of the past months suggests that the Crimean bridge may again be in the center of attention of the AFU.
Image
An artisanal anti-aircraft buggy “ZVeraBoy” created to fight Ukrainian drones.

https://pronedra.ru/natovskie-samolyoty ... 63129.html

ImageImage
ОК )) “All events are fictitious, any coincidences are coincidental.” :lol:
Image
https://overclockers.ru/blog/Vizir47/am ... -kamikadze



And in your mod will be for example nationalists from Azov and other units of the Ukrainian SS like Toby72 in the company about Ukraine ! ?
Image
Image

ImageImage
https://en.topwar.ru/255316-boevye-moto ... a-svo.html
https://en.topwar.ru/178275-voennye-mot ... -modu.html

Image
https://yandex.ru/images/search?lr=1033 ... 0%B2%D0%BE
https://zvezdaweekly.ru/news/2023113106-uQU77.html

Image
We also need refugees, because any war is not without them.)

Image
Where are the partisans and collaborators of all stripes, because there is always someone who is dissatisfied and against someone?
https://ru.wikipedia.org/wiki/Украински ... ской_войны
https://en.wikipedia.org/wiki/Russian_p ... 2–present)


Image
:lol:
Image
https://life.ru/p/959902
https://war-time.ru/foto/item/ptrd-na-d ... podborka-5


Image
Image
Image
https://en.topwar.ru/191488-bojcov-terr ... ereva.html

Image
The Arctic modification of the Chaborz buggy is characterized by the fact that the front wheels are replaced by skis, and the rear wheels are replaced by caterpillar tracks. Such reorganization of the running gear reduces a number of basic characteristics, but sharply increases cross-country ability. On rolled snow “Chaborz” is able to move at a speed of 80 kilometers per hour, and on drifts - up to 50 💪. The engine and transmission have been adapted to extreme conditions - they can withstand up to 60 degrees below zero. It overcomes ice and snow banks, does not get stuck in snowdrifts up to 90 cm deep 🔥.
Tests of the Arctic modification of Chaborz were held back in April 2018 on the Franz Josef Land archipelago.
https://www.oryxspioenkop.com/2022/02/a ... t.html?m=1]


What weapons of NATO countries do servicemen of the Russian Armed Forces encounter during a special military operation?
https://army.ric.mil.ru/Stati/item/474586/

Image
Image
Tachanka :lol:

Image
🏴‍☠️ Newest NATO “Maxim” machine gun of 1908 in service with the AFU
MG 08 (German: Maschinengewehr 08) - 7.9 mm version of the Maxim machine gun, produced in Germany since 1908 and used in the First World War. By the beginning of World War II, the MG 08 was an obsolete weapon, and its use by the Wehrmacht was due to a shortage of more modern machine guns. :lol:
https://yandex.ru/images/search?lr=1033 ... D%D0%B5%20

Image
Image


Image
Image
https://zonwar.ru/artileru/sovr_buks_art/T-12.html


Image
Anti-aircraft machine gun 6U6: 12.7-mm NSV-12.7 machine gun on a light tripod.

Image
The militia has man-portable air defense systems
https://www.wio.ru/anti/5.htm

Image
Image
https://www.slitherine.com/forum/viewto ... 1&start=20
https://mynickname.com/id73473
Image
Imeror
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 537
Joined: Mon Aug 10, 2020 5:48 pm

Re: Modern Conflicts : World War III campaigns map packs

Post by Imeror »

Ah, I have authorization from general Spoilers to answer about that !
No Azov for this pack : we don't go near Mariupol, where they were stationned in 2022.
Last edited by Imeror on Sat Feb 01, 2025 10:00 pm, edited 1 time in total.
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Imeror
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 537
Joined: Mon Aug 10, 2020 5:48 pm

Re: Modern Conflicts : World War III campaigns map packs

Post by Imeror »

Regarding the russian pack, I just need to finish to balance the difficulty of the last scenario.

Image
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Imeror
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 537
Joined: Mon Aug 10, 2020 5:48 pm

Re: Modern Conflicts : World War III campaigns map packs

Post by Imeror »

Here is some news...

