Charge BLocked after Evade

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timurilenk
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Charge BLocked after Evade

Post by timurilenk »

Just had a game with a few rules questions - I will post them separately.

In the first one I had a BG of LH charged by 3 BGs - 2 of HF and one of LH.

Because of the angles after the first BG of foot and the LH had moved, the other BG could not move its full distance - we moved it as far as it can go and then stoipped it.

1. Is this correct?
2. Are you allowed to slide if there is room to get around friends in this circumstance? We could not find anything in the rules.

Thanks

Ian
dave_r
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Post by dave_r »

As long as you remember that you must move the fastest moving BG first then yes - I believe off the top of my head you can shift upto one base sideways to avoid friends if you wish. Otherwise you just stop when you meet the obstruction.
timurilenk
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Post by timurilenk »

dave_r wrote:As long as you remember that you must move the fastest moving BG first then yes - I believe off the top of my head you can shift upto one base sideways to avoid friends if you wish. Otherwise you just stop when you meet the obstruction.
Thanks Dave - do you have a page number where it says you can move sideways - we could not find it.
deadtorius
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Post by deadtorius »

page 54, formation changes when charging
Only change allowed is to contract one base if necessary to pass friendly troops. N o turns or expansioons are permitted if you contract. If owing to this the charge cannot be made it is cancelled.

Page 53
1. charges must be a straight forward advance to legally contact the enemy.
2. combine such an advance with a single wheel....

Sounds like the light horse would block the heavy foot whose charge would have been cancelled.

sorry no shifting allowed, I think that is under evades.
timurilenk
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Post by timurilenk »

deadtorius wrote:page 54, formation changes when charging
Only change allowed is to contract one base if necessary to pass friendly troops. N o turns or expansioons are permitted if you contract. If owing to this the charge cannot be made it is cancelled.

Page 53
1. charges must be a straight forward advance to legally contact the enemy.
2. combine such an advance with a single wheel....

Sounds like the light horse would block the heavy foot whose charge would have been cancelled.

sorry no shifting allowed, I think that is under evades.
Excellent - thanks this souns plausible and therefore the HF would have been 2 inches further back and free to move.
lawrenceg
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Post by lawrenceg »

If the blocked BG was charging without orders, it would burst through the blockers.
Lawrence Greaves
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Post by hammy »

lawrenceg wrote:If the blocked BG was charging without orders, it would burst through the blockers.
I am not sure it would. It is a bit of a chicken and egg question though.

A BG of shock troops is not forced to test not to charge if all the targets of the charge could evade and the charge will have to burst through friends.

In this case while the charge would be legal the friends getting in the way now have to be burst through if you see my meaning.

Off the top of my head in the case initially refered to the infantry BGs would still move forwards but stop when they hit the obstruction.
david53
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Post by david53 »

hammy wrote:A BG of shock troops is not forced to test not to charge if all the targets of the charge could evade
I'm a bit confused by this rule.

Page 58 after bullet point 6 on the top right hand side.

The paragraph states .... if the enemy who would be charged are capable of evading....which bullet point does this relate too.

Bottom of page 58 bullet point 2 says will not test and will not charge if all the enemy in reach are skirmishers..


Now if its troops that can evade that counts Cav not shock troops in one line so no need to test there. But if its skirmishers only you must test if cavalry non shock are within reach as they arn't skirmishers.

What have I missed here it came up in a game with Spike....
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Post by Blathergut »

david53 wrote:
hammy wrote:A BG of shock troops is not forced to test not to charge if all the targets of the charge could evade
The paragraph states .... if the enemy who would be charged are capable of evading....which bullet point does this relate too.

Bottom of page 58 bullet point 2 says will not test and will not charge if all the enemy in reach are skirmishers..


Now if its troops that can evade that counts Cav not shock troops in one line so no need to test there. But if its skirmishers only you must test if cavalry non shock are within reach as they arn't skirmishers.

What have I missed here it came up in a game with Spike....
the 2nd pt is only when the shock troops are charging through friends...the 1st pt, am not entirely sure, but i think it applies to the above bullets
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Post by hammy »

david53 wrote:
hammy wrote:A BG of shock troops is not forced to test not to charge if all the targets of the charge could evade
I'm a bit confused by this rule.

Page 58 after bullet point 6 on the top right hand side.

The paragraph states .... if the enemy who would be charged are capable of evading....which bullet point does this relate too.

Bottom of page 58 bullet point 2 says will not test and will not charge if all the enemy in reach are skirmishers..


Now if its troops that can evade that counts Cav not shock troops in one line so no need to test there. But if its skirmishers only you must test if cavalry non shock are within reach as they arn't skirmishers.

