[Graphical Bug][Retreating enemy units still visible in FoW][New?]

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Horst
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1927
Joined: Mon Feb 18, 2013 1:22 pm

[Graphical Bug][Retreating enemy units still visible in FoW][New?]

Post by Horst »

Maybe someone else has also noticed while playing that enemy/AI units retreat into the fog-of-war but are still visible until the next turn or the AI units inside the fog move again.
It already happened during the first scenario of the Red Storm campaign, while my screenshot shows the second one.
I'm not sure yet if it is related to the added unit skins, as I have also seen this with infantry units. I can't remember that was also happening during the first two Allied campaigns playing through weeks ago which are more or less skin-free.
I tried to reproduce this on a different map, but retreating units with skins normally vanished after a second when entering fogged hexes. Maybe it rather happens after several turns of playing.
Or maybe I should update my graphic drivers... :P
Btw, turning off the permanent wreckage option immediately cleans the corpses and wrecks, but not this graphical issue.
FoW-Bug.jpg
FoW-Bug.jpg (411.17 KiB) Viewed 220 times
GabeKnight
Lieutenant-General - Karl-Gerat 040
Lieutenant-General - Karl-Gerat 040
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Joined: Mon Nov 27, 2017 10:24 pm

Re: [Graphical Bug][Retreating enemy units still visible in FoW][New?]

Post by GabeKnight »

Can't say I've noticed something like that.

At best it was as you described here:
Horst wrote: Thu Dec 08, 2022 3:19 pm I tried to reproduce this on a different map, but retreating units with skins normally vanished after a second when entering fogged hexes.
Horst
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1927
Joined: Mon Feb 18, 2013 1:22 pm

Re: [Graphical Bug][Retreating enemy units still visible in FoW][New?]

Post by Horst »

As you are asked during Red Storm in winter to disable the skins again, I did that and couldn't really notice any issues anymore.
But I've also updated my graphic driver, what I should rather have postponed for a while, so it's still vague for me to judge this correctly.
I typically prefer playing without skins to better distinguish factions, that's why I hadn't notice this earlier either. Earlier campaigns don't really support this yet either on AI side.
No hardware, like possibly my gfx card, is without flaws either.
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