The first russian pack is finally released!

https://www.mediafire.com/file/3mt3napr ... 4.rar/file


Image


It contains 4 scenarios, including the one that was on the preview (this one has just been updated graphically with Masse's tiles). I'll let you discover by yourselves what the scenarios looks like :)

The link towards the preview version was removed from the first post of this topic, and replaced by the link towards the full pack.
Same installation instructions as usual :)



Next pack on the program : the first ukrainian chapter ; that will happen at the same time than this one, but not at the same place. Mysteries until its release :mrgreen:
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
bondjamesbond
Brigadier-General - Elite Grenadier
Brigadier-General - Elite Grenadier
Posts: 2215
Joined: Mon Jun 27, 2022 10:10 pm

Re: Modern Conflicts : World War III campaigns map packs

Post by bondjamesbond »

Imeror wrote: Sat Feb 01, 2025 9:55 pm Ah, I have authorization from general Spoilers to answer about that !
No Azov for this pack : we don't go near Mariupol, where they were stationned in 2022.
Image
https://ru.wikipedia.org/wiki/Киборги_( ... аэропорта)
https://ru.wikipedia.org/wiki/Айдар_(батальон)
Image
There are enough heroes there besides Azov ))))
https://www.fssb.su/islam-terror/islam- ... rainu.html
https://aif.ru/politics/world/ne_azovom ... na_ukraine

Imeror wrote: Sat Feb 01, 2025 9:59 pm Regarding the russian pack, I just need to finish to balance the difficulty of the last scenario.

Image
Don't worry we'll fix the sharp smiles during the tests )
Imeror wrote: Sun Feb 02, 2025 2:48 am Here is some news...

The first russian pack is finally released!

https://www.mediafire.com/file/3mt3napr ... 4.rar/file


Image


It contains 4 scenarios, including the one that was on the preview (this one has just been updated graphically with Masse's tiles). I'll let you discover by yourselves what the scenarios looks like :)

The link towards the preview version was removed from the first post of this topic, and replaced by the link towards the full pack.
Same installation instructions as usual :)



Next pack on the program : the first ukrainian chapter ; that will happen at the same time than this one, but not at the same place. Mysteries until its release :mrgreen:
Image
Make way for the great warlord, for I shall proceed to enforce peace )))))

Image
Well that will be and Ukrainian package with missions only pleases )
https://www.imdb.com/title/tt7691572/me ... 2755481856
https://en.topwar.ru/154613-gibel-donec ... hanie.html

Image
The army of the Democratic Republic of Congo continues to flee from the advancing group of the army of neighboring Rwanda and the M23 group of the Tutsi people. In the collapse of the defense in DR Congo they blame the instructors from the Romanian private military company (PMC), who were supposed to train and support the Congolese army. However, the Romanian mercenaries also fail and surrender. Why were they so ineffective?
https://dzen.ru/a/Z5yzTdZRjhRfS1JV
https://www.yahoo.com/news/dr-congos-fa ... 21636.html


Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image

Since I played this mission in the demo I already knew a lot about where and how the AI would react to my actions )) By the 25th move out of 30 all the important points planned by the command I would have taken but I had a little fun deliberately delaying the speed of the operation towards the end ))))
Since it's not a whole interconnected company yet I could dabble without really caring about the troops )))) In the end you can see everything on your screens in the screenshots ) It was fun and exciting continuation follows .....
https://mynickname.com/id73473
Image
Imeror
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 537
Joined: Mon Aug 10, 2020 5:48 pm

Re: Modern Conflicts : World War III campaigns map packs

Post by Imeror »

Stay strong, you will now be far from your supply lines with consequently fewer points to supply your army. ))
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
bondjamesbond
Brigadier-General - Elite Grenadier
Brigadier-General - Elite Grenadier
Posts: 2215
Joined: Mon Jun 27, 2022 10:10 pm

Re: Modern Conflicts : World War III campaigns map packs

Post by bondjamesbond »

Imeror wrote: Sun Feb 02, 2025 11:54 pm Stay strong, you will now be far from your supply lines with consequently fewer points to supply your army. ))
Awesome map but game balance suffers a bit ))))) Yes and you can make the local guerrillas less cool after all it is not a regular army )))) I realise that moonshine and salo with onions is the best dope, but still it's too much ))))


Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image

Well I played the second map as I understand it is Kiev ? ))) Very difficult, I was always suffering from lack of troops and prestige to replenish my bleeding troops ! The Ukrainians defended and counterattacked skilfully and steadfastly ! In the end I ran out of moves but I did not take as I did not have time to take the remaining two important points ) I think either it is necessary to add moves - or I need to have troops, otherwise this map will not pass ) You really managed to convey the massacre in urban conditions ! With such talent as you have you should make a mini-company storming Grozny in 1994 where tanks and other armoured vehicles of Russians burned like candles very often being ambushed and captured ) In general to play very interesting but hard even for me )))) See screenshots and the ghost of Kiev is a cool guy, he left me barely alive a few times, but he was repaired, replenished and came to fight further until he was hit) ) !
https://mynickname.com/id73473
Image
Imeror
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 537
Joined: Mon Aug 10, 2020 5:48 pm

Re: Modern Conflicts : World War III campaigns map packs

Post by Imeror »

Indeed, it appears I had a heavy hand on the opposition again. I have various ideas to adjust the difficulty.
bondjamesbond wrote: Mon Feb 03, 2025 12:39 am
Awesome map but the game balance suffers a bit ))))) Yes and you can make the local guerrillas less cool after all it is not a regular army )))) I realize that moonshine and salo with onions are the best dope, but still it's too much ))))
The 72nd mechanized brigade was also supporting the territorial defense units and established 2 layers of fortified positions around (and inside) Kyiv. I generally represented them with tanks and regular units protecting the crossroads and the Rada.




1- Observation: According to your screenshots, you tried to mop up the whole map. I designed it with the intention to not let that be feasible. The task of the player is "just" to encircle it and capture the political center; occupation units will finish the job once those primary missions are accomplished. You were supposed to avoid the "big city blocks" to not be bogged down, even if briefly entering them to secure the immediate flank of your columns and expel ambushes is sometimes inevitable.

Improvement ideas: I should encourage the player to stay along the highway by reducing the number of troops there. The player usually follows the path of least resistance, so it is certainly not as obvious as it should be. The roads between the 2nd--->3rd and 3rd--->4th crossroads are particularly hard. I'll greatly reduce the resistance there.



2- Observation: Early lack of prestige. The Ghost of Kyiv gives prestige points, but you shoot him down late.

Improvement ideas: Three ideas:
- Reduce the effectiveness of the Ghost of Kyiv. Some luck is needed to shoot him down: sometimes I catch him early and enjoy enough prestige points to continue pushing forward; sometimes he escapes for the whole game. In my last test, I had him at turn 39. Since destroying this unit is important for gaining more prestige, I think I will partially reduce its stats.
- Each crossroads captured gives prestige points, representing the potential equipment left behind by the defenders.
- Simply... more income :lol:





I have tried three ways to ensure each strategy could work. Here is a walkthrough in the current version:

A) The optimum way: Help the OMON unit; retreat on the highway; divide at the 2nd crossroads.

- The OMON unit is extremely helpful in urban combat, so saving them is important for future situations; but capturing crossroads quickly to have reinforcements is equally important. An easy way to save them is to secure the road towards the trapped unit with some infantry and artillery to allow the T-72B3 and Mi-28 to destroy enemy tanks; then use the Iskander missiles to take care of the Ukrainian artillery unit supporting the infantry, preventing OMON units from escaping. Once the tank is destroyed and the artillery suppressed, they can force their way out by themselves without too much sweat.

- As the most direct approach, the northern road towards the Rada is the most heavily fortified; it could be wise to avoid it. Retreat the OMON units and your force to the second crossroads. It is not heavily fortified; it should have been secured when your forces deployed north arrive.

- Divide your forces: one attacks the Rada from the west road; the other goes south to capture the remaining crossroads. Big advantage: the Iskander unit can help both groups. You can secure some places in the southern "city block" to allow it to strike everywhere to support them.

Image

Image

Image



B) The most direct way: Help the OMON unit; advance along the Dniepr and along the highway at the same time.

- Same plan: divide your army early and help the OMON unit.

- Both parts of your army continue on their way. The Iskander can only support one of them and the northern group will face numerous entrenched opponents, but by capturing a bridge early you'll reduce the number of enemy units in the downtown later. Once the Rada is captured, all the bridges can be secured: you'll face fewer units. The West group could begin with fewer units, since every reinforcements you'll receive will go with them.

Image

Image

Image

Image



C) The hard way: Ignore the OMON units; focus on the crossroads; attack the Rada from the less defended south.

- Not helping the OMON unit can be a loss due to their effectiveness, but it can help you to focus more on the highway and advance more quickly at the beginning, unlocking reinforcements early.

