conboy's campaigns

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conboy
Lieutenant Colonel - Fw 190A
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Re: conboy's campaigns

Post by conboy »

Thanks Gunny,
I sure appreciate the run-through, and am glad that you enjoyed it!
Now I can make some changes based on your comments and put this one to bed.
Thanks again!

conboy
conboy
Lieutenant Colonel - Fw 190A
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Re: conboy's campaigns

Post by conboy »

Here is the link to the Operation Avalanche file.
Hope you enjoy it. You'd better set your Options/Preferences/"Pause game if window is not focused" to unchecked, because the later two scenarios AI is very boggy because of so many German units. But it plays like I want it to and if you have patience I think you will like it. By the way, this is a very difficult campaign on Level III.

Link Updated in Original Post

Good Luck and Happy New Year!

conboy
Last edited by conboy on Mon Jan 18, 2021 4:21 pm, edited 2 times in total.
ColonelY
Colonel - Ju 88A
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Re: conboy's campaigns

Post by ColonelY »

Awesome, thanks! :D Happy New Year! :D
Mascarenhas
Sergeant First Class - Elite Panzer IIIL
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Re: conboy's campaigns

Post by Mascarenhas »

Sec Obj Salerno

Please check off obj down 8 German planes. It's marked as complete at start.
Erik2
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Re: conboy's campaigns

Post by Erik2 »

Salerno

There are 2 sec objs dealing with German fighters. What's the difference?

At least one British supply ship is a core unit. Intended?

RAF loses resources quickly, more so than the other factions.
It goes down to 7 early on and stay like that the rest of the scenario. I wonder if as trigger sets it t0 7 instead of increasing it?

The faux ighter trip back to Sicily is a one-way trip. This encourages the player to use them until they drop from the sky.

Nicely balanced scenario. I got a MV at turn 10/12. The end graphic seems to be missing.
vic.jpg
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conboy
Lieutenant Colonel - Fw 190A
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Re: conboy's campaigns

Post by conboy »

Mascarenhas,
It seems I had the counter set incorrectly, it counted all Allied kills on the Germans, so as soon as the Germans lost 8 units, the trigger actuated. Easy fix, thanks for pointing it out.

Erik, thanks for pointing out the other errors.

Thanks, Guys!

conboy


link is updated
I added exit hexes for US Fighters from Sicily, and set the anti-aircraft cruiser as non-core.
LynxCom
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Re: conboy's campaigns

Post by LynxCom »

Conboy,

thanks for your great work. I am playing the 3rd ID Campaign right now. Which difficulty is it supposed to be played?
conboy
Lieutenant Colonel - Fw 190A
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Re: conboy's campaigns

Post by conboy »

Hi Lynxcom,

It's designed for an intermediate player on level 3 to beat most of the timelines by one or two turns.
I think you would enjoy on either 3 (somewhat easy for you) or 4 (interesting for you). Maybe even 5 but I hate that, just takes more time and introduces an undesirable stress factor.
I was gonna be a smartass and say turn it up to 11 given the way you whipped me the few times we played ...

Thanks for playing,
Please let me know how it goes!

conboy

beginner
good
intermediate
very good
expert

my categories
Erik2
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Re: conboy's campaigns

Post by Erik2 »

Salerno phase 2

The campaign location marker is at sea.
Also it is missing flags/core marker and arrows.

Why is 'take 4 sec objs' placed under pri objs?

10 turns may be a trickle short, especially when ypu play the scenario the first time. two more turns would be fine.

Message 'US fighters' shows a British fighter.
Also, focus the message on the spot where 'more will arrive'.

Victory pic missing.
vic.jpg
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conboy
Lieutenant Colonel - Fw 190A
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Re: conboy's campaigns

Post by conboy »

Thanks very much, Erik, for taking the time to play and comment!

Your comments are as always spot-on.

so thanks again!

conboy
Mascarenhas
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Re: conboy's campaigns

Post by Mascarenhas »

I second Erik on Salerno II's number of turns. It took me 13.
conboy
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Re: conboy's campaigns

Post by conboy »

Ok cool!
13 then.

Thanks Mascarenhas!

conboy
Erik2
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Re: conboy's campaigns

Post by Erik2 »

Salerno phase 2

Campaign markers missing.

One of the gunboats on the Solorone river is actually beached on the crossroad. I don't think these have any function anyway, even as decor they look odd.

The British have a habit of running out of resources since they are te main German target.

Pretty intense scenario :D
Got a major at turn 8/15.
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conboy
Lieutenant Colonel - Fw 190A
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Re: conboy's campaigns

Post by conboy »

Erik,

Dang right the gunboats look out of place! At least they weren't in the way of the action. I made some place name changes after the last playthrough and musta did a bad click or two.

So I have to extend scenario two a few turns, add some British RPeez in the last scenario, do some housekeeping in the Campaign Editor, and it's a wrap after I hear back from one or two others.

Thanks again!

conboy
stevefprice
Staff Sergeant - StuG IIIF
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Re: conboy's campaigns

Post by stevefprice »

Hiya conboy (happy new year)

If I download the latest version will my save games still be ok?

Not had a chance to get back to it recently as I'm in the tourney and beta test.
conboy
Lieutenant Colonel - Fw 190A
Lieutenant Colonel - Fw 190A
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Re: conboy's campaigns

Post by conboy »

Hiya stevefprice,

Changing the scenario usually fouls up the objectives (at minimun) when you restart a saved game.

conboy
Erik2
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Re: conboy's campaigns

Post by Erik2 »

I think it is better to restart the scenario you are currently playing. You keep your core etc.
stevefprice
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Re: conboy's campaigns

Post by stevefprice »

Ta both
Steenv
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Re: conboy's campaigns

Post by Steenv »

Wow looks nice. Intro works fine, but when loading first Torch mission, the load just never ends. What to do?
terminator
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Re: conboy's campaigns

Post by terminator »

Steenv wrote: Sat Jan 09, 2021 8:02 am Wow looks nice. Intro works fine, but when loading first Torch mission, the load just never ends. What to do?
Did you update the game to the latest version 8.6.5 ?
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