"A Duplicate Bridge Too Far" Tournament

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PirateJock_Wargamer
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Post by PirateJock_Wargamer »

Enjoyed this one against Acererak- tense to the bitter end; it was only on the Axis last turn he got 3 flags of his 6 flags! Cracking placement of at least one of his AT guns - it may have been 2 I never got close enough to find out :( - accounted for all but 1 of my Bren carriers. It hit every shot even at range with fast moving! Should have got the hint after the first 3 or 4 ... noob mistake. And really hurt me for getting to some of the flags away from the town; my only flag was from my remaining carrier on the Axis home flag!

The long range of the 2 PanzerIVs and Marder made life interesting. The Allied AA was effective - got the Stuka 2 or 3 times, so there's an advantage though don't think it's that big. Saying that the Allied Hurricane got a few hits (2 or 3 possibly). Matilda's front armour was useful but still felt nervous on each shot and they got suppressed quickly (just on a couple of time ... 49% I mean ...!) so apart from occasional opfire didn't do much apart from get in the way and worry his Panzers.

Though it's looking like an Axis whitewash on this round I reckon the balance is OK. Axis can get 4 of the flags in 1st - 2nd turn but Allies can easily get 3 and setup for push on others. First time I'd played it and next time could be different ... maybe :wink:
Acererak
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Post by Acererak »

PirateJock wrote:Enjoyed this one against Acererak- tense to the bitter end; it was only on the Axis last turn he got 3 flags of his 6 flags! Cracking placement of at least one of his AT guns - it may have been 2 I never got close enough to find out :( - accounted for all but 1 of my Bren carriers. It hit every shot even at range with fast moving! Should have got the hint after the first 3 or 4 ... noob mistake. And really hurt me for getting to some of the flags away from the town; my only flag was from my remaining carrier on the Axis home flag!

The long range of the 2 PanzerIVs and Marder made life interesting. The Allied AA was effective - got the Stuka 2 or 3 times, so there's an advantage though don't think it's that big. Saying that the Allied Hurricane got a few hits (2 or 3 possibly). Matilda's front armour was useful but still felt nervous on each shot and they got suppressed quickly (just on a couple of time ... 49% I mean ...!) so apart from occasional opfire didn't do much apart from get in the way and worry his Panzers.

Though it's looking like an Axis whitewash on this round I reckon the balance is OK. Axis can get 4 of the flags in 1st - 2nd turn but Allies can easily get 3 and setup for push on others. First time I'd played it and next time could be different ... maybe :wink:
Very nice and detailed AAR PirateJock! I also enjoyed the game so much and you did a pretty good job considering it was the first time you play this scenario. Tense to the very end indeed. Amazing how a turn based game can be this tense and exciting...thanks to Slitherine once more for giving us this classic

I had another AT gun in town, but really did not have that much work since the first one, as you say, was having its lucky day. I know how scary looks one flank when you have one of these nasty baby hidden there blowing appart everything that sticks its nose out there. I pretty much held your efforts in the whole north part of the town thanks to it.

Those Matildas did acomplish a great mission even if the final account of losses is not great (they took out one of the PanzerIV though...). Just suppressing them is a tremendous effort that made me concentrate almost all my resources on them, slowing me down up to a point where as you say, my victory came almost in the last turn. At the end, even if suppressed...they survived!

I think i got the upper hand because you lost 90% of your infantry in the very begining, handling the whole town to me for almost the whole battle. That gave me the upper hand in the end, I believe. I got one of the few Stuka lucky shots to your mortar in the first turn also. You didn´t have that important asset for the whole battle either.

I also think the scenario its more balanced than it seems from the result we got so far. Not having AA capability is a bit annoying when you see how your Stukas get shot down almost every turn, specially considering that it is the only special asset you get for the game. But not a big deal, I agree.

Thanks again for a great game and good luck for next round!
PirateJock_Wargamer
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Post by PirateJock_Wargamer »

Had tried to blot the fiasco with the mortar from my memory! Moved them too forward too fast trying to be clever and then I think - memory of a goldfish - they got placed in the open (stupid error) just in time for the Stuka! Only managed one stonk after that before going to their Maker. The plan had been to get them in place the end of the town to try and suppress your infantry in the town with my infantry screening - but you know what they say about plans and contact with the enemy.

Maybe I did the Matildas a disservice - as you say they were both there at the end and they certainly took attention away from other units. Had originally forgotten they got one of the Panzers; which got a cheer from my 5 year old :lol: Luckily he wasn't around when some of the more adult language was being directed at that AT gun :oops:

Good luck in the next round.
Acererak
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Post by Acererak »

I was wondering why you placed the mortar team in the open right next to that cozy building....(one of the features in the game I think should be addressed as placing mortars and arty inside buildings feels a bit weird). As soon as I found them, I went for them like a hungry wolf. They can be nasty to AT guns, precisely.

