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There is only one guy that most of us have any kind of problem and it's not because he's german (I think you know who).
I wish we could have a german forum,but that's up to admin.
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

I disagree, Chris. While I don't doubt that the "Grand Strategy" would attract new people I also don't doubt that this would make that some people wouldn't be interested in the game anymore.chris10 wrote: while PzC is really a great PG remake it lacks the feeling of epicness...there is not enough depth and not enough grand strategy to attract all the serious hex wargamers..and there is quite a few of them around...maps are to small...warfare scale is to small...not enough game mechanics...there is quite a few of these issues...scenarios are to generic and repetitive...while I understand that some may argue about the simplicity of the engine being all so great its really not all that great cause at the same time its the biggest flaw of PanzerCorps ..to attract more wargame players there is more strategy needed, more mechanics, bigger scale warfare, more depth etc
Paulo...the amount of people playing WiTE and WiTP may be 10 times those playing PzC,maybe more...there could be a nice compromise to satisfy people on both end..to label PzC a beer and pretzel game may be the biggest possible mistake as there is a lot more potential...VPaulus wrote:
I disagree, Chris. While I don't doubt that the "Grand Strategy" would attract new people I also don't doubt that this would make that some people wouldn't be interested in the game anymore.
This is a beer and pretzel game. You inject more complexity , bigger maps, and this will attract a different kind of gamer, but not necessarily more. I would say probably less.
You want a Panzer Corps WITE not Panzer Corps. I don't think that this game will ever evolve to that. But that only the devs know for sure.

I completely agree with VPaulus on this one. I'd be all for a little bit more flexibility in the engine, but the important part is "little".VPaulus wrote:I disagree, Chris. While I don't doubt that the "Grand Strategy" would attract new people I also don't doubt that this would make that some people wouldn't be interested in the game anymore.chris10 wrote: while PzC is really a great PG remake it lacks the feeling of epicness...there is not enough depth and not enough grand strategy to attract all the serious hex wargamers..and there is quite a few of them around...maps are to small...warfare scale is to small...not enough game mechanics...there is quite a few of these issues...scenarios are to generic and repetitive...while I understand that some may argue about the simplicity of the engine being all so great its really not all that great cause at the same time its the biggest flaw of PanzerCorps ..to attract more wargame players there is more strategy needed, more mechanics, bigger scale warfare, more depth etc
This is a beer and pretzel game. You inject more complexity , bigger maps, and this will attract a different kind of gamer, but not necessarily more. I would say probably less.
You want a Panzer Corps WITE not Panzer Corps. I don't think that this game will ever evolve to that. But that, only the devs know for sure.
I actually missed the part where VPaulus had referenced WitE and was referring to you mentioning the playerbase of WitE and WitP.chris10 wrote:Iam not sure what the reason but I feel that both you and Paulus sort of ignored what I said and pulled out your standard "beer & prezel" stuff...I said a "few" more mechanics allowing for more depth and big scnearios...I didnt said war simulation ala WiTE...that wouldnt work well withthe engine...I talked about a compromies (which has to be worked out) to try to get people from both ends yet both of you used the extreme (WiTE) end to dismiss what I said............
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VPaulus wrote:It's time to move to Steam.
PzC has already been released boxed outside of Matrix/Slitherine in Germany and at least in the UK (and I think in Russia, too), so I don't really see the problem. It would open up this casual-oriented title to a host of new gamers.chris10 wrote:That would put Matrix out of buisness so I doubt this ever to happen... Matrix has two great games which on Steam could do a lot better: War in the East and Distant Worlds...yet none of them is on steam so its a Publisher thing...
I think he erased that post, I too was answering and when I press submit it said that the post didn't exist. Because I sometimes press inadvertently the edit button instead of quote (yes, I've an extra button than most of you) I thought that I had screwed somehow his post. But thinking well I think I couldn't, so he must have erased his post.rezaf wrote:
Edit: Remember the X-Files? Where did Chris' post go? *scratches head*
that you both sort of referred to hardcore wargames which wasnt what I was talking aboutrezaf wrote: I actually missed the part where VPaulus had referenced WitE and was referring to you mentioning the playerbase of WitE and WitP.
Which parts of your post do you feel were ignored?
for gods sake..no morale but a nice simple supply system and combined to that a simple war/industrial production system...to be activated by checkbox so no harm to normal gameplay and a few other things along with scripting...really minor things but which could make a huge differencerezaf wrote: And more mechanics ... I'd like to have stuff like a couple of additional unit flags, for example so you could have a unit that's great against stationary hard targets (bunkers) but can't put a dent into a tank, just simple stuff like that which I consider "within reach". But more mechanics sounds like, I dunno, Morale, or a full-fledged supply system. And frankly, I think these things are great, but have no place in a game like PzC. $0.02 and all.
It was Matrix who pulled the strings and made the contracts with these releases.I know this cause I was in the german WiTE beta team and worked with the translator employed by Matrix preparing the german release. So they still had the control as the german and UK publishers are only sub contractors but STEAM would not swallow being subcontractor for obvious reasons. They would simply take over the thing.rezaf wrote: PzC has already been released boxed outside of Matrix/Slitherine in Germany and at least in the UK (and I think in Russia, too), so I don't really see the problem.
Ever looked the forum account for how many topics and posts for WiTE and WiTP ?rezaf wrote: I agree DW would also be a good title to put on there, but WitE?

