Master of Magic - a new update v1.06.29 is out now

Take up the role of a great wizard, wield powerful spells, command fantasy races and challenge your rivals in this remake of a cult turn-based strategy classic. Do you have what it takes to become Master of Magic?
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saraviga
Slitherine
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Joined: Fri Sep 16, 2022 3:35 pm

Master of Magic - a new update v1.06.29 is out now

Post by saraviga »

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A new Update v1.06.29, is out now!

The highlights of this update are: adding Remappable hotkeys, Multi hex road, localization in Italian, and plenty more new quality of life improvements. See below the full changelog of this new update.

Full changelog:

Legend:
FIX - Fixed an issue. MOD - Modified. ADD - New Features.
  • ADD battle log entry for fortress bolt attacks
  • ADD Remappable hotkeys
  • ADD Multi hex road building
  • ADD Repeat unit construction toggle on Town Screen and Town Manager
  • ADD Second variant of "save is different" marker to show when saves are marginally different as addition to the exclamation marker shown currently on any difference
  • ADD Highlighting the caster when choosing a casting unit on the battlefield (helps if there are multiple casters that look the same)
  • ADD Notification when AI casts a spell on player wizard
  • ADD Notification when AI casts a global spell
  • ADD Show notification when AI cast a spell on player's group
  • ADD Notification when the AI casts a spell on player's town
  • ADD Army marker now showing number of turns until road building/purifying action is complete
  • ADD Arrow keys will switch between towns on TownScreen
  • ADD Confirmation popup when switching to another spell when one is already in progress on the spellbook screen
  • ADD Images for Great Unsummoning and Death Wish
  • ADD Feedback popup when player uses disenchanting spells
  • ADD popup after casting Great Unsummoning or Death Wish containing information about the quantity of units destroyed
  • ADD Italian localisation
  • MOD Dispel - now the spell can be used on your own unit with Confusion and Possession
  • MOD Research progress - there was problem when research slider was set to 0 but the player received research from other sources
  • MOD Select Wizard screen (made space for up to 3 traits with dynamically adjusting description space, paging for wizards grid)
  • MOD Resummoning Torin will allow him to have his past XP
  • MOD Tweaks to representation of construction progress on Town Screen and Town Manager
  • MOD Darkness, True Light, Havenly Light, Eternal Night - is not blocked by magic immunity any more
  • MOD Call Lightning - Bless and Righteousness no longer protect from the spell
  • MOD Poison - priority set to 0
  • MOD Immolation dmg - does not do excess dmg from one figure to another
  • MOD Spell Blast - cannot target Spell of Return
  • MOD Spell Lock - AI evaluation will return 0 if fighting against neutral units
  • MOD Hotkeys Q, O, I and N will now open the special actions menu, pressing the desired key again will start the task (if it is possible) - this change will standardise how the hotkeys work, as before, you could one click building roads, but not melding with nodes etc.
  • MOD Ghoul Poison dmg - ghouls poison attack will now also create undead
  • MOD Regeneration - unit with regeneration, after reviving more irreversible dmg, then normal dmg, will stay dead after battle
  • MOD Nature Wrath - spell attacks the owner if they have any death/ chaos books
  • MOD Great Wasting - spell will no longer target hexes in spell owner’s territory
  • MOD a unit that was dealt more irreversible damage than normal damage during battle will not be regenerated after a winning battle even if that unit had the regeneration skill
  • FIX Crash when opening Special Actions menu with Guardian Spirit in the group, while not standing on a magic node
  • FIX Construction screen not being able to display more than 6 skills for units
  • FIX Ice Storm evaluation script - set spell less valuable if spellcaster isn't at war with target
  • FIX Corrupted save file will no longer crash the game when opening the Load/Save window. Instead, corrupted saves will not be listed
  • FIX Some units considered as target even though they were invalid as a result of other, valid target units sharing unit type and health status (ie when one unit is enchanted with flying)
  • FIX Chaos Rift and Call Lightning - those spells weren't tested for dmg. Instead assumed there were always hits. Now corrected
  • Fix RequireMinBooks() - parameter "minimum" is now in use
  • FIX Viewing another Wizard's city containing summoning circle now shows the circle
  • FIX Word of Recall - now the spell doesn't work for ships unless they have a flight enchantment
  • FIX Undead resurrection failing automatically if the group has 9 units already
  • FIX Great Wasting - no more targeting sea hexes
  • FIX Night Shade dispel spawn correction
  • FIX blocked access to Research screen from Magic screen if there are no spells left to research
  • FIX Spell of Mastery taking -57 turns - 1 will now be displayed when the value is negative
  • FIX Wind Walking and Invisibility will no longer get dispelled after combat
  • FIX Modified scripts in the event editor to check for heroes that are also in the graveyard (modders please check your events, to make sure you are using a correct script now, this refers to searching for hero by name)
  • FIX Resetting enchantments after raise dead in combat
  • FIX Implemented a safety measure to not dispel your own enchantments
  • FIX Removing Endurance no longer gives movement
  • FIX Dispel casting by hero - now extra mana will add to spell strength
  • FIX Roland the Paladin and Torin the Chosen now have Super Might
  • FIX Endurance on item now gives the correct move bonus +1
  • FIX Foresters Guild now supplies the correct food bonus +2
  • FIX Race names for additional objects (ie battle buildings) are no longer hardcoded (this should fix some modding issues)
  • FIX Units with modded 2d art not generated for starting groups
  • FIX Rebels - there was a problem when 10 pop x 0.2 unrest created 1 rebel. Now it is corrected
  • FIX Neutrals summoning - they were casting summons on the wrong side
  • FIX Steam cannon - cannon now properly needs dwarf mine in town
  • FIX crash resulting from modified location list iterator during location visibility scripts processing
  • FIX spell casting timer on hud not being updated correctly when loading the game when the spell ready notification was not on the 1st page of notifications
  • FIX crash when a source of damage tried writing information to battle log after the battle was concluded
https://ftp.matrixgames.com/pub/MasterO ... .06.29.zip

Thank you again to all our players for your support of the game!
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