Hehe, the cheer from your kid was turned into some "hitting my head on the table" on my side of the screen when I saw my Panzer IV flying in the air. Good use and positioning of Matildas (like you did) can be a nightmare for Axis in this game.

Cheers
junk2drive
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Post by junk2drive »

I suppose guns and mortars inside buildings can be justified historically and abstracted in the game that they are positioned in doorways.

That said, I placed one gun in a building and one behind a building. Guess which one survived the battle. tse came down an alley with a carrier, unloaded his troops next to the building, where they promptly disposed of the gun. The one behind a building at the back end of the village, came in handy at the end when tse was going for my backfield flags.
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PirateJock_Wargamer
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Post by PirateJock_Wargamer »

I've seen pictures of AT guns in buildings - barrel poking out of mouseholes. Haven't seen mortars in intact buildings as that pesky roof could cause issues, however sticking them in destroyed houses is feasible. Hey that's it ... I was being historically accurate with my mortar placement :wink:
junk2drive
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Post by junk2drive »

This is how house rules get started.

I think it is possible to make buildings impassable for artillery and mortars but since they don't move I'm not sure how to prevent them from being placed or unloaded into them.
You can call me junk - and type that with one hand.
LOGAN5
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Post by LOGAN5 »

I think Mortars and AT units are fine in buildings... Yes it is not that realistic for a AT gun to be able to swing 360 degress and fire in all directions while sitting in someones dining room, but for the game it does not bother me.
LOGAN5
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Post by LOGAN5 »

Here are the results:

Allies
1 Flag
10 Kills
18 Loses
-24 points = 0 points

Axis
6 Flags
18 Kills
10 Loses
+30 for winning scenario
96 points
SailingGuy
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Post by SailingGuy »

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PirateJock_Wargamer
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Post by PirateJock_Wargamer »

As most people have finished Round 2 and to keep the tourney momentum going, could we have the Round 3 draw this week ... before the weekend would be nice :wink: Currently it's planned for 06 Dec .... that's a whole 11 days away!

Waiting in eager antici ........ pation
Sleet
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Post by Sleet »

Your eager wait is over.

Axis victory (a lucky strike by my Stuka took out 2 tanks, a Bren and a antitank in one sortie! This changed the face of the battle quickly - usually my Stukas go down in flames)

Thanks Hidde. Good game.

Allies
0 Flag
7 Kills = 14
23 Loses = -69
-55 points = 0 points

Axis
7 Flags = 70
23 Kills = 46
7 Loses = -21
+30 for winning scenario
125 points
SailingGuy
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Post by SailingGuy »

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SailingGuy
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Post by SailingGuy »

Since we are ahead of schedule, there is no need to delay. Next round.

Round 3: Bocage Village
(Axis player listed first)
Acererak vs. thesharpend
CharlyG vs. PirateJock
Sleet vs. Crestone
shawnt63 vs. hidde
LOGAN5 vs. Arminius
junk2drive vs. SailingGuy

As always, the Axis player should set up the game and PM the password to his Allied opponent.
junk2drive
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Post by junk2drive »

I am away from home until Monday.
You can call me junk - and type that with one hand.
LOGAN5
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Post by LOGAN5 »

round 3 game

27kills to 28 losses

54-84 = -30

so ten points a flag with me at 3 flags means i score a 0 ?? is this correct lol, what a close game we had for me to not get points
Najanaja
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Post by Najanaja »

LOGAN5 wrote:round 3 game

27kills to 28 losses

54-84 = -30

so ten points a flag with me at 3 flags means i score a 0 ?? is this correct lol, what a close game we had for me to not get points
Couldn't get much closer than this one. Could easily have gone either way.

Germans were all over the Yanks like a cheap suit. Yank commander was ready to take bat and ball and go home...

Suddenly the dice repaid those missed point blank shots and 2 Panthers brewed up.

Yanks finished up with 6 flags to 3 but only had a one runner - a Chaffee (not counting infantry). Germans only had a Tiger left (I think) that broke down on the last turn. Good game.

Robert
PirateJock_Wargamer
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Post by PirateJock_Wargamer »

That makes me feel much better - having a very poor start as Allies :cry:
LOGAN5
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Post by LOGAN5 »

Yes my Tiger did breakdown on the last turn within capturing distance of a flag. I am curious to see if the other bocage village games will be as close.
Acererak
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Post by Acererak »

Tiger breakdown..hmm, that sounds sooo familiar!

Back to the battlefields and sent PM to my opponent for 3rd Round.

Crestone, Axis flight trusts on you for giving the rest of us some chances in the tournament...Sleet is getting way ahead! :evil:

Have fun folks :lol:
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