- Don't divide your army until the 4th crossroads. Each time a unit is damaged, it can be immediately replaced by a fresh one that can continue to push forward at full strength, while the damaged one replenishes.

- Once the 4th crossroads is reached, divide your army. Time should be running low, so you should begin to attack the Rada now while a small part of your forces capture the 5th crossroads.


I forgot to take screenshots for this method; and since the scenario needs 3 hours to be played, you'll just have my words :lol:





I think I'll make adjustments, but these methods should still be viable in a potential future update.
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
bondjamesbond
Brigadier-General - Elite Grenadier
Brigadier-General - Elite Grenadier
Posts: 2215
Joined: Mon Jun 27, 2022 10:10 pm

Re: Modern Conflicts : World War III campaigns map packs

Post by bondjamesbond »

Imeror wrote: Mon Feb 03, 2025 11:45 am Indeed, it appears I had a heavy hand on the opposition again. I have various ideas to adjust the difficulty.
bondjamesbond wrote: Mon Feb 03, 2025 12:39 am
Awesome map but the game balance suffers a bit ))))) Yes and you can make the local guerrillas less cool after all it is not a regular army )))) I realize that moonshine and salo with onions are the best dope, but still it's too much ))))
The 72nd mechanized brigade was also supporting the territorial defense units and established 2 layers of fortified positions around (and inside) Kyiv. I generally represented them with tanks and regular units protecting the crossroads and the Rada.




1- Observation: According to your screenshots, you tried to mop up the whole map. I designed it with the intention to not let that be feasible. The task of the player is "just" to encircle it and capture the political center; occupation units will finish the job once those primary missions are accomplished. You were supposed to avoid the "big city blocks" to not be bogged down, even if briefly entering them to secure the immediate flank of your columns and expel ambushes is sometimes inevitable.

Improvement ideas: I should encourage the player to stay along the highway by reducing the number of troops there. The player usually follows the path of least resistance, so it is certainly not as obvious as it should be. The roads between the 2nd--->3rd and 3rd--->4th crossroads are particularly hard. I'll greatly reduce the resistance there.



2- Observation: Early lack of prestige. The Ghost of Kyiv gives prestige points, but you shoot him down late.

Improvement ideas: Three ideas:
- Reduce the effectiveness of the Ghost of Kyiv. Some luck is needed to shoot him down: sometimes I catch him early and enjoy enough prestige points to continue pushing forward; sometimes he escapes for the whole game. In my last test, I had him at turn 39. Since destroying this unit is important for gaining more prestige, I think I will partially reduce its stats.
- Each crossroads captured gives prestige points, representing the potential equipment left behind by the defenders.
- Simply... more income :lol:





I have tried three ways to ensure each strategy could work. Here is a walkthrough in the current version:

A) The optimum way: Help the OMON unit; retreat on the highway; divide at the 2nd crossroads.

- The OMON unit is extremely helpful in urban combat, so saving them is important for future situations; but capturing crossroads quickly to have reinforcements is equally important. An easy way to save them is to secure the road towards the trapped unit with some infantry and artillery to allow the T-72B3 and Mi-28 to destroy enemy tanks; then use the Iskander missiles to take care of the Ukrainian artillery unit supporting the infantry, preventing OMON units from escaping. Once the tank is destroyed and the artillery suppressed, they can force their way out by themselves without too much sweat.

- As the most direct approach, the northern road towards the Rada is the most heavily fortified; it could be wise to avoid it. Retreat the OMON units and your force to the second crossroads. It is not heavily fortified; it should have been secured when your forces deployed north arrive.

- Divide your forces: one attacks the Rada from the west road; the other goes south to capture the remaining crossroads. Big advantage: the Iskander unit can help both groups. You can secure some places in the southern "city block" to allow it to strike everywhere to support them.

Image

Image

Image



B) The most direct way: Help the OMON unit; advance along the Dniepr and along the highway at the same time.

- Same plan: divide your army early and help the OMON unit.

- Both parts of your army continue on their way. The Iskander can only support one of them and the northern group will face numerous entrenched opponents, but by capturing a bridge early you'll reduce the number of enemy units in the downtown later. Once the Rada is captured, all the bridges can be secured: you'll face fewer units. The West group could begin with fewer units, since every reinforcements you'll receive will go with them.

Image

Image

Image

Image



C) The hard way: Ignore the OMON units; focus on the crossroads; attack the Rada from the less defended south.

