Allies Victorious discussion?
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Allies Victorious discussion?
Am I missing the thread for the latest release?
I've just finished playing through. I must be getting too old to be competent ... I found a lot of the scenarios really tough to meet the victory conditions --- D-Day comes to mind. I did like the layout for D-Day, but thought the appearance of panzers in the middle of my troops a little disconcerting.
One thing that constantly amazes me is how poor overall U.S. aircraft are. The British Typhoon is a real tank-buster. I just finished an account, though, of the airborne operations at D-Day and time and again the Thunderbolt is cited as a tank-buster, which is certainly not going to happen with the game. I also find the "secret weapons of the Luftwaffe" type appearance of multiple experimental aircraft to be unrealistic.
The final battle (if you choose the Race to Berlin option) is good, but I find the objectives really hard to find -- usually you can look on the victory conditions to get a nice red arrow pointing to primary and secondary goals, but not here.
Too bad it's all apparently coming to an end here, but I have thoroughly enjoyed this series.
I've just finished playing through. I must be getting too old to be competent ... I found a lot of the scenarios really tough to meet the victory conditions --- D-Day comes to mind. I did like the layout for D-Day, but thought the appearance of panzers in the middle of my troops a little disconcerting.
One thing that constantly amazes me is how poor overall U.S. aircraft are. The British Typhoon is a real tank-buster. I just finished an account, though, of the airborne operations at D-Day and time and again the Thunderbolt is cited as a tank-buster, which is certainly not going to happen with the game. I also find the "secret weapons of the Luftwaffe" type appearance of multiple experimental aircraft to be unrealistic.
The final battle (if you choose the Race to Berlin option) is good, but I find the objectives really hard to find -- usually you can look on the victory conditions to get a nice red arrow pointing to primary and secondary goals, but not here.
Too bad it's all apparently coming to an end here, but I have thoroughly enjoyed this series.
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- Administrative Corporal - SdKfz 232 8Rad
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Re: Allies Victorious discussion?
I used P38 Lightnings for disrupting AA defense units, specifically the nasty 88mm flak guns, before unleashing a formation of B17s. The Lightnings, however, did not seem as good in the tank-busting role as the classic Stuka. I used B17s to soften-up (degrade efficiency and entrenchment) ground targets before engaging them with ground units instead of attempting to destroy them from the air; lower Efficiency & Entrenchment > lower Strength. I never purchased any US Tactical Bombers mainly because I rarely had absolute air superiority (until the very end) and Tactical Bombers are priority targets that are vulnerable to enemy Fighters -- even with escorts. I preferred using P47 Thunderbolts as bomber escorts and dogfighters over P51 Mustangs primary due to their higher air defense. I would rarely attack full-strength enemy fighters with other aircraft, preferring to weaken them first with ground-based AA units before an aerial engagement.
Re: Allies Victorious discussion?
Just finished few days ago.
About US aircrafts, i must agree with you that my lovely P51H and B29 superfortress do not exist ingame till the last battle. But overall, B17s (with Lancasters) are OP enough for me to forget about the existance of Tactical Bombers (even with precise strike). Strategics bombers, with it's excellent defence and the help or spitfires/meteors, i don't think US needs more air superiority. Interceptor like P38s are more suitable to deal with enemy bombers nor ground targets.
The last battle is good, the shadow game i must say. To watch Red Army crushed under my "Luftwaffe" is interesting.
Well then, the 6th years with this game, waiting dlc to dlc without hestitating. I love this journey, but every path has it's endpoint.
About US aircrafts, i must agree with you that my lovely P51H and B29 superfortress do not exist ingame till the last battle. But overall, B17s (with Lancasters) are OP enough for me to forget about the existance of Tactical Bombers (even with precise strike). Strategics bombers, with it's excellent defence and the help or spitfires/meteors, i don't think US needs more air superiority. Interceptor like P38s are more suitable to deal with enemy bombers nor ground targets.
The last battle is good, the shadow game i must say. To watch Red Army crushed under my "Luftwaffe" is interesting.
Well then, the 6th years with this game, waiting dlc to dlc without hestitating. I love this journey, but every path has it's endpoint.
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- Lieutenant-General - Karl-Gerat 040
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Re: Allies Victorious discussion?
Myself, I've enjoyed this DLC very much. Whoever designed it, a huge "Kudos" from me! May even become one of my favorites, beside the Pacific ones and WinterWar!
All in all a bit on the easy side maybe (basically no savegame reloads on the first try) and with an enormous RP income. I had like 5000-6000 per main faction in the end... but overall... it was fun.. thanks, devs!
Played it through two consecutive times the last weeks. As always on diff. IV and there was nothing to report, really.
I've noticed a couple of typos, and that's about it.
The first playthrough was going for "Major Victories" only. On the second run I've lost many secondary objectives on purpose to see the results in the following scens. Good work with changing the staging grounds at the "Remagen bridge" et al. Reminded me of some maps from the "Sandstorm" DLC.
I've encountered a minor bug on the second run with one of the Rhine crossings not switching faction after I took the prim. VP (it was *very* late on turn 10ish, because some Jadgpanther was blocking the hex and my engineer was kinda helpless on open terrain...LOL)
And I think there might be an error with the "do not let 5/6 germans units escape the map" campaign variable, as it was checked on the campaign map during my second run where I did let them escape on purpose...
PS: One more thing, if a dev/pub is reading this (I'm posting it here and not tech support because I'm lazy): a subtle, you could even say: minor, improvement suggestion, if I may: I did encounter the issue during the "US Guadalcanal" scen a couple of days ago when I assigned one of my naval commanders to the aux. ships in the beginning. After they got "undeployed" and vanished at turn 10 or so, same happened to my commander and I could not use him till next scen. Change this, pretty please.
PPS: And I've noticed the added victory hex markers at the US Philippines scen. Nice. It was long overdue, but nice. Thanks.
All in all a bit on the easy side maybe (basically no savegame reloads on the first try) and with an enormous RP income. I had like 5000-6000 per main faction in the end... but overall... it was fun.. thanks, devs!
Played it through two consecutive times the last weeks. As always on diff. IV and there was nothing to report, really.
I've noticed a couple of typos, and that's about it.

