Potzblitz V25.0 OCT 18th 2024

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Re: Potzblitz V18.03 FEB 5th 2023

Post by Robotron »

Umeu wrote: Thu Feb 09, 2023 12:28 am As for zeppelins, don't want to change that. Just want to know how it works, but in the commander file it only specifies land/air/sea.
It's a hack applied to game_commanders.lua because I wanted to make Zeppelins a bit more attractive to players and while I found it conceivable enough to apply Boelke, Immelmann etc. to bombers/Zeps, imagining them as escort flyers, I'd hate to see Mathy and Strasser be attached to fighter or bomber units.
Umeu wrote: Thu Feb 09, 2023 12:28 am Btw, did you nerf serbian invasion event from 3 diplo points to 2? Or is it a diceroll and I've just gotten very lucky the previous times? In any case, fixing it at 3 might be a good consideration.
I take it you mean the event representing Serbian troops entering AH? Honestly, I can't even remember the event ever giving 3 diplo points to Entente. Might be interesting to see if it's worth for Entente to partly ruin Serbia's position for the ability to play a third event on turn 1 though.
Umeu wrote: Thu Feb 09, 2023 12:28 am Full Russian mobilization doesn't actually unlock industrial warfare earlier. With focus, it unlocks on t11 whether Russia joins on t5 or later.
Hmmm...must re-check.
Yup, the bonus was rather negligible, made it a whopping 50% less research time now.
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Re: Potzblitz V18.03 FEB 5th 2023

Post by Umeu »

Robotron wrote: Thu Feb 09, 2023 12:55 pm
Umeu wrote: Thu Feb 09, 2023 12:28 am As for zeppelins, don't want to change that. Just want to know how it works, but in the commander file it only specifies land/air/sea.
It's a hack applied to game_commanders.lua because I wanted to make Zeppelins a bit more attractive to players and while I found it conceivable enough to apply Boelke, Immelmann etc. to bombers/Zeps, imagining them as escort flyers, I'd hate to see Mathy and Strasser be attached to fighter or bomber units.
Umeu wrote: Thu Feb 09, 2023 12:28 am Btw, did you nerf serbian invasion event from 3 diplo points to 2? Or is it a diceroll and I've just gotten very lucky the previous times? In any case, fixing it at 3 might be a good consideration.
I take it you mean the event representing Serbian troops entering AH? Honestly, I can't even remember the event ever giving 3 diplo points to Entente. Might be interesting to see if it's worth for Entente to partly ruin Serbia's position for the ability to play a third event on turn 1 though.
Umeu wrote: Thu Feb 09, 2023 12:28 am Full Russian mobilization doesn't actually unlock industrial warfare earlier. With focus, it unlocks on t11 whether Russia joins on t5 or later.
Hmmm...must re-check.
Yup, the bonus was rather negligible, made it a whopping 50% less research time now.
Yes, that one. Pretty sure on v17 it was 3, as I remember being able to send 3 events in turn 1 when I invaded. And I thought it was worth it depending on what Cej does. If that city doesnt fall, its worth it.

Rest sounds good :)

also, not sure if you can do something about this, but as entente on t3, I can't see what happens in Belgium in the replay, because Belgium doesn't become part of the Alliance until when t3 starts. So I have no clue what strength the units are I'm facing in Belgium
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Re: Potzblitz V18.03 FEB 5th 2023

Post by Unwichtig »

Haven't played for longtime but I still keep checking what's going on.

New job and movement back from UK to Germany kept me away from keyboard for more than a year now.
Still amazed how much effort is being put into this gem. Hard to keep a record of all the changes made.
Now even with difficulties, the US entry early option and more warplans to choose from.

One day, if ever, my final wish would have been a naval war expansion... A "Platz an der Sonne" scenario.

Imperial Germany was keen on colonies, willing to increase its global power using the fleet more aggressively. The emperors famous quote, the tirpitzplan, the east Asian squadron, established colonies around the globe are just the symbols of germanys wish to catch up with the British empire.

Such a scenario would be so amazing (for me especially as I love naval history and everything that has to do with it) and multiple events could easily be invented, even with history links and references.

How could that play out?
1. The tirpitz plan event is available for free at turn 1.

2. An event 'challenge the British empire' could be added very early, leading to immediate British war entry but to big morale bonus for the German navy for every British naval unit sunk and a heavier loss for British morale than usual.

