[Metal Detector spec v9.2.3]

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Erik2
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[Metal Detector spec v9.2.3]

Post by Erik2 »

You can remove mines multiple times using the same British engineer unit. Is this wad?
The spec was already quite powerful.
The eng unit in the screenshot has already removed 2 minefields (with the help of the neighbor) and is set to start working on the third minefield...
brit_eng_mine.jpg
brit_eng_mine.jpg (365.38 KiB) Viewed 971 times
GabeKnight
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Re: [Metal Detector spec v9.2.3]

Post by GabeKnight »

Erik2
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Re: [Metal Detector spec v9.2.3]

Post by Erik2 »

About time to fix it then :D

Move -> clear (once) is ok.
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Re: [Metal Detector spec v9.2.3]

Post by GabeKnight »

BTW, the spec also allows "support ships" to do the same action(s) as engineers: clear multiple (sea)minefields and move in-between... LOL
Erik2
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Re: [Metal Detector spec v9.2.3]

Post by Erik2 »

Speed boats...
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Re: [Metal Detector spec v9.2.3]

Post by terminator »

Erik2 wrote: Tue Nov 01, 2022 9:15 amSpeed boats...
Why the speed boats ?
Erik2
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Re: [Metal Detector spec v9.2.3]

Post by Erik2 »

Speedy removing of naval minefields, several during a single turn.
Sorry about that :roll:
terminator
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Re: [Metal Detector spec v9.2.3]

Post by terminator »

But speed boats have nothing to do with seamines ? Is that in one of your mods ?
Horst
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Re: [Metal Detector spec v9.2.3]

Post by Horst »

terminator wrote: Tue Nov 01, 2022 10:20 pm But speed boats have nothing to do with seamines ? Is that in one of your mods ?
He only meant this as a joke that support ships turn into speed(y) boats by moving quickly through a possible long chain of sea mines.
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Re: [Metal Detector spec v9.2.3]

Post by terminator »

Ah ok, the language barrier :?

Additionally, a few PT boats were equipped to carry naval mines launched from mine racks, but these were not commonly used.
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Re: [Metal Detector spec v9.2.3]

Post by Horst »

Yessss, I could fix that buggy "feature" of chain-clearing with the Metal Detector spec!
MetalDetectorFix.gif
MetalDetectorFix.gif (570.28 KiB) Viewed 834 times

The game normally sets the action- and steps-points to 0 when performing mine clearing, but not the action points if the metal detector spec is available.
I removed that condition and added the condition of ap > 0 to the CanUnitClearMines check together with the MetalDetector one.
Now an engineer can clear a minefield only once after moving in the same turn. :D
bru888
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Re: [Metal Detector spec v9.2.3]

Post by bru888 »

Horst has included a correction for this in his OoB v9.2.5 - Fixes & Tweaks

https://www.slitherine.com/forum/viewtopic.php?t=110928
- Bru
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