Well, I think a war production system is totally out of scope for a game like PzC, and I don't think implementing one would be as minor a task as you imply. A lot of work, for a system not even always in use? I don't think Rudankort will ever implement anything like this in PzC.chris10 wrote:for gods sake..no morale but a nice simple supply system and combined to that a simple war/industrial production system...to be activated by checkbox so no harm to normal gameplay and a few other things along with scripting...really minor things but which could make a huge difference
What do you mean by "take over the thing"? They're a publisher and don't take over anything. They have certain terms, such as that, from what I recollect, a dev cannot pick whether or not they want their game to be part of a sale.chris10 wrote:It was Matrix who pulled the strings and made the contracts with these releases.I know this cause I was in the german WiTE beta team and worked with the translator employed by Matrix preparing the german release. So they still had the control as the german and UK publishers are only sub contractors but STEAM would not swallow being subcontractor for obvious reasons. They would simply take over the thing.
Ah, no problem, since this is my thread, I feel entitled to take it a bit off topic as long as there's no discussion taking place about DCS.chris10 wrote:Ever looked the forum account for how many topics and posts for WiTE and WiTP ?/quote]
What about it?
Looking at the stats, the only reason the WitE forum has a lot more total posts than this one is the AAR forum - naturally an epic game like WitE lends itself to tutorials much more than a small-scale game like PzC.
Postcounts on the other subforums aren't that impressive compared to this one.
But I repeat, I don't want to argue that WitE isn't a great game, I merely think it's more ... niche than PzC. But I don't own WitE, so take my opinion with a grain of salt.
chris10 wrote:uhhh..sry..I didnt really meant to derail the topic that much
I took care and revised the app quite a few times in order to make it easy to work with, so thanks for writing that nico - seems my efforts weren't all in vain.nikivdd wrote:This thread is evolving into a party, just need to break a few sixpacksSorry to crush the party but i am posting back on-topic.
In all honesty it took me a while to try the sprayshop but last weekend i finally did. I'm not a graphics man at all, i prefer to script a legion of Soviet units on a mission of deathbut i was truly surprised how easy it is to use, even for a complete n00b like me. In a minute or so i managed to spraypaint a PzIVD to be used as a PzIVC and also with a PzIIC (for IID/F). I didn't even have to look for a guide, it all went like i was using the program for years.
Erm, you DID read the most recent update which introduces exactly this feature, right?nikivdd wrote:If you guys are open to new features, i'd like to ask the possibility to remove the emblem entirely and/or replaceable by something else.
No, I haven't yet included the latest updates from Dwight. I'll make a new package eventually, but hope to get some feedback on the emblem replace stuff first.nikivdd wrote:Another question: the updated link in the first window, does it contain everything that was posted later? Just wondering if i have all currently available masks.

a very rudimentary sytem I was thinking about..replacing the prestige...rezaf wrote: Well, I think a war production system is totally out of scope for a game like PzC, and I don't think implementing one would be as minor a task as you imply.
STEAM is the natural enemy of publishers like Matrix or Slitherine ,they are the big supermarket cooporation crushing the little shop on the corner (kleinen tante Emma Laden) by placing a big market next door and yes they would take over the games entirely as publisher and putting Matrix out of buisness cause nobody would dl a Matrix 80 $ version if STEAM sells 10.000 units for 25$..the developer makes money..STEAM makes money and Matrix is out of buisness...its the buisness cicle and the games market is a river full of Piranhas so they try to protect their equitys...nowadays publishers have court cases lasting for years fighting to death about franchises and publishing developement rightsrezaf wrote: What do you mean by "take over the thing"? They're a publisher and don't take over anything.
no wonder..they have to be hostile cause of the above stated...rezaf wrote: But some of Slitherines reaction towards Steam was almost hostile
Slitherine/Matrix is not just a digital distributor like Steam is.chris10 wrote: STEAM is the natural enemy of publishers like Matrix or Slitherine ,they are the big supermarket cooporation crushing the little shop on the corner (kleinen tante Emma Laden) by placing a big market next door and yes they would take over the games entirely as publisher and putting Matrix out of buisness cause nobody would dl a Matrix 80 $ version if STEAM sells 10.000 units for 25$..the developer makes money..STEAM makes money and Matrix is out of buisness...its the buisness cicle and the games market is a river full of Piranhas so they try to protect their equitys...nowadays publishers have court cases lasting for years fighting to death about franchises and publishing developement rights