The first playthrough was going for "Major Victories" only. On the second run I've lost many secondary objectives on purpose to see the results in the following scens. Good work with changing the staging grounds at the "Remagen bridge" et al. Reminded me of some maps from the "Sandstorm" DLC.
I've encountered a minor bug on the second run with one of the Rhine crossings not switching faction after I took the prim. VP (it was *very* late on turn 10ish, because some Jadgpanther was blocking the hex and my engineer was kinda helpless on open terrain...LOL)
And I think there might be an error with the "do not let 5/6 germans units escape the map" campaign variable, as it was checked on the campaign map during my second run where I did let them escape on purpose...
PS: One more thing, if a dev/pub is reading this (I'm posting it here and not tech support because I'm lazy): a subtle, you could even say: minor, improvement suggestion, if I may: I did encounter the issue during the "US Guadalcanal" scen a couple of days ago when I assigned one of my naval commanders to the aux. ships in the beginning. After they got "undeployed" and vanished at turn 10 or so, same happened to my commander and I could not use him till next scen. Change this, pretty please.
PPS: And I've noticed the added victory hex markers at the US Philippines scen. Nice. It was long overdue, but nice. Thanks.
Re: Allies Victorious discussion?
Don't want to touch the last DLC yet, but which US scenario do you mean? Not the Philippine Sea scenario where victory hexes are pointless and only needed a fix of the early-victory trigger (that we already had fixed privately long ago). War Plan Orange-3 or Bataan? Screenshot maybe, please? It's so difficult to compare changes of scenarios.GabeKnight wrote: ↑Tue Nov 15, 2022 7:30 am PPS: And I've noticed the added victory hex markers at the US Philippines scen. Nice. It was long overdue, but nice. Thanks.
It's been a while that I was busy revamping the classics and don't want to restart over.
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- Lieutenant-General - Karl-Gerat 040
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Re: Allies Victorious discussion?
The second one from the US Pacific campaign. I think it's "War Plan Orange-3", you know, the attack from the Japs coming down from the north and you have to hold prim. and sec. VP for some turns while some aux. units keep retreating to the south.Horst wrote: ↑Tue Nov 15, 2022 3:16 pm[...], but which US scenario do you mean? [...]GabeKnight wrote: ↑Tue Nov 15, 2022 7:30 am PPS: And I've noticed the added victory hex markers at the US Philippines scen. Nice. It was long overdue, but nice. Thanks.
And the turn-overview screen was missing the markers to those locations (when clicked on the " ? "). Some were kinda hard to spot before - if you have to go by the colour of those flag poles only.
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- Senior Corporal - Ju 87G
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Re: Allies Victorious discussion?
I thought the DLC represented the Allied PoV well in that regard. I had such a tough time with RP in early Panzerkrieg that enormous Allied income was a welcome change of pace for me, and felt historically correct.GabeKnight wrote: ↑Tue Nov 15, 2022 7:30 am
All in all a bit on the easy side maybe (basically no savegame reloads on the first try) and with an enormous RP income. I had like 5000-6000 per main faction in the end... but overall... it was fun.. thanks, devs!
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- Field Marshal - Elefant
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Re: Allies Victorious discussion?
I’m shooting with 155mm on the Place de l'Opéra in Paris

