AI economy management

iOS/Android/PC General Discussion Forum for Conquest! Medieval Realms a turn-based puzzle/strategy game for up to 8 players.

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benzidrine
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 21
Joined: Sat Aug 01, 2009 5:03 pm

AI economy management

Post by benzidrine »

I am finding on 1.5 that the economy management of the AI is absolutely woeful. I don't want to be disrespectful but the AI simply runs out of cash even without me doing anything. I mean I have actually just played against a single AI set to the highest level in one game and just played entirely defensively and the AI has managed to run out of money and lose all its troops without me even doing anything too affect there economy. This happens in most games I play. I was just sitting there. I am sorry to say this but I honestly feel this game is not worth its asking price, at all in the state its in. If this game a decent AI I would rate it 9 out of ten but at the moment I rate zero as its not even a game to me personally. I think the concept is great, the artwork is more then good enough for what it is and even the execution is okay though its fairly unstable. However with no AI and no real multiplayer action this isn't a game at all. I want a refund.
Jekky
Illustrious Software
Illustrious Software
Posts: 867
Joined: Wed Jan 09, 2008 7:06 pm

Post by Jekky »

Firstly, it's not being disrespectful - due to the sheer number of possible combinations and ways to play the game, we cannot test everything exhaustively (there are only 2 of us). Without people such as yourself reporting these bugs, they probably wouldn't get fixed - so thank you for bringing this problem to our attention.

I will point out that the game (at least in skirmish mode) is not really meant to be played as a 2 player game - it works far better with 6 players (which is the default setting). All the same, the AI should not be starving itself in this way, it is not supposed to buy units it cannot pay for.

We are working on resolving this bug and will patch this ASAP (hopefully within the week).
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