DIVINE WIND - THE RULES
To win a faction must control all but four provinces to control Japan
GENERAL
- There are no turns but a player may only issue one challenge at a time for any town/port, or shrine, bordering, or connected by a designated route, to any of their factions towns/ports or shrines, until the result is posted.
 
- Acceptance must be posted once the challenge has been posted. (Open battle, large armies, wide, agricultural terrain (except Imari and Komoda, which is hilly)
 
- First challenge posted bumps any subsequent challenge for the town/port, or shrine, until the challenge is resolved and the result is posted.
 
- First challenge posted for a town/port, or shrine occupied by an opposing player's army stops movement away until the challenge is resolved.
 
- Unanswered challenges loose the town/port, or shrine after one week.
 
- Players may move freely between friendly towns/ports, or shrines and those connected by a sea lane to challenge or defend a town/port, or shrine.
 
- You may move through a town/port, or shrine even when it is occupied by a friendly army if the move is posted prior to a challenge for that town/port, or shrine.
 
- If a player challenges for a town/port, or shrine, and the rival faction cannot get a player's army to it within four game-days it automatically falls to the challenging faction.
 
- Unsuccessful challenges cannot be posted again by the same player for the same town/port or shrine until they have challenged for a different town/port, or shrine.
 
- If a town/port, or shrine, is taken, or the challenge is unsuccessful, the unsuccessful player must return to the town/port, or shrine they advanced from. If unable to do so, the nearest town/port, or shrine.
 
- If more than one neighbouring town/port, or shrine, the path of retreat is random.
 
- Hence, it is possible (but not likely) that more than one player of a faction may occupy a town/port or shrine when they are forced to retreat. 
(In this instance, if again challenged, the defenders may decide who defends. If the challenger is successful both defenders must again retreat to the nearest town/port or shrine. If two are available, they will retreat to a different town/port or shrine.) 
Armies declare a side and choose from the Genko DLC, either:-
- Invaders - Yuan.
 
- Japanese - Hojo.
 
Clearly, weather played a significant role in the invasion of Japan . To replicate the ‘chance of a divine wind’
- The Mongols have a 25% chance that they will be affected when moving by sea.
 
- The Japanese have a 10% chance of an adverse effect.
 
SHRINE EFFECTS
- Japanese players attacking or defending a shrine must use all warrior monks available.
 
- Weather effects do not apply to attacking or defending shrines.
 
					
					