3. A 'send diplomatic mission to japan' event could significantly increase a war entry chance for Japan on the CP side. This then allowing that the east Asian squadron arrives safely in the atlantic few turns later as the British are busy to fight the Japanese. (+1BC, 1LC and 1 AC) And the Anzac will never arrive in Egypt.

4. A 'fortify the eastern front' early in the game could turn the cities of Königsberg, Oppeln, Breslau into fortresses. This then simulating a defensive stance against Russia which will be needed as germany fully invests into its navy.

5. A 'complete the Siegfried line' event could bolster the western front leading to max entrenchment levels all along the west. Belgium would not be attacked, so the frontline to France would be short and easy.

6. A 'flexible defense doctrine' event could add one armoured train to Germany and Austria each that allow the CP to use them rapidly to fill gaps in the frontline to defend in the early game. Trains as a dynamc tool were common to be used to rapidly move troops around ('fire fighting defence').

7. Two German army corps (one east, one west) must be removed to reduce Germanys land offensive capacity. They then appear as two additional submarines, an armoured cruiser and a light cruiser instead being available from game start.

8. A 'Britain first' event could add not less than three amphib assault ships to Germany allowing early amphib landing into the UK for the first time. Germany must do everything to wipe out the UK first whilst defending against France and Russia.

9. The Austrian light cruiser Kaiserin Elisabeth could return to the med after uk is defeated. (It was trapped in the Indian Ocean Pre war, it never played an important role during the war but without British resistance it could finally return to the med.) armoured cruiser could appear north of Suez three turns after event played, then strengthen the Austrian fleet a little.
(https://de.m.wikipedia.org/wiki/SMS_Kaiserin_Elisabeth)

10. Two German admirals could be added, one each Everytime Germany commissions a new battlecruiser/dreadnought. Admiral Bernhard Gustav Rösing and Admiral Felix Funke.

11. The emperor publishes his famous words 'die Disciplin der Offiziere' meaning that no german navy officers were allowed to drink alcohol anymore to increase their focus. (no joke). When played next turn all naval attacks get significant bonus.

12. Event 'Alle Kraft voraus': Add additional manpower / workforce to the naval yards: special event repairing all current naval units in dock yards immediately at the cost of 100 manpower. (workforce for repairs instead for new army corps). One use only.

13. The legendary German naval poem writer Johan Kinau (formally known as Gorch Fock, which is still name of the training vessel of current German navy) event could be added. He died at the Jutland battle, but the event could make him famous and boost the national morale. I. E. Some of his poems could be published in newspapers and he would be installed as a national hero dying for the Kaiserreich.

14. If the naval war scenario is selected, multiple strong land based events become obsolete: violate neutrality of Belgium / Luxemburg, siege howitzer etc. Are banned from the pool to force Germany into a defensive stance ashore. Also the German offensive events in the east could be banned. I d have to look into details which ones, probably 5 to 10 strong events to empty up the event pool for the new naval stuff.

15. 'Operation Trommelwirbel': never took place in real life, just a fictional event based on the more known 'operation Paukenschlag' in ww2 which included the German Submarine attacks along the US east coast. In ww 1 an equal operation could be done: Its out of reach for german subs, but any german surface ship bombarding the US /canadian coast once will unlock this event effect. USA and UK suffer 1 collapse point as both navies were unable to stop a german surface unit from reaching the US coast. That's a heavy penalty, but it's also very difficult to even get there without supplies. Almost suicide mission, however, little more action in the atlantic. Once this is played, CP will try to sneak through, cat and mouse in Atlantic.

16. To deal with the increased number of warships Germany needs an additional port. The little island 'helgoland' which was also used as a forward base for real during the war, could be constructed. Event 'fortify Helgoland'. I know it's impossible to change the optical settings on the map I. E. Draw an island. It dies not matter the island is tiny anyway. Just create an additional Harbour into the sea. Effect: next turn the additional Harbour is available in the north sea at the price of all pp and ammo during that turn. (ammo would be transfered to Helgoland to build up an ammo stock there, simulated).
Germany would need that port as Antwerp would be hard to get. See: https://www.frs-helgoline.de/insel-helg ... geschichte

17. Mid game event: 'Celebrate the Navy! Increase the sailors salaries!'
The Kaiser shows respect and visits his sailors on a journey to Kiel and Wilhelmshaven thanking them for outstanding courage in this national battle of global domination whilst addressing them in a direct speech: 'Soon you will be lying on on the beaches of our plantet, looking into the sun, comrades! The Platz an der Sonne is ours. It's yours. You deserved it.'
Effect: matrosenaufstand Kiel and Wilhelmshaven are discarded. Germany - 1 collapse point. (sounds like a string event, but it think it would be needed as I expect Germany to suffer lots of collapse points ashore when not beating France and Russia...)

