I am looking for ONE dedicated player to join us for a fun, quick-paced four-player Bronze Age Campaign/Tourney hybrid using the new "Swifter Than Eagles"DLC.
Sometimes with campaigns, one gets stuck with playing the same armies for several months (and also if a quick player, end up twiddling one's thumbs for weeks while slower games wait to catch up)
So, I've created this campaign/tourney hybrid format which consists of Pot Luck Mirror Battles, which provides with a WIDE VARIETY of armies and time periods to play with -- no two battles will be the same, guaranteed.
4 players, each one takes a randomly assigned faction: Red, Blue, Yellow & Green.

Round 1 opponents are randomly drawn.
From Round 2, the two winners from previous round battle each other and the the two losers respectively do the same.
Battles are POT LUCK Mirror Battles - which involves me as Tourneymeister letting the game draw the armies (with DATE and GEOGRAPHICAL switched ON).
All battles are MEDIUM, OPEN BATTLE with POT LUCK map.
Date range is from 2500BC to 681BC - covering the range of the new FOG II DLC.
Me as Tourneymeister will place the battles in an appropriate province:
First army drawn will designate location, if this is unavailable, then the second.
If an army draw opens up various options -- then I will roll a dice to determine the battle location.
(if province unavailable, then I will simply have the game generate another Pot Luck combo)
Any margin of victory will capture a province for the winner.
Players get ONE point per province controlled and THREE Bonus Points for controlling all the provinces in a REGION (see map).
Points get updated at the end of every Round.
ROUND 7 ONWARDS
From Round 7 onwards, the HIGHER SCORING of the two battle winners from the previous round gets awarded INITIATIVE.
This gives him three battle options:
1. Go with the usual random province & Pot Luck battle
2. Attack an empty province (he picks an appropriate army for the location and the game will pick a Pot Luck opponent) -- his opponent for this round will defend (Winner of the battle wins the province)
3. Attack any province held by his opponent for this round (he picks an appropriate army for the location and the game will pick a Pot Luck opponent) -- his opponent for this round will defend (Winner of the battle wins or retains control of the province)
The other battle remains a normal POT LUCK random draw battle.
END SCORING:
We can run it all the way to Turn 12 -- or stop at any time if we run out of steam and do the final scoring.
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NOTE ON MIRROR BATTLES -- I know some players don't like Mirror Battles -- we can make them optional, but @Nelson1812 and I have found that it makes for a fair match if:
a) the random picked armies are a mismatch
b) the map radically favours one side.
If interested please pop over to The Few Good Men , join
up and introduce yourself http://www.thefewgoodmen.com/thefgmforu ... yer.35942/ -- we have a very relaxed playing atmosphere over here.
Any questions, please feel free to PM me.
RicoFGM

