NautiLaus wrote: Tue Jan 03, 2023 12:52 pm
I don't understand the meaning of 'switch lines 672 and 673' - when I Look in LUA's then I had 2 or 3 of them open to compare, in this case, I was not able to look, because the name of the files are not the names in the game (and than better put my Fingers away).
in line 672 the script checks the units owner:
if unit.owner_id ~= 0 then return end
if the unit managed to kill itself with an attack the unit is no more and therefore can not have an owner causing the error message.
in line 673 the script ckecks the target position of the moving unit, which is the undeploy hex:
if (not IsItemInTable(reserve_position, action.position)) then return end
if u switch the two the error may still occur but only if the enemy unit manages to kill itself when moving onto the undeploy hex which is hopefully never
NautiLaus wrote: Tue Jan 03, 2023 12:52 pm
Szenario Operation Avalanche: the recon hero doesn't appear at turn 15 (he was alive) - Best Salerno Szenario I played since Panzer General - Respekt!
That script is still a bit bitchy, ddue to player acting second i guess. at turn 15 plus, if u have 4+ comm points and move his recon the script should trigger. maybe ur version is not the one i have here atm. if so should work with next update.
as always thx for the feedback.
sers,
Thomas