- Not helping the OMON unit can be a loss due to their effectiveness, but it can help you to focus more on the highway and advance more quickly at the beginning, unlocking reinforcements early.

- Don't divide your army until the 4th crossroads. Each time a unit is damaged, it can be immediately replaced by a fresh one that can continue to push forward at full strength, while the damaged one replenishes.

- Once the 4th crossroads is reached, divide your army. Time should be running low, so you should begin to attack the Rada now while a small part of your forces capture the 5th crossroads.


I forgot to take screenshots for this method; and since the scenario needs 3 hours to be played, you'll just have my words :lol:





I think I'll make adjustments, but these methods should still be viable in a potential future update.
Well I'll try your advice and valuable instructions ) I took turns capturing intersections as I progressed I should note that surprisingly the AI guards them well ) but there are sometimes too close enemy units along the narrow road, which start firing at my columns and if you don't react to them at all they start to get cocky and counterattack ! I tried not to go deep into the quarters as there is little prestige to be earned there and my losses will not be liquid and my efforts will be in vain ) Since there will be no fixes for the time being I will try to play this map again taking into account your experience and advice )

PS
Looking at your almost real map I now understand and realise why the Russians did not dare to attack Kiev immediately in 2022 ! The people would have died more times than in Chechnya during the storming of Grozny 1994-1995 ) But comparing the losses and resource costs for three years of war I realise that they should have taken Kiev then everything would have been over immediately in the bud )

The Soviet Army could afford such a thing, which shows well operation Danube, Russian with this never luck, alas for some reason naive modern Russian generals and politicians think that if you bring some capital armoured vehicles there will immediately be afraid and surrender (Although if some Medvenchuk and kumas promised to revolt and all at once scatter maybe I would buy such a setup )))) Although Russians usually take a long time to harness the sledge, but then quickly jump, as shown by the Soviet-Finnish War and the same World War II, although we die a lot of people in the beginning, but then the war for us becomes a domestic war, because we have a tradition to escort uninvited foreign guests to their capitals as necessary and necessary ))))I hope my irony and sarcasm can be correctly translated by this damn online translator.
https://mynickname.com/id73473
Image
Imeror
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 537
Joined: Mon Aug 10, 2020 5:48 pm

Re: Modern Conflicts : World War III campaigns map packs

Post by Imeror »

bondjamesbond wrote: Mon Feb 03, 2025 2:01 pm Well I'll try your advice and valuable instructions ) I took turns capturing intersections as I progressed I should note that surprisingly the AI guards them well ) but there are sometimes too close enemy units along the narrow road, which start firing at my columns and if you don't react to them at all they start to get cocky and counterattack ! I tried not to go deep into the quarters as there is little prestige to be earned there and my losses will not be liquid and my efforts will be in vain ) Since there will be no fixes for the time being I will try to play this map again taking into account your experience and advice )

I should have made a fix within a week or two. I'm just taking a little break. 8)
It's still doable. My record with this scenario as it currently stands is 39 turns, but that's mainly because I already know what to do... Hence the need for a fix. :mrgreen: Players that try it for the first time should have a chance to win.


bondjamesbond wrote: Mon Feb 03, 2025 2:01 pm PS
Looking at your almost real map I now understand and realise why the Russians did not dare to attack Kiev immediately in 2022 ! The people would have died more times than in Chechnya during the storming of Grozny 1994-1995 ) But comparing the losses and resource costs for three years of war I realise that they should have taken Kiev then everything would have been over immediately in the bud )
Indeed, Grozny is not a small town, but it seems small compared to the huge city of Kyiv. That's why the focus was on controlling specific objectives instead of the entire city.
Even though Panzer Corps is a light wargame with very abstract mechanics, I try to create scenarios that are somewhat realistic. Capturing the whole city head-on in a few weeks while fortifications and weaponization have already begun doesn't feel very realistic. :lol:

In real life, I think the initial Russian plan was to use the shock of the invasion on four different fronts to quickly capture the command structure in Kyiv before mobilization could take effect, forcing the country to surrender immediately. I don't see how such a huge city could fall without a long and bloody conflict if the population had already begun to take up arms when the attacking army tried to enter, and I'm sure the Russian high command thought the same.
My scenario aims to replicate how I imagine the Russian plan was, but with Ukrainians already partially ready to defend their capital. It's a middle ground between what the Russian plan likely was and what actually happened: the resistance is already very strong, but the plan can still be accomplished.


