Supply hex on harbour should do the trick. I'll think about it.
sers,
Thomas
Moderator: Panzer Corps 2 Moderators
Supply hex on harbour should do the trick. I'll think about it.
who put trains in there?^^i'll remove them.
Still looking for a decent one.
i am currently unhappy with both scenarios and rethinking them. i took a bit time off redoing 1939 maps to get a clearer mind.
Will take some time till this continues.
This sounds like a swearword filter unique to gamepass. i can use setany round x without any trouble. seems to be unique to gamepass. maybe it can be turned off somewhere.DragoKnight wrote: ↑Mon Jan 09, 2023 3:50 am Hi Grondel,
I have been playing this mod with the game in Gamepass for some time and really enjoying it. I usually play with the cheat "setany round X" so that there is no time pressure. However, recently i am unable to use the cheat and the game flags it as offensive. I have checked multiple times that the value X is correct and the error crops up even with the official campaign. My question is whether there are any ways to extend the mission time limit for each of the campaigns?
Thanks
In Zolotonosha the Italiens and Romanies will hold the line at the Dneiper. ur job is to kill the tanks roving the area east of Kiew and seal that side of the pocket around Kiev.
Push SSE while guarding ur west flank should work best if i remember correctly.
After several failed attempts, I finally managed a last-turn victory at Zolotonosha on FM difficulty. Here's what I learned:
thx for ur input, i'll keep it in mind when i reach the scenario with the upgrade.robman wrote: ↑Mon Jan 16, 2023 6:17 pmAfter several failed attempts, I finally managed a last-turn victory at Zolotonosha on FM difficulty. Here's what I learned:
(1) It helps to be lucky with the weather. On my penultimate attempt, it rained for three turns. I didn't come close.
(2) A fairly light defensive force in the west will do the trick. I deployed two 3-slot tanks, 2 infantry units, 2 camouflaged SPATs, and one 2 cm AA gun, supported by a fighter and a Stuka. My defensive line ran from the forest west of Zhurivka to Lekhnivka. I deployed a Gebirgsjäger on the hill SE of Zhurivka to prevent the AI from sweeping to the south to get into my rear. Once I destroyed most of the counterattackers (around turn six), that unit headed SE to help take Shramkivka.
(3) In the east, I deployed fewer infantry (3, including 2 Pionieres) and artillery units (2) than I usually do, and maximized tanks and SPATs. Otherwise, I found it took two long to defeat the counterattacking force.
(4) Stay out of the range of those big guns in the south until you are ready to rush them. They are not well defended, so you can destroy each one with two or three ground units.
This is a very clever and very challenging scenario. Perhaps the mission objectives could be changed so that the two southernmost victory hexes are the bonus objective, rather than destruction of the eastern counterattacking force. After all, it would be hard to seize the southernmost hexes without destroying the counterattacking force, but it is easy to fail to capture the southernmost hexes in the few turns remaining after destruction of the counterattackers. This change would allow most players to get past the scenario without repeated replays, but it would not reduce the challenge of attaining the bonus.
The first post has been updated with the new link.Grondel wrote: ↑Wed Jan 18, 2023 5:13 pm Mod has been updated. please use this link till first post is updated:
https://www.mediafire.com/file/fcqbdr8k ... 3.zip/file
Changes:
unit changes:
-all 75mm towed arty pieces recieved forced march
-all 37mm towed AT pieces recieved forced march and camouflage
-StuGIIIB recieved an AT mode
-all heavy Weapon/Grenadier units recieved MachineGun and Arty Support, core slots equal to engineers
-all jet planes have low altitude trait removed
-some planes have enhanced move range(this is due to reworked maps in 39, the maps are 4x bigger than before. I will do this for all campaigns 1 at a time)
-BF110 planes received fighter mode and hit and run. (BF110 have init 2 and all startegics have init 1 while fighters all have way higher initiative. Thus HitandRun will only work against strategics, representing the "schräge Musik"(a special way of fitting the gun to the plane) used by the nightfighters.)
-8.8 recieved a artillerie mode, unit will switch from AA to AT to Arty and back to AA, known issue: in arty mode the 8.8 will not be able to use its attached transport(it will be shown as possible move but won't work. fixing this is beyond what can be modded. If u want to move the 8.8 after firing in artillerie mode more than 1 hex u need to manually switch to transport(left side of the screen), deplyoment into artillerie mode is not possible.)
-Fighterplanes received highaltitude mode. In this mode they cannot attack ground targets and have low altitude trait removed.
AC
general
scenario scipping in fictional path no longer possible
cypress
Littorio airmode removed
Arabia
Cromwell MKIV replaced by crusader MKIII
East africa
Cromwell MKIV replaced by crusader MKIII
BritishIndia
typo in swordfish script corrected
1941
Belgrad
Photo of klingenberg has been reduced in size to fit
Crete naval
prestige added to flagged hexes
1943NH
Voronezh
typo in Me262 script fixed
Rome airdefense
lua error message removed
Next update will have a redo of 1939 with maps redone and limited stock/ammo as well as random enemy placement implemented.
sers,
Thomas
thx for the input. i'll take a look before next update.AKMAK74 wrote: ↑Tue Jan 24, 2023 9:52 pm just finish GC1942, it was really interesting and challenging, although there is still some need to fix
Vitebsk
all friendly cities got no prestige reward
Kharkov42
most cities got no prestige reward, and I didn't get cache when receiving cache message
Simferopol
some cities got no prestige reward
Sevastopol Assault
some cities got no prestige reward
Voronezh
two friendly airfields got no prestige reward, the location is Hex(4,3) and (2,26)
Novoanninsky
four airfields in the south-east got no prestige reward
Ilovlya
Soviet special unit "2. Panzerkorps" should be "Tank Corps",you know the soviet don't use words like "panzer"![]()
Buzinovka
two airfields and a fortification got no prestige reward, the location is Hex(14,10) (15,13) and (22,26). There are two more cities got no prestige reward, but they all inside dangerzone, so......![]()
Storming Stalingrad
six cities got no prestige reward, the location is Hex(28,20) (31,20) (36,19) (43,21) (43,23) and (43,25), I know it's only 25 per city, but still......![]()
And Soviet Armor formation "4. Panzerarmee" should be "Tank Army"
Stalingrad docks
friendly supply hex got no prestige reward
Tatsinskaya
four airfields VP at map central should give 100, not 50 prestige
One more thing
Dunkirk
The french inf who defending Grand Fort Phillipe was Wehr Infanterieand the location is Hex(10,3)
I just (re)played this one today. I confess that I restarted more than once after losing experienced fighters to the first and second attack waves. Finally, I simply pulled all my planes to the rear and left AA to absorb the first wave. It worked. Brilliant scenario!