[Allies Victorious] Remagen

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terminator
Field Marshal - Elefant
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[Allies Victorious] Remagen

Post by terminator »

Secondary Objective : Form a bridgehead at the Rhine

The description : To achieve this goal move 6 units...

[Allies Victorious] Remagen (2).jpg
[Allies Victorious] Remagen (2).jpg (396.18 KiB) Viewed 412 times


But the counter marks 5/5 and the objective is not validated :shock:

[Allies Victorious] Remagen (1).jpg
[Allies Victorious] Remagen (1).jpg (444.72 KiB) Viewed 412 times
Horst
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Re: [Allies Victorious] Remagen

Post by Horst »

The trigger checks for > 5 land-units that completes if you gather 6+ units on Turn Start there.
I've rebuilt this trigger on my test map out of curiosity where it can complete fine enough.
Counter.jpg
Counter.jpg (245.52 KiB) Viewed 397 times
If the counter number should rather show the required 6 then a condition check for = 6 land-units on every Move Event will do the job.
Otherwise by checking only every Turn Start, it's possible to gather 7+ units, what such trigger condition could fail without good reasons.
The advantage of checking on Move Event is that you can complete this on the fly for the last moving-in unit while possibly other units already waiting there for a turn or two could immediately move out again on objective completion during the same turn; waisting less time for the player.
terminator
Field Marshal - Elefant
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Re: [Allies Victorious] Remagen

Post by terminator »

If the description would have been: "To achieve this goal move more than 5 units into radius...", it would have been clearer.
bru888
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Re: [Allies Victorious] Remagen

Post by bru888 »

Guys, keep this stuff coming.

I have my base game permanently altered the way that I want it, so now I am going to work on their DLC. As I said elsewhere, even if things like this never get officially addressed, they are not going to waste because a few of us (maybe more) know how to fix these things ourselves.

Speaking of which, over a couple of days, I went back over all of the Bugs Submissions (all 13 pages), looking for similar items that had been reported but never addressed. You know: the types of things that one can fix in the editors or by simple tweaks of CSV and TXT files.

I am sorry to say that, if I had to give an estimate of how much of all that was officially fixed, I would be reluctant to estimate any more than 50%. Sadly, this includes instances in which the bug is officially acknowledged but never acted upon. The attention span seems to come in waves; for a few weeks (coinciding with impending and post-DLC release) there are official responses but in between there are long gaps of time when bug reports drift down and away.

But I have profited from your reports, that's for sure.
- Bru
bru888
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Re: [Allies Victorious] Remagen

Post by bru888 »

By the way, while you are in there fixing this, you may want to correct the typo which is not evident when starting this scenario because the objective is activated later:

Screenshot 9.jpg
Screenshot 9.jpg (473.03 KiB) Viewed 376 times

By the way again, none of these comments are intended as a reflection on any DLC designer. Goodness knows that I have learned over the years how complicated it is to design scenarios and campaigns for this game.

It is, however, a reflection on the amount of ongoing support that this game receives. But there again, really, there is no valid criticism to be made of anybody. We all know the situation with Order of Battle now. This is just the way it is, that's all.
- Bru
bru888
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Re: [Allies Victorious] Remagen

Post by bru888 »

terminator wrote: Thu Jan 26, 2023 5:27 pm If the description would have been: "To achieve this goal move more than 5 units into radius...", it would have been clearer.
As Horst found, the trigger itself and the counter are actually WAD, so I took terminator's suggestion. My full text now reads as: "To achieve this goal, move more than 5 ground units into a radius of 3 hexes around the bridgehead."
- Bru
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