bondjamesbond wrote: Mon Feb 03, 2025 2:01 pm The Soviet Army could afford such a thing, which shows well operation Danube, Russian with this never luck, alas for some reason naive modern Russian generals and politicians think that if you bring some capital armoured vehicles there will immediately be afraid and surrender
To be fair, their strategy worked well in Crimea 8 years ago. Perhaps this 'too easy success' gave them an overly optimistic idea about the Ukrainians' will to fight later on.
But to know if this strategy works in my plot, you need to advance to the next missions :mrgreen:




PS : it feels more relax now I understood there is no rule against political and strategic talking 8)
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
bondjamesbond
Brigadier-General - Elite Grenadier
Brigadier-General - Elite Grenadier
Posts: 2215
Joined: Mon Jun 27, 2022 10:10 pm

Re: Modern Conflicts : World War III campaigns map packs

Post by bondjamesbond »

Imeror wrote: Mon Feb 03, 2025 3:09 pm
bondjamesbond wrote: Mon Feb 03, 2025 2:01 pm Well I'll try your advice and valuable instructions ) I took turns capturing intersections as I progressed I should note that surprisingly the AI guards them well ) but there are sometimes too close enemy units along the narrow road, which start firing at my columns and if you don't react to them at all they start to get cocky and counterattack ! I tried not to go deep into the quarters as there is little prestige to be earned there and my losses will not be liquid and my efforts will be in vain ) Since there will be no fixes for the time being I will try to play this map again taking into account your experience and advice )

I should have made a fix within a week or two. I'm just taking a little break. 8)
It's still doable. My record with this scenario as it currently stands is 39 turns, but that's mainly because I already know what to do... Hence the need for a fix. :mrgreen: Players that try it for the first time should have a chance to win.


bondjamesbond wrote: Mon Feb 03, 2025 2:01 pm PS
Looking at your almost real map I now understand and realise why the Russians did not dare to attack Kiev immediately in 2022 ! The people would have died more times than in Chechnya during the storming of Grozny 1994-1995 ) But comparing the losses and resource costs for three years of war I realise that they should have taken Kiev then everything would have been over immediately in the bud )
Indeed, Grozny is not a small town, but it seems small compared to the huge city of Kyiv. That's why the focus was on controlling specific objectives instead of the entire city.
Even though Panzer Corps is a light wargame with very abstract mechanics, I try to create scenarios that are somewhat realistic. Capturing the whole city head-on in a few weeks while fortifications and weaponization have already begun doesn't feel very realistic. :lol:

In real life, I think the initial Russian plan was to use the shock of the invasion on four different fronts to quickly capture the command structure in Kyiv before mobilization could take effect, forcing the country to surrender immediately. I don't see how such a huge city could fall without a long and bloody conflict if the population had already begun to take up arms when the attacking army tried to enter, and I'm sure the Russian high command thought the same.
My scenario aims to replicate how I imagine the Russian plan was, but with Ukrainians already partially ready to defend their capital. It's a middle ground between what the Russian plan likely was and what actually happened: the resistance is already very strong, but the plan can still be accomplished.



bondjamesbond wrote: Mon Feb 03, 2025 2:01 pm The Soviet Army could afford such a thing, which shows well operation Danube, Russian with this never luck, alas for some reason naive modern Russian generals and politicians think that if you bring some capital armoured vehicles there will immediately be afraid and surrender
To be fair, their strategy worked well in Crimea 8 years ago. Perhaps this 'too easy success' gave them an overly optimistic idea about the Ukrainians' will to fight later on.




PS : it feels more relax now I understood there is no rule against political and strategic talking 8)
I'm off to try to break your record now and I know that I'm in for a bit of hell and will definitely not be greeted with flowers and bread and salt ) ) Maybe you are right, the rapid fall of Crimea could have motivated and turned the heads of parquet and parade generals )))) It was immediately clear to officers with real military experience that this is an adventure designed only for the herd of ‘saw the tanks and shat in surrender’ and it may not work in reality )))) Just Kiev should have been taken immediately in 2014 but everyone wanted to negotiate and outsmart each other then it seems to me there was a more real chance to return Yanukovych on Russian bayonets )) This is not politics it's a conversation with you and me and reasoning why the second army in the world is treading on the threshold of Nato for 3 years playing a half war )))) You managed to convey the specifics of urban battles they are the same everywhere whether it is the Chechen city of Grozny or the Iraqi city of Masul , Battle of Aleppo (2012–2016) et cetera )

https://ru.wikipedia.org/wiki/Уличный_бой
https://en.topwar.ru/170582-voyna-v-gor ... chego.html
https://army.ric.mil.ru/Stati/item/499227/
https://ru.wikipedia.org/wiki/Битва_за_ ... 2016—2017)
https://www.gazeta.ru/army/2019/11/04/12794108.shtml

