AI mod

PSP/DS/PC/MAC : WWII turn based grand strategy game

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gerones
Captain - Bf 110D
Captain - Bf 110D
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AI mod

Post by gerones »

This a question for BJR team: can the AI be modified into a more challenging one? (surely this question have something to do with AI.class file)
rkr1958
General - Elite King Tiger
General - Elite King Tiger
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Re: AI mod

Post by rkr1958 »

leridano wrote:This a question for BJR team: can the AI be modified into a more challenging one? (surely this question have something to do with AI.class file)
v2.00 does implement logic that corrects issues with the AI with respect to the mod. For example, the AI would not capture the Baka oil hex on Russian entry. Thus, the Axis will continue to get that oil for the remainder of the game. We've now implemented logic where the Russian oil agreement is automatically canceled when Russian enters the war. There are two or three more instances where we make exceptions for the AI because we've found that it won't account for some change in our mod.

With that said, playing against the AI in our mod will present the same challenge and give the same type of experience of as playing against the AI in the vanilla game.

Making the AI more challenging is way ... way down on our list of priorities. I personally have an interest in this; but (again) that's something way in the future.
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