[Gameplay Bug] [Defensive doctrine spec, movement error] [v8.6.0]

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GabeKnight
Lieutenant-General - Karl-Gerat 040
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[Gameplay Bug] [Defensive doctrine spec, movement error] [v8.6.0]

Post by GabeKnight »

After placing a foxhole on the beach:
(at least the same thing was fixed with the engineers and mines)

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GabeKnight
Lieutenant-General - Karl-Gerat 040
Lieutenant-General - Karl-Gerat 040
Posts: 3710
Joined: Mon Nov 27, 2017 10:24 pm

Re: [Gameplay Bug] [Defensive doctrine spec, movement error] [v8.6.0]

Post by GabeKnight »

On the next turn.... :lol: :lol: :lol:
An interesting way of crossing the ocean with infantry... :lol:
... and if I had a support ship there I could probably reinforce and continue foxholing the whole bay... :lol:

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Horst
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Re: [Gameplay Bug] [Defensive doctrine spec, movement error] [v8.6.0]

Post by Horst »

I was thinking this issue is maybe gone together with the mine placing, but assuming is for the ass as usually.
Geezus...virtually walking the water! :shock:
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Horst
Brigadier-General - 15 cm Nblwf 41
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Re: [Gameplay Bug] [Defensive doctrine spec, movement error] [v8.6.0]

Post by Horst »

Okay, that wasn't hard to fix to make units unlearn swimming after constructing something.
All you need is to copy over the GetEscapeHexes code from AbilityExplosives over to AbilityConstructUnit.
Only the "entering impassable terrain" issue is still there that also affects the other abilities.
https://www.slitherine.com/forum/viewtopic.php?t=99318
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