I like Israel's actions, if they start a war, they are not ceremonious with the enemy and absolutely do not consider casualties among civilians, in principle, it is necessary if they decided to fight and could not agree on why these shows and half measures like Nato bombed Yugoslavia in 1999).


We have two Iraqi companies there in mod 1991 and 2003 and not one as Saddam Hussein invaded Kuwait )))) Well Kiev is not El Kuwait and Putin is not Saddam ))))
https://ru.wikipedia.org/wiki/Вторжение_Ирака_в_Кувейт

Image
Just like on parade, they drive easily and effortlessly without fear of any ambushes )

https://en.topwar.ru/59700-istoriya-vmf ... 03-gg.html

https://en.topwar.ru/84021-mest-saddama-huseyna.html

Iraqi Armed Forces in 2003 and Ukrainian Armed Forces in 2022. Historical parallels of military operations.
https://dzen.ru/a/YkBDhUNQuh8Btkcj
https://mynickname.com/id73473
Image
Imeror
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 537
Joined: Mon Aug 10, 2020 5:48 pm

Re: Modern Conflicts : World War III campaigns map packs

Post by Imeror »

90' Kuwait have units in MC mod, but only 5. A scenario with or against them would be very repetitive :mrgreen:
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
bondjamesbond
Brigadier-General - Elite Grenadier
Brigadier-General - Elite Grenadier
Posts: 2215
Joined: Mon Jun 27, 2022 10:10 pm

Re: Modern Conflicts : World War III campaigns map packs

Post by bondjamesbond »

Imeror wrote: Mon Feb 03, 2025 7:57 pm 90' Kuwait have units in MC mod, but only 5. A scenario with or against them would be very repetitive :mrgreen:
Such missions are also necessary because if they had me as a commander they would not have taken Kuwait ))) and if they did take it, they would have won very bloodily and as we know from Vietnam, as soon as instead of young healthy guys to their homeland begin to return disabled people and coffins, it begins to worry any government as the people can rise up and even make a revolution )))

Just Kuwaiti army is an army of wealth beauty and ponts, and the Iraqis were already hardened battle-hardened killers professionals )) After all, before that they fought very hard for 10 years with fanatics Iranians )))))

https://ru.wikipedia.org/wiki/Вооружённые_силы_Кувейта

Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image

Well, I'm a tough commander now too ( I still have a save and when I brag here ) I'll replay and deliberately delay until the last turn to destroy more enemies, as I need to give the AI a chance to counterattack )) On the 37th turn all strategic points and bridges were captured by my troops )) This time it was easier for me to play as I knew what to expect from the enemy and tried not to get bogged down in city battles )) it was cool to continue ))))) Ghost of Kiev also successfully fell into my trap anti-aircraft gunners are good my spent prestige on their upgrade justified itself more than enough ) ) !

Image
Image
Image
Image
Image
Image
Image

Image
Nice and epic battle turned out )
:lol: :lol: :lol:
https://ru-klukva-ru.livejournal.com/1300738.html
https://mynickname.com/id73473
Image
Imeror
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 537
Joined: Mon Aug 10, 2020 5:48 pm

Re: Modern Conflicts : World War III campaigns map packs

Post by Imeror »

37 turns ?
bondjamesbond wrote: Sun Feb 02, 2025 5:57 am
Image
Make way for the great warlord, for I shall proceed to enforce peace )))))
Medals awarded :lol:




Maybe your had difficulties on your first try because you can't read the message boxes :? They stated several times to stay along the highway etc...
I'll still reduce difficulty in future updates, to be sure that players are encouraged to not go into the city blocks.




PS : It appears there were rules against political content, in the end :lol:
I'll stick to basic background on the forum ; political explanation of the situation about the plot will only be in the messages boxes inside the scenarios.
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Post Reply

Return to “Panzer Corps : Scenario Design”