18. Event: 'increase the schaumweinsteuer'. (Germany introduced this special tax 1905 on alcoholic beverages to fund the construction of the new navy.) in my scenario the event increase this tax again to add another boost to construction possibilities. (effect: - 10 morale, +50PP).

19. I stop writing now. Easily +25 naval related ideas in summary. I would be happy writing the articles, textiles, incl. Providing some background info. Suggest banned surface events etc. Still lots of work.
Sadly I cannot Programme this myself, otherwise it would be my favorite - interesting because completely different from all other scenarios.

I know that the number of changes would be pretty big and questionable as I have the impression that the majority of players prefer landwar. In addition, the AI of navy movements is sadly stupid. Still great as it's uncompareble to all other war plans. UK first.

But there is a risk that effects in SP will remain 'unfelt'. I get that. And lots of programing required as well. Sorry for that.
Just keep the ideas in the back pocket.
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Re: Potzblitz V18.03 FEB 5th 2023

Post by Wolf001 »

After playing the new version for a time here are my thoughts, suggestions, questions, etc.

General

Italy

Perhaps a delay before “Failed Italian Offensive” is trigged at least for the AI? It triggered on the first turn Italy went to war on the AI turn and the next turn I was able to destroy two reserve corps and an army corps.

Combined with “Raid the Adriatic Coast” event and depending how you have deployed units especially on Rupprecht you can almost knock Italy out of the war early.

Russia

Would you consider adding a Latvian Riflemen event? They did play a big part in the battles in Latvia and stopped the 8th army commanded by von Hutier long enough for the Russian 12th army to escape.

Would you consider having two army corps spawn with higher stats? The Latvian soldiers knew the terrain very well and were highly motivated. The event could unlock once German units get a certain units within a certain number of hexes from Latvia. A possible commander could be Frīdrihs Briedis he was a Colonel so perhaps a range of 0?


Rupprecht Plan and Aufmarsch-Ost

I don’t know if this is the intended behavior but until Belgium is invaded or joins the Entente the AI does not move any British units deployed on hexes in England till Belgium is at war.

The Entente AI also doesn’t seem to deploy anything different in the Suez area expect for reserve corps, cavalry and aircraft. I assume it’s too dumb to know to how to deploy heavier units.

Aufmarsch-Ost

Are you supposed to be able to unlock the “Offensive in the East” event? Is the “Russian Invasion Repelled” event supposed to trigger?

Can the Russian offensive events automatically trigger? In my game Russia didn’t put up much of a fight after 1914 and I felt I was on equal terms of manpower.

Multiplayer when playing Ostmarsch-Ost

As in SP Russia doesn’t put up much a a fight after 1914. I wasn’t able to launch an offensives when playing against Umeu. I know it’s still questionable if it should even be attempted but I think higher entrenchment would solve the problem.

Once Russia surrendered my other countries took a huge morale hit. Britain went as low as 24%, France 42% and U.S. 80 percent. Is that intended? My troops pretty much became worthless and Umeu was able to overrun me everywhere.

I haven’t played the other two plans in SP yet.
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Re: Potzblitz V18.03 FEB 5th 2023

Post by Robotron »

Wolf001 wrote: Thu Feb 09, 2023 8:59 pm After playing the new version for a time here are my thoughts, suggestions, questions, etc.

General

Italy

Perhaps a delay before “Failed Italian Offensive” is trigged at least for the AI? It triggered on the first turn Italy went to war on the AI turn and the next turn I was able to destroy two reserve corps and an army corps.
Will be added in next update on Saturday.


Would you consider adding a Latvian Riflemen event? They did play a big part in the battles in Latvia and stopped the 8th army commanded by von Hutier long enough for the Russian 12th army to escape.

Would you consider having two army corps spawn with higher stats? The Latvian soldiers knew the terrain very well and were highly motivated. The event could unlock once German units get a certain units within a certain number of hexes from Latvia. A possible commander could be Frīdrihs Briedis he was a Colonel so perhaps a range of 0?
I can't give individual units better stats or equipment than the rest of the army they belong to, only a better experience rank. Russia will now get a damaged elite Army Corps near Riga when "Stavka Reorganization" triggers.

