Warhammer 40,000: Battlesector - 1.2.42 - Patch Notes

In the grim darkness of the far future, there is only war. Experience every bone-rattling explosion and soul-crushing charge in Warhammer 40,000: Battlesector, the definitve battle-scale game of turn-based strategy and fast-paced combat that takes you to the battlefields of the 41st Millenium.
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saraviga
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Warhammer 40,000: Battlesector - 1.2.42 - Patch Notes

Post by saraviga »

Changes
● Added support for the Sisters of Battle Faction Pack. The Sister of Battle Faction pack brings a full army of Adepta Sororitas units to Warhammer 40,000: Battlesector. The Sisters of Battle are available to play in Planetary Supremacy, Daemonic Incursion, multiplayer and skirmish mode. The full roster of units includes:
    Cannoness, Hospitaller, Sister Superior, Battle Sister Squad, Celestian Squad, Celestian Sacresants, Seraphim Squad, Retributor Squad, Sisters Repentia, Acro-flagellants, Pentient Engine, Paragon Warsuit, Sororitas Rhino, Excorcist & Immolator
      The Rhino Transport and Immolator introduce a new unit transportation
      mechanic.
      ● Added a new gameplay mode, Daemonic Incursion!
        Choose a skirmish army and test your battle skills against waves of Khorne Daemons. The servants of the Blood God are relentless, and your doom is most certainly assured. Can you overcome the odds, and live to see tomorrow?
          New Khornate Daemons units added to the roster, including the Soul Grinder, Bloodcrushers, and…worse.
          ● Improvements to ballistic visualisation. We made some adjustments to how ranged attacks are displayed. Previously, each model in a unit received the same number of shots, and if an attack "rolled" as a hit, the projectiles could potentially pass through the terrain before reaching the target if the attacker didn't have line-of-sight. We've refactored this system to attempt to distribute "hit" attacks to models that have a line-of-sight to the target. None of this changes the combat calculations, just how they are displayed.
          ● Added 4 new Adepta Sororitas-themed music tracks.
          ● Added a new Sister of Battle-themed map: Sanctum Sacresant. This map is also the Faction HQ Base map in Planetary Supremacy.
          ● Updated the system when creating a new skirmish army to use default or existing armies as templates that can be copied and edited, as well as adding a new set of default army templates for DLC Factions.
          ● Implemented a new UI when starting Planetary Supremacy that allows for selecting which faction to play as, and which factions to play against.
          ● Adjusted the AI for Battleline Tactics, Assault Tactics and Blessed Ammunition to not trigger if enemies are well outside attack range
          ● Increases the maximum zoom level of the camera by 20%
          ● Added support for using unassigned full factions as Neutral hostiles in Planetary Supremacy. e.g. if Tyranids are not one of the 3 main combatants, Tyranid neutrals are possible.
          ● Rewrote the network interface used for multiplayer on Xbox One to improve stability
          ● Significant refactoring of UI code related to gamepad inputs, to prevent issues that could cause the game to stop responding to inputs.
          ● Performance: Refactored the Auspex Scanner effect to be significantly faster. This mostly impacts low-end devices like last-gen consoles.
          ● Performance: Improved rendering time of terrain on Xbox One Balancing

          Scarabs:
          ● Increased splash damage for attacks with Self-destruct Protocol
          ● Increased damage to 4 (3)
          ● Increased melee accuracy to 90 (80)

          Tesla Carbine:
          ● Reduced accuracy to 80 (85)
          ● Reduced damage to 10 (12)
          ● Reduced splash to 2 (3)

          Twin Tesla Carbine:
          ● Reduced accuracy to 80 (85)
          ● Reduced splash to 3 (4)

          Tesla Cannon:
          ● Reduced damage to 12 (15)
          ● Reduced AP to 3 (4)
          Twin Tesla Destructor (Annihilation Barge):
          ● Reduced AP to 3 (4)

          Bug Fixes
          ● FIX - The effect on reaching 100 Momentum does not play correctly until the game is reloaded
          ● Fixed - The reinforcements threshold was being calculated incorrectly when playing Siege Mode when in the Planetary Supremacy.
          ● FIX - Death Company surge effect does not apply to their head
          ● Fixed various animation issues with the Khorne Skull Cannon
          ● FIX - Triarch Praetorians get an extra movement point after jumping.
          ● FIX - Water in Wind River Canyon has flickering issues on PS4
          ● FIX - Blackstone map has tiles that allow walking up/down a wall without stairs
          ● Fixed bug in AI that incorrectly included dead units when counting nearby enemies
          ● Fixed (Khorne) Murderous Tide swarming logic
          ● Fixed rendering issues of fine details that occur with some props
          ● FIX - During opponent playback, the camera moves to next unit too quickly after Skull Cannon shot
          ● FIX - Adjusted the description to better communicate that Guardian Protocols trigger on ranged attacks.
          ● FIX: Adjusted some sound volumes to fix jarring typhoon missile strike audio
          Jagor
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          Re: Warhammer 40,000: Battlesector - 1.2.42 - Patch Notes

          Post by Jagor »

          Hello
          Finally Patch for ps4 is live.
          I was very hyped for the New update!
          I really love to play the Hotseat Mode with my Wife. After the New update Hotseat is completly broken because i cant select an Army for Player 2...
          Please make an Hotfix soon.
          Ritschartson16
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          Re: Warhammer 40,000: Battlesector - 1.2.42 - Patch Notes

          Post by Ritschartson16 »

          same problem here also on ps4 .. hotseat mode is broken since the new update. Pls fix it, we love to play it with our friends.

          Merry christmas and thanks for your work!
          Vaggerbond
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          Re: Warhammer 40,000: Battlesector - 1.2.42 - Patch Notes

          Post by Vaggerbond »

          Same issue on PS4. This is bad one because I actually can't play the game mode that I almost exclusively play. So I haven't played the game since December 13th. And it should be a fairly basic one to test before releasing, that one of the key game modes can actually be started.

          This is a great great game, the kind I've been waiting for for a long time and it's all about the PvP for me, especially Considering the single player AI is not very challenging at all (I can easily defeat 3k points with 1500 points, and I can complete all the mission without hardly losing a single unit). This game is pretty much made for PvP and I can never get an online game on PS4 because there never appears to be anyone playing, and there is no async mode on PS4 - this would let me set up a game and leave it open for hours or days until someone took me up on it, allowing me to actually get a remote PvP game going against a stranger.
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