The problem is still though that the AI isn't really making use of this yet.
Keep in mind there is still this efficiency artillery shelling until 7 before switching, what I once mentioned here testing:
https://www.slitherine.com/forum/viewto ... 6&start=20
AITasks seem to be intertwined with each other, so it's difficult to get an overview.
I'm glad I don't need to update these tooltips and basically corrected it to the wording.
tooltip_switch_at_disabled_1 = Unit cannot switch to direct-fire setup after attacking.
tooltip_switch_art_disabled_1 = Unit cannot switch to indirect-fire setup after attacking.
tooltip_switch_aa_disabled_1 = Unit cannot switch to anti-air setup after attacking.
Also forgot to test the banzai mode, but looks like switching was always possible there.
Enjoy!

PS: I already pity the poor AI for this extra attack, as I'm still not able to teach it something useful.
That's the problem with action points that are used for all kind of actions like switching. If you attack, they are set to 0, so you aren't able to switch and do other actions anymore.
I think I'm going to revert this tomorrow to be able to move and switch but not attack anymore, so even if you can switch infinitely then the chance to attack is gone.
I want to keep it fair until someone gets smart of this AI tweaking.
Everyone can take a look at the code, change it and test settings for oneself.