● Added support for the Sisters of Battle Faction Pack. The Sister of Battle Faction pack brings a full army of Adepta Sororitas units to Warhammer 40,000: Battlesector. The Sisters of Battle are available to play in Planetary Supremacy, Daemonic Incursion, multiplayer and skirmish mode. The full roster of units includes:
mechanic.
● Added a new gameplay mode, Daemonic Incursion!
● Improvements to ballistic visualisation. We made some adjustments to how ranged attacks are displayed. Previously, each model in a unit received the same number of shots, and if an attack "rolled" as a hit, the projectiles could potentially pass through the terrain before reaching the target if the attacker didn't have line-of-sight. We've refactored this system to attempt to distribute "hit" attacks to models that have a line-of-sight to the target. None of this changes the combat calculations, just how they are displayed.
● Added 4 new Adepta Sororitas-themed music tracks.
● Added a new Sister of Battle-themed map: Sanctum Sacresant. This map is also the Faction HQ Base map in Planetary Supremacy.
● Updated the system when creating a new skirmish army to use default or existing armies as templates that can be copied and edited, as well as adding a new set of default army templates for DLC Factions.
● Implemented a new UI when starting Planetary Supremacy that allows for selecting which faction to play as, and which factions to play against.
● Adjusted the AI for Battleline Tactics, Assault Tactics and Blessed Ammunition to not trigger if enemies are well outside attack range
● Increases the maximum zoom level of the camera by 20%
● Added support for using unassigned full factions as Neutral hostiles in Planetary Supremacy. e.g. if Tyranids are not one of the 3 main combatants, Tyranid neutrals are possible.
● Rewrote the network interface used for multiplayer on Xbox One to improve stability
● Significant refactoring of UI code related to gamepad inputs, to prevent issues that could cause the game to stop responding to inputs.
● Performance: Refactored the Auspex Scanner effect to be significantly faster. This mostly impacts low-end devices like last-gen consoles.
● Performance: Improved rendering time of terrain on Xbox One Balancing
Scarabs:
● Increased splash damage for attacks with Self-destruct Protocol
● Increased damage to 4 (3)
● Increased melee accuracy to 90 (80)
Tesla Carbine:
● Reduced accuracy to 80 (85)
● Reduced damage to 10 (12)
● Reduced splash to 2 (3)
Twin Tesla Carbine:
● Reduced accuracy to 80 (85)
● Reduced splash to 3 (4)
Tesla Cannon:
● Reduced damage to 12 (15)
● Reduced AP to 3 (4)
Twin Tesla Destructor (Annihilation Barge):
● Reduced AP to 3 (4)
Bug Fixes
● FIX - The effect on reaching 100 Momentum does not play correctly until the game is reloaded
● Fixed - The reinforcements threshold was being calculated incorrectly when playing Siege Mode when in the Planetary Supremacy.
● FIX - Death Company surge effect does not apply to their head
● Fixed various animation issues with the Khorne Skull Cannon
● FIX - Triarch Praetorians get an extra movement point after jumping.
● FIX - Water in Wind River Canyon has flickering issues on PS4
● FIX - Blackstone map has tiles that allow walking up/down a wall without stairs
● Fixed bug in AI that incorrectly included dead units when counting nearby enemies
● Fixed (Khorne) Murderous Tide swarming logic
● Fixed rendering issues of fine details that occur with some props
● FIX - During opponent playback, the camera moves to next unit too quickly after Skull Cannon shot
● FIX - Adjusted the description to better communicate that Guardian Protocols trigger on ranged attacks.
● FIX: Adjusted some sound volumes to fix jarring typhoon missile strike audio