PirateJock wrote:Enjoyed this one against Acererak- tense to the bitter end; it was only on the Axis last turn he got 3 flags of his 6 flags! Cracking placement of at least one of his AT guns - it may have been 2 I never got close enough to find out

- accounted for all but 1 of my Bren carriers. It hit every shot even at range with fast moving! Should have got the hint after the first 3 or 4 ... noob mistake. And really hurt me for getting to some of the flags away from the town; my only flag was from my remaining carrier on the Axis home flag!
The long range of the 2 PanzerIVs and Marder made life interesting. The Allied AA was effective - got the Stuka 2 or 3 times, so there's an advantage though don't think it's that big. Saying that the Allied Hurricane got a few hits (2 or 3 possibly). Matilda's front armour was useful but still felt nervous on each shot and they got suppressed quickly (just on a couple of time ... 49% I mean ...!) so apart from occasional opfire didn't do much apart from get in the way and worry his Panzers.
Though it's looking like an Axis whitewash on this round I reckon the balance is OK. Axis can get 4 of the flags in 1st - 2nd turn but Allies can easily get 3 and setup for push on others. First time I'd played it and next time could be different ... maybe

Very nice and detailed AAR PirateJock! I also enjoyed the game so much and you did a pretty good job considering it was the first time you play this scenario. Tense to the very end indeed. Amazing how a turn based game can be this tense and exciting...thanks to Slitherine once more for giving us this classic
I had another AT gun in town, but really did not have that much work since the first one, as you say, was having its lucky day. I know how scary looks one flank when you have one of these nasty baby hidden there blowing appart everything that sticks its nose out there. I pretty much held your efforts in the whole north part of the town thanks to it.
Those Matildas did acomplish a great mission even if the final account of losses is not great (they took out one of the PanzerIV though...). Just suppressing them is a tremendous effort that made me concentrate almost all my resources on them, slowing me down up to a point where as you say, my victory came almost in the last turn. At the end, even if suppressed...they survived!
I think i got the upper hand because you lost 90% of your infantry in the very begining, handling the whole town to me for almost the whole battle. That gave me the upper hand in the end, I believe. I got one of the few Stuka lucky shots to your mortar in the first turn also. You didn´t have that important asset for the whole battle either.
I also think the scenario its more balanced than it seems from the result we got so far. Not having AA capability is a bit annoying when you see how your Stukas get shot down almost every turn, specially considering that it is the only special asset you get for the game. But not a big deal, I agree.
Thanks again for a great game and good luck for next round!