Grondel wrote: ↑Wed Jan 18, 2023 5:13 pm
-all heavy Weapon/Grenadier units recieved MachineGun and Arty Support, core slots equal to engineers
After playing 1943NH I can say I dont like this trait. Your own infantry gets almost useless, since you cant do infantry fights when the enemy gets support by 2-3 grenadiers. You have to rely even more on tanks and other stuff.
Some words to the 1943 AC-Path:
It feels unfinished, what is of course no problem!
Moscow is one of the best scenarios I ever played. If you chose the wrong strategy even your overpowered core army can take heavy losses.
The next 4-5 scenarios in africa are far too easy and feel repetitive. Kills some defense, kill some tanks, go on to the next map. The enemy fleet is always too weak and most of the time its not really moving.
Its getting harder again when the AI get 1944/1945 tanks and stuff. Like I already said once, 1943 feels more like late 1944 with all the prototype stuff. If you alreay got all this stuff what will you have in 1944 or even 1945?
The story is ok so far but also should receive some tuning. One time you help rommel who is somehow still in africa, at some point he just disappears.
At the end of Morocco it feels like there will we a new scw in 1944?! Is this intended? Looks more like a bug, since vega and franco are talking like there never was a scw with german support.
If you are landing in gibraltar all your units are out of supply. You have to block the harbour and kill everything with your airforce. Also not sure if this is intended.
I still see good potential in this path, if you add some caches or events and do some finetuning on the maps I can be as great as the first part of this year 1943.
Btw. is it necessary to put always 13 units to some hex fields? Its messing up your army, and it feels like wasting time.
Since you can do crazy stuff with events, what do you think about some "negative" events? Lets say while you are fighting russia you have to support the remaining army in africa. Send 3 units of your core force of just 1 or 2 plus some of your prestige. Or if you want to get another super hero you have to give 3 heroes in exchange.
It is a very good idea that you have to choose a number of units you can use for the campaign, but your core is growing and especially the hereos. After Moscow it 2-3 superheroes on some of my units, that just too many.