Rupprecht Plan and Aufmarsch-Ost

I don’t know if this is the intended behavior but until Belgium is invaded or joins the Entente the AI does not move any British units deployed on hexes in England till Belgium is at war.
First time I hear of this behavior but I doubt I can do anything about it.

Are you supposed to be able to unlock the “Offensive in the East” event? Is the “Russian Invasion Repelled” event supposed to trigger?
No to both in "Aufmarsch Ost", an oversight.

Can the Russian offensive events automatically trigger? In my game Russia didn’t put up much of a fight after 1914 and I felt I was on equal terms of manpower.
Of course.


As in SP Russia doesn’t put up much a a fight after 1914. I wasn’t able to launch an offensives when playing against Umeu. I know it’s still questionable if it should even be attempted but I think higher entrenchment would solve the problem.
Higher entrenchment is included in next update.

Once Russia surrendered my other countries took a huge morale hit. Britain went as low as 24%, France 42% and U.S. 80 percent. Is that intended? My troops pretty much became worthless and Umeu was able to overrun me everywhere.
First thing: low morale does not affect combat efficiency.
Second: If Russia surrenders all other Entente nations are supposed to lose about 10-15 morale. What morale did they have before in your game? Are you sure you remember it correctly?

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Re: Potzblitz V18.03 FEB 5th 2023

Post by Wolf001 »

Regarding morale in my multiplayer game. Would Serbia and Romania surrendering hit morale for France and Britain between 10-15 points? If that is the case then I was wrong and before those countries surrendered both Britain and France were around 90% morale. Umeu said he played the H.M.S Hampshire event but it didn't appear on my next turn summary and I did lose Dublin which would bring down British morale.

I did take a screenshot for you but I think I ended up answering my own question. Here is if you are curious.
Image
Sorry I've been trying to recover from an injury which doesn't let me sleep well, which leads to me not writing and thinking well the next day.

I think Aufmarsch-Ost should be more balanced then if the Eastern Offensive can't be played and there is no Russian supply crisis. I'll suspend my current Aufmarsch-Ost as the Entente then till the next update.

With a possible early U.S war entry can the U.S. start getting extra PP? A lot of it is used just crossing the Atlantic with upkeep on the fleet.
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Re: Potzblitz V18.03 FEB 5th 2023

Post by Robotron »

Wolf001 wrote: Thu Feb 09, 2023 11:05 pm Regarding morale in my multiplayer game. Would Serbia and Romania surrendering hit morale for France and Britain between 10-15 points? If that is the case then I was wrong and before those countries surrendered both Britain and France were around 90% morale. Umeu said he played the H.M.S Hampshire event but it didn't appear on my next turn summary and I did lose Dublin which would bring down British morale.
Okay, so it seems a lot of surrendering and other bad stuff for Entente has been going on during the same turn. :shock:

Serbian surrender means -5 morale to all Entente nations.

Romanian surrender means -10 morale to all nations allied to Romania.

Losing Dublin means - 3 to 6 for Britain.

HMS Hampshire sunk means -10 for Britain.

I think Aufmarsch-Ost should be more balanced then if the Eastern Offensive can't be played and there is no Russian supply crisis. I'll suspend my current Aufmarsch-Ost as the Entente then till the next update.
There is a Russian Supply Crisis in Aufmarsch Ost but it triggers later.

About suspending the match until after the next update: you won't be able to continue your match after the update because of new stuff added to the mod so better quit now.

With a possible early U.S war entry can the U.S. start getting extra PP? A lot of it is used just crossing the Atlantic with upkeep on the fleet.
Okay, +100PP for the Yankees.
Sorry I've been trying to recover from an injury which doesn't let me sleep well, which leads to me not writing and thinking well the next day.
Don't be sorry, I can't even write a bug-free mod if I'm well-rested, healthy and sober. :mrgreen:
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Re: Potzblitz V18.03 FEB 5th 2023

Post by Umeu »