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Re: Allies Victorious discussion?
Strange comment (Power to the people!), it sounds like a political slogan...
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- Field Marshal - Elefant
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Re: Allies Victorious discussion?
I find the infantry attack value too high for these anti-tank tanks :
Re: Allies Victorious discussion?
Maybe the designer is a John Lennon fanterminator wrote: ↑Sun Dec 11, 2022 5:37 am Strange comment (Power to the people!), it sounds like a political slogan...
Resistance.jpg

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Re: Allies Victorious discussion?
If so, it's missing the rejoinder "Right on!"Erik2 wrote: ↑Sun Dec 11, 2022 11:24 amMaybe the designer is a John Lennon fanterminator wrote: ↑Sun Dec 11, 2022 5:37 am Strange comment (Power to the people!), it sounds like a political slogan...![]()
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- Lieutenant-General - Karl-Gerat 040
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Re: Allies Victorious discussion?
I didn't compare them specifically, but they seem in par with the other factions dedicated AT-units (German StuG and the US whateveritscalled - Jackson or something)terminator wrote: ↑Sun Dec 11, 2022 7:11 am I find the infantry attack value too high for these anti-tank tanks :
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- Field Marshal - Elefant
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Re: Allies Victorious discussion?
- M36 Jackson, infantry attack = 11 (versus 14)GabeKnight wrote: ↑Fri Dec 16, 2022 9:44 pmI didn't compare them specifically, but they seem in par with the other factions dedicated AT-units (German StuG and the US whateveritscalled - Jackson or something)terminator wrote: ↑Sun Dec 11, 2022 7:11 am I find the infantry attack value too high for these anti-tank tanks :
- StuG IIIG, infantry attack = 10 (versus 14)
- Jagdtiger, infantry attack = 12 (versus 14)
Maybe 14 is the highest infantry attack for an anti-tank unit ?
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Re: Allies Victorious discussion?
No message when the Polish Parachute Brigade arrives in the Market Garden scenario

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Re: Allies Victorious discussion?
Tiger attacks !
One of the two Tiger I at the Arnhem Bridge with a half track from Kampfgruppe 'Brinkmann :
One of the two Tiger I at the Arnhem Bridge with a half track from Kampfgruppe 'Brinkmann :
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Re: Allies Victorious discussion?
It is impossible to distinguish the range of Bernard Montgomery on the ground but on water it is still possible to distinguish its range

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Re: Allies Victorious discussion?
A defeat at the Market Garden operation (Difficulty IV) does not prevent to continue the campaign of liberation of Europe and the victory of the Allies.
All these destroyed bridges slowed me a lot, the bridge engineers are very important in this scenario to repair or build bridges.
All these destroyed bridges slowed me a lot, the bridge engineers are very important in this scenario to repair or build bridges.
Re: Allies Victorious discussion?
Funny that you mention this here, as I have just added the radius to the commanders' name yesterday, like e.g. Orde Wingate (II).terminator wrote: ↑Tue Dec 20, 2022 9:42 pm It is impossible to distinguish the range of Bernard Montgomery on the ground but on water it is still possible to distinguish its range
Remembers me of many custom scenarios of a certain map designer.terminator wrote: ↑Thu Dec 22, 2022 7:04 am All these destroyed bridges slowed me a lot, the bridge engineers are very important in this scenario to repair or build bridges.

Yeah, I also often feel engineers aren't worth it during scenarios and leave them in reserve, but then I stumble upon many mines and blown bridges, I quickly regret it again.
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Re: Allies Victorious discussion?
Market Garden photo album : https://www.matrixgames.com/forums/view ... 1&t=387229