Model/Texture Problem

Moderator: rbodleyscott

Post Reply
SmickeyMcgee
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 76
Joined: Wed Jul 21, 2010 6:39 pm

Model/Texture Problem

Post by SmickeyMcgee »

I made a new unit for the byzantines and everything works fine except the texture 1. I erased parts of the texture and it works fine in default tex but once i copied it to tex1 i can see the model part even though it should be invisible from the texture edit. Ive done a ton of unit retextures but ive only got this bug with this unit. anyone have an idea what i mightve done wrong or how to fix this?
The screen shows how the first unit i modded looks fine just the way i want, but the same unit's same textures in Texture1 folder is bugged.
Screen_00000009.jpg
Screen_00000009.jpg (660.74 KiB) Viewed 909 times
rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 28274
Joined: Sun Dec 04, 2005 6:25 pm

Re: Model/Texture Problem

Post by rbodleyscott »

I will ask Pat to take a look.

Moving this to the Modding forum. It is a bit beyond tech support.
Richard Bodley Scott

Image
Paul59
General - King Tiger
General - King Tiger
Posts: 3859
Joined: Tue Jul 21, 2015 11:26 pm

Re: Model/Texture Problem

Post by Paul59 »

SmickeyMcgee wrote: Mon Feb 13, 2023 5:57 pm I made a new unit for the byzantines and everything works fine except the texture 1. I erased parts of the texture and it works fine in default tex but once i copied it to tex1 i can see the model part even though it should be invisible from the texture edit. Ive done a ton of unit retextures but ive only got this bug with this unit. anyone have an idea what i mightve done wrong or how to fix this?
The screen shows how the first unit i modded looks fine just the way i want, but the same unit's same textures in Texture1 folder is bugged.
Screen_00000009.jpg
rbodleyscott wrote: Tue Feb 14, 2023 7:09 am I will ask Pat to take a look.

Moving this to the Modding forum. It is a bit beyond tech support.
This happens when the textures don't have @ in the name.

So the solution is to add a @, for instance Byz_Skutatoi_Diffuse@.dds, and then modify the .s4f file in the Archon tool to read the new texture names.

Of course, the Normal and Spec textures should also have @ in their names.
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.

Field of Glory II Medieval Scenario Designer.

FOGII TT Mod Creator

Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
SmickeyMcgee
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 76
Joined: Wed Jul 21, 2010 6:39 pm

Re: Model/Texture Problem

Post by SmickeyMcgee »

Thanks! Edited the .s4f and the texture names and it works now.
Post Reply

Return to “Field of Glory II: Medieval - Modding”