Robotron wrote: Thu Feb 09, 2023 12:55 pm
Umeu wrote: Thu Feb 09, 2023 12:28 am As for zeppelins, don't want to change that. Just want to know how it works, but in the commander file it only specifies land/air/sea.
It's a hack applied to game_commanders.lua because I wanted to make Zeppelins a bit more attractive to players and while I found it conceivable enough to apply Boelke, Immelmann etc. to bombers/Zeps, imagining them as escort flyers, I'd hate to see Mathy and Strasser be attached to fighter or bomber units.
Umeu wrote: Thu Feb 09, 2023 12:28 am Btw, did you nerf serbian invasion event from 3 diplo points to 2? Or is it a diceroll and I've just gotten very lucky the previous times? In any case, fixing it at 3 might be a good consideration.
I take it you mean the event representing Serbian troops entering AH? Honestly, I can't even remember the event ever giving 3 diplo points to Entente. Might be interesting to see if it's worth for Entente to partly ruin Serbia's position for the ability to play a third event on turn 1 though.
Umeu wrote: Thu Feb 09, 2023 12:28 am Full Russian mobilization doesn't actually unlock industrial warfare earlier. With focus, it unlocks on t11 whether Russia joins on t5 or later.
Hmmm...must re-check.
Yup, the bonus was rather negligible, made it a whopping 50% less research time now.
hm seems like Industrial Warfare does unlock faster in MP. It unlocks on t8, 1 turn after the Germans, 1 turn before the French, so pretty good. Just in SP it didn't happen, but that's not the worst thing in the world.

Russian steamroller bonus is now basically non-existant. It was 0.5 in v15, which was on the low side I suppose, but still ok. Then you increased it to 1 in v17, which was too high. But now it's 0.25, which doesn't do anything at all. 0.75 seems like it might be the sweet spot.

also, not sure if it's activating in MP at all.
Last edited by Umeu on Fri Feb 10, 2023 5:51 am, edited 2 times in total.
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Re: Potzblitz V18.03 FEB 5th 2023

Post by Wolf001 »

I am playing Rupprecht as the Entente now.

It’s interesting that the AI seems to be playing better in some areas and worse in others.

It managed to line up three artillery pieces that made fighting over the Swiss capital interesting it changed hands three times in three turns.

It used the Austrian navy smartly for once trying to oppose my landing of French troops on the Serb coast. Of course it lost a dreadnought soon after.

Of course it still does its silly things. Massive Turk assault against the Russians leaving everything else open. It did remove all German units from the Eastern Front very early into the game to focus on France. That usually happens but right now I can only see one German reserve corps.

It also decided it would be wise to send the high seas fleet to attack a dreadnought in harbor a London. Instead of The Battle of Jutland I guess The Battle of London?


Question

How early is the Salonika event supposed to become available? I had it available on the turn of 1915 I don’t recall it ever being played that early in previous games.

Forcing Belgium to cooperate event. Belgium just decided to join me the next turn after playing the event without one influence point is that possible? Kind of wish I didn’t play it since it opened up more front to defend.

Since the AI doesn’t care where it puts artillery near the Italian border could the threat with Italy rises be removed for the AI? In my current game Italy joined be after the AI had artillery near rhe border for two turns.

I may or may not be sober writing this so if anything needs clarification let me know.
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Re: Potzblitz V18.03 FEB 5th 2023

Post by Robotron »

@Umeu: the steamroller bonus is currently set to increase by +0.75 per attack (so 2nd attack is at +1,5 third attack by +2,25 etc.) and in case of a successful Russian Surprise Attack reduced to an increase of +0.25 per attack (2nd attack at +0.5, 3rd attack at + 0,75 etc.) because of fear of being overpowered when combined with an early Russian attack.
I'll gladly change the steamroller bonus to a combined +1 increase per attack in case of a Russian Surprise Attack but again, be careful what you wish for.

@Wolf: yes, the AI is just bad, it seems to be unable to concentrate on two fronts at the same time and all I can do about that is to freeze units in place at times when it's known to vacate a front, especially when Russia or Italy join the war.

Italy Threat: removed for AI

Belgian Neutrality: I'll see into it.

Conditions for Salonika Donation ("Greek Schism"):
Salonika Donation.jpg
Salonika Donation.jpg (193.76 KiB) Viewed 763 times
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Re: Potzblitz V18.03 FEB 5th 2023

Post by Umeu »

Robotron wrote: Fri Feb 10, 2023 8:21 am @Umeu: the steamroller bonus is currently set to increase by +0.75 per attack (so 2nd attack is at +1,5 third attack by +2,25 etc.) and in case of a successful Russian Surprise Attack reduced to an increase of +0.25 per attack (2nd attack at +0.5, 3rd attack at + 0,75 etc.) because of fear of being overpowered when combined with an early Russian attack.
I'll gladly change the steamroller bonus to a combined +1 increase per attack in case of a Russian Surprise Attack but again, be careful what you wish for.