What have I missed here it came up in a game with Spike....
Hmm, well there you go. I assumed it was troops that could evade, having checked the rules it is infact only skirmishers so if you have a BG of shooty cavalry facing lancers with light foot infront of them then the lancers do indeed have to test not to charge.
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Post by TERRYFROMSPOKANE »

Someone said the fastest charger must move first. I know this is true of pursuing BG's but don't think it is true of chargers. I can't find anything in the rules that prohibits the active player from chosing the order as per page 68.

Terry G.
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Post by philqw78 »

But if the target evaded chargers become pursuers
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Post by batesmotel »

hammy wrote:
david53 wrote:
hammy wrote:A BG of shock troops is not forced to test not to charge if all the targets of the charge could evade
I'm a bit confused by this rule.

Page 58 after bullet point 6 on the top right hand side.

The paragraph states .... if the enemy who would be charged are capable of evading....which bullet point does this relate too.

Bottom of page 58 bullet point 2 says will not test and will not charge if all the enemy in reach are skirmishers..


Now if its troops that can evade that counts Cav not shock troops in one line so no need to test there. But if its skirmishers only you must test if cavalry non shock are within reach as they arn't skirmishers.

What have I missed here it came up in a game with Spike....
Hmm, well there you go. I assumed it was troops that could evade, having checked the rules it is infact only skirmishers so if you have a BG of shooty cavalry facing lancers with light foot infront of them then the lancers do indeed have to test not to charge.
I think the authors' intent was that if your skirmishers or other friends are already dealing with enemy skirmishers then the shock troops won't feel any obligation to chase the skirmishers.
deadtorius
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Post by deadtorius »

guess shock troops know a futile chase when it comes to skirmishing running away weaklings, they would rather conserve their strength for a more manly, we will stand and face you enemy.
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Post by batesmotel »

deadtorius wrote:guess shock troops know a futile chase when it comes to skirmishing running away weaklings, they would rather conserve their strength for a more manly, we will stand and face you enemy.
Presumably if there is a screen between you and the flies you don't have to worry about swatting them ;-).

Chris
deadtorius
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Post by deadtorius »

If you're medevil french you wouldn't want to lower yourself to actually mess up your sword with peasant blood so they should get a +1 for arrogance versus skirmishers.
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Re: Charge BLocked after Evade

Post by sagji »

timurilenk wrote:Just had a game with a few rules questions - I will post them separately.

In the first one I had a BG of LH charged by 3 BGs - 2 of HF and one of LH.

Because of the angles after the first BG of foot and the LH had moved, the other BG could not move its full distance - we moved it as far as it can go and then stoipped it.

1. Is this correct?
2. Are you allowed to slide if there is room to get around friends in this circumstance? We could not find anything in the rules.

Thanks

Ian
The sequence is
a) you declare your 3 charges.
b) your opponent states the LH will evade
c) you announce the path for all 3 charges.
d) the LH evades.
e) you choose one BG and resolve its charge - roll its VMD and move it along the charge path - it my choose to wheel to follow the evaders.
f) choose another BG and recolve its charge.
g) resolve the last BG's charge.

under f) and g) if the previous BG(s) prevent contact then the charge is cancelled - thus the charge is only cancelled if it would have contacted a target but for the friendly BG's blocking its path.

If the last BG had the move to contact the evader then its charge would have been cancelled. If not then it moves as far as it can.
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Re: Charge BLocked after Evade

Post by lawrenceg »

sagji wrote:under f) and g) if the previous BG(s) prevent contact then the charge is cancelled - thus the charge is only cancelled if it would have contacted a target but for the friendly BG's blocking its path.

If the last BG had the move to contact the evader then its charge would have been cancelled. If not then it moves as far as it can.
Where is the rule for charges being cancelled?
Lawrence Greaves
deadtorius
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Post by deadtorius »

page 54
fromation changes when charging, at the end of the rule section
"If, owing to this, contact is not possible, the charge cannot be made and is cancelled"

Refers to how to get around friends who are blocking a charge and if you cant get around them then the charge is cancelled.
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Re: Charge BLocked after Evade

Post by expendablecinc »

sagji wrote: The sequence is
a) you declare your 3 charges.
b) your opponent states the LH will evade
c) you announce the path for all 3 charges.
d) the LH evades.
e) you choose one BG and resolve its charge - roll its VMD and move it along the charge path - it my choose to wheel to follow the evaders.
f) choose another BG and recolve its charge.
g) resolve the last BG's charge.

under f) and g) if the previous BG(s) prevent contact then the charge is cancelled - thus the charge is only cancelled if it would have contacted a target but for the friendly BG's blocking its path.

If the last BG had the move to contact the evader then its charge would have been cancelled. If not then it moves as far as it can.
Not quite:
a) you declare your 3 charges.(and their path)
b) your opponent states the LH will evade

d) the LH evades.
e) you choose one BG and resolve its charge - roll its VMD and move it along the charge path - it my choose to wheel to follow the evaders.
- you roll all three and move the fastest first
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