@Wolf: yes, the AI is just bad, it seems to be unable to concentrate on two fronts at the same time and all I can do about that is to freeze units in place at times when it's known to vacate a front, especially when Russia or Italy join the war.

Italy Threat: removed for AI

Belgian Neutrality: I'll see into it.

Conditions for Salonika Donation ("Greek Schism"):
Salonika Donation.jpg
Not sure what's wrong with it then. It seems bugged in MP at least, and I can't recreate it in SP, since Francois (almost) always gets triggered after 1 attack on Germany (though it seems I can do as many as I like on Austria). But in MP, I can do as many attacks as I want, and I see no increase, nor does Francois ever get unlocked. I've seen this in 3 MP games so far, 2 playing as Entente, 1x as CP (though my opponent did somehow roll insane attacks, including rolling a 4-1 and a 7-0 on a 9 strength infantry unit which to me is inexplicable if Steamroller isn't active, yet at the same time, Francois did not get unlocked.) I don't necessarily want Steamroller to be strong, but for me at least, it seems not to work.

Perhaps some of the other players can confirm whether the event works properly for them or not. And maybe you can also explain it a bit more? It seems I don't understand it as well as I thought, maybe I'm looking at the wrong part of the files (I realized now I was flipping the events, what I thought was standard applies only to the surprise attack and other way around). So what is the (dynamic) upper limit that 1 attack can reach? And how many attacks (on average) can you do before Francois should unlock (assuming that Galicia isn't overrun).

EDIT: lookng at the files some more, the stats for v17 and v18 are the same, but what I see in the game both as Russia or vs Russia is so different from how it was in v17 (for example in v17, the bonus was visible in the calculation, I could see it go up. But now it's either not going up, or I'm not seeing it.).
steamroller issues.rar
(118.92 KiB) Downloaded 18 times
This game, if I attack Austrian units, nothing happens (whereas before steamroller worked with attacks vs austria also) but as soon as I attack 1 german unit, francois unlocks. However, in MP, just nothing seems to happen (at least in my games).

Perhaps in Ostmars, Russian Surrender should give less of a morale hit, since it's pretty much guaranteed to happen. Maybe 5% at most. In that game Wolf is talking about, France and England hardly took big losses in combat, so almost all of the morale hits are from surrenders or events.
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Re: Potzblitz V18.03 FEB 5th 2023

Post by Robotron »

First: I seem to have forgotten to mention that in singleplayer vs CP AI the human player does not get any combat bonus while still being able to unlock Francois for CP.

Second: the reason why you don't see the combat result prognosis getting more favorable in multiplayer is because for the steamroller bonus the "not simulate" option is set for in the combat script. This means that the prognosis does not include the steamroller bonus. Otherwise the steamroller bonus, because of its dynamic nature, would be applied and raised each time you moved the crosshairs over the enemy unit. This is an exception to most other combat bonuses which are constants and will be shown in the prognosis.
It also works as a kind of deterrent for the Entente player because he must judge for himself whether he should attack without being given a proper prognosis.

Third: Francois will only trigger if a German unit is attacked ("heavy fighting in East Prussia") and the steamroller bonus has risen to at least 6-12 (randomly set at the start of the game and probably way too high). But he will only be unlocked if there is a German Army or Cavalry Corps in a radius of 3 hexes around Königsberg.

So we currently have a situation in which...
If the Entente player refuses to attack German units (or there is no Army Corps or Cavalry Corps for Francois to spawn onto)
and the Entente player refuses to capture either Krakow, Przemysl, Lemberg, Königsberg or Danzig
and the CP player fails to cause Tannenberg

then the steamroller bonus can rise ad infinitum.

So I'll lock it at +10 and give it a time limit of maybe 3 turns?
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Re: Potzblitz V18.03 FEB 5th 2023

Post by Umeu »

Robotron wrote: Fri Feb 10, 2023 11:14 am First: I seem to have forgotten to mention that in singleplayer vs CP AI the human player does not get any combat bonus while still being able to unlock Francois for CP.

Second: the reason why you don't see the combat result prognosis getting more favorable in multiplayer is because for the steamroller bonus the "not simulate" option is set for in the combat script. This means that the prognosis does not include the steamroller bonus. Otherwise the steamroller bonus, because of its dynamic nature, would be applied and raised each time you moved the crosshairs over the enemy unit. This is an exception to most other combat bonuses which are constants and will be shown in the prognosis.
It also works as a kind of deterrent for the Entente player because he must judge for himself whether he should attack without being given a proper prognosis.

Third: Francois will only trigger if a German unit is attacked ("heavy fighting in East Prussia") and the steamroller bonus has risen to at least 6-12 (randomly set at the start of the game and probably way too high). But he will only be unlocked if there is a German Army or Cavalry Corps in a radius of 3 hexes around Königsberg.

So we currently have a situation in which...
If the Entente player refuses to attack German units (or there is no Army Corps or Cavalry Corps for Francois to spawn onto)
and the Entente player refuses to capture either Krakow, Przemysl, Lemberg, Königsberg or Danzig
and the CP player fails to cause Tannenberg

then the steamroller bonus can rise ad infinitum.

So I'll lock it at +10 and give it a time limit of maybe 3 turns?
hmm, this is so strange though. I'm looking at the files and it should be the same, basically as you describe it. But I know for sure that in V17 (the games I played vs Munt, Ydron and Wolf, and I know it was v17 as the version became bugged, and I remember Munt capturing Przemysl in Ostmars because the Steamroller bonus was still active then in Ostmars) it didn't work like that. I could 100% see the bonus in the prognosis, though it did not increase every time I moved the crosshairs. And also Francois unlocked when I reached the limit while attacking a Austrian unit (and I remember this clearly because I tried to do as you said, not overrun Galicia and attack only Austrian units, but the event still triggered after a while of attacking only austrian units).

Anyway, perhaps a change is for the best, because as you say, there are ways to exploit it now if it works as you say (Though I can guarantee that in my MP games, there's no bonus, whether it shows in prognosis or not. Because with the bonus, it grows so big after a few attacks that you can really damage army corps while using reserve corps or cavalry. And this has definitely not happened for me.

So a max 2-3 turn limit seems good to me (it can be made dynamic, like a diceroll or depend on other events sent or what not. Either way should be fine). And the same is for the attack limit, though I think a few games of testing to find the right balance might be necessary. I feel like it should not be so high that you can take out forts (as was the case in v17) but also not so low that you can't do some serious damage. And it should be either, not both. So whichever you reach first, the attack limit or the time limit (or Galicia overrun/tannenberg/konigsberg fallen events, if you want to keep those conditions still), and then the bonus is gone. Maybe, since the bonus applies to attacking both AH and German units, von Francois can unlock only if German units are attacked, but the bonus can still end by attackign AH units also, it just won't unlock Francois.
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Re: Potzblitz V18.03 FEB 5th 2023

Post by Wolf001 »

Thank you Robotron, I didn't think about checking the PDF. My Prussian ancestors would be most displeased with me right now.

If you are willing to freeze units could you freeze Zeppelins? The AI has the habit of using those to fill in the gaps in the line.

The AI sent von François after unlock to the western front and promptly died attacking Verdun. Could you prevent him being moved from the eastern front?

I finished my Rupprecht Plan as the Entente this morning. I think it was the earliest victory I have had finishing on turn 29. Berlin was taken by an exhausted Russian reserve corps.
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Re: Potzblitz V20.0 FEB 11th 2023

Post by Robotron »

*sigh* back to the drawing board....
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Re: Potzblitz V20.0 FEB 11th 2023

Post by Wolf001 »

What happened?
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Re: Potzblitz V20.0 FEB 11th 2023

Post by Robotron »

100% AI crash in all singleplayer scenarios vs CP AI other than "aufmarsch ost" and "before the leaves fall".

Singleplayer vs Entente AI works fine though, must find a pattern...
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Re: Potzblitz V20.0 FEB 11th 2023

Post by Wolf001 »

That’s quite the problem. I’m just taking a guess are there any events that wouldn’t be selectable in both Aufmarsch-Ost and Before the Leaves Fall? Could an event be causing it to crash in the other modes that the above two don’t have?
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Re: Potzblitz V20.0 FEB 11th 2023

Post by Umeu »

I hope it's not entrenchment again :mrgreen:

But who are we kidding, it probably is =_=
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Re: Potzblitz V20.0 FEB 11th 2023

Post by Robotron »

No, fortunately it's not entrenchment again, I think I have it localized and already know what to do to avoid the crash but still need to work out what actually causes the crash to be sure the issue does not creep up later in the game. :)
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