u are using an old savegame. ur savegame path does not know that anything past gorky exist. if u want to reach those maps u will have to start the 1943NH campaign from the beginning.
sers,
Thomas
Moderator: Panzer Corps 2 Moderators
u are using an old savegame. ur savegame path does not know that anything past gorky exist. if u want to reach those maps u will have to start the 1943NH campaign from the beginning.
I can confirm the crash. Will take some time to find the source. I didn't change anything lately, so probs happened with the patch.88Flak wrote: ↑Sun Dec 04, 2022 4:14 pm I've been playing the Afrika Korps NH for the first time in a very long time. I gotta say the polishing has really made this a better game. The rebuilt maps are wonderful and I find it a lot more fun to play. Very, very well done.
I got to the East Afrika battle and my system crashes every time the AI does its turn. Here's the error code. Fixable? Thanks.
LoginId:af85230747e9b2f263b18cb3fd81accf
EpicAccountId:ed3fc50fbb6f427aa0c1f5166cd7572b
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000008
PanzerCorps2_Win64_Shipping!GameWorld::Validate() [C:\Projects\PanzerCorps2\SVN\trunk\Source\GameCore\GameWorld.cpp:2732]
PanzerCorps2_Win64_Shipping!AI::ThinkThread::GetNodes() [C:\Projects\PanzerCorps2\SVN\trunk\Source\GameCore\AI.cpp:691]
PanzerCorps2_Win64_Shipping!AI::ThinkThread::Expand() [C:\Projects\PanzerCorps2\SVN\trunk\Source\GameCore\AI.cpp:485]
PanzerCorps2_Win64_Shipping!`AI::ThinkThread::ThinkThread'::`2'::<lambda_1>::operator()() [C:\Projects\PanzerCorps2\SVN\trunk\Source\GameCore\AI.cpp:160]
PanzerCorps2_Win64_Shipping!std::thread::_Invoke<std::tuple<`AI::ThinkThread::ThinkThread'::`2'::<lambda_1> >,0>() [C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\INCLUDE\thread:56]
ucrtbase
kernel32
ntdll
e-75 and e-100 are both superheavies, they can't be transported, but yes i could hint at that in the briefing.Sequester Grundleplith, MD wrote: ↑Sun Dec 04, 2022 4:57 pm Sicily notes: the e-75 & e-100 seem like they can't be embarked at all, is that right? If it's hard coded in that game, it would help to have a reminder about that in the briefing
All the commendations worked, but the text for keeping the paratroops alive is the "you sunk all 4 battleships" from the Avalanche scenario
yes alrdy fixed that, but was not in the latest update.Sequester Grundleplith, MD wrote: ↑Sun Dec 04, 2022 5:05 pm Southern France: when I hit the "recruit volz" button, I got a red script error null value "createvolz"
I'm using the media fire link you just posted
Edit: I see what th problem is, I think: the function is createvolz, but the definition is crearearturvolz
Yeah, it worked fine after I edited itGrondel wrote: ↑Sun Dec 04, 2022 5:21 pmyes alrdy fixed that, but was not in the latest update.Sequester Grundleplith, MD wrote: ↑Sun Dec 04, 2022 5:05 pm Southern France: when I hit the "recruit volz" button, I got a red script error null value "createvolz"
I'm using the media fire link you just posted
Edit: I see what th problem is, I think: the function is createvolz, but the definition is crearearturvolz
Did it work after changes the function? didn't have time to test yet.
sers,
Thomas
i hope u came from AC and don't have 2 volz now? no?Sequester Grundleplith, MD wrote: ↑Sun Dec 04, 2022 5:38 pmYeah, it worked fine after I edited itGrondel wrote: ↑Sun Dec 04, 2022 5:21 pmyes alrdy fixed that, but was not in the latest update.Sequester Grundleplith, MD wrote: ↑Sun Dec 04, 2022 5:05 pm Southern France: when I hit the "recruit volz" button, I got a red script error null value "createvolz"
I'm using the media fire link you just posted
Edit: I see what th problem is, I think: the function is createvolz, but the definition is crearearturvolz
Did it work after changes the function? didn't have time to test yet.
sers,
Thomas
not 100% sure but this looks like the firstname/surname issue that was fixed via hotfix some time after the last game update with AO1944. might be related, nothing i can do anything about though.
I just finished most of the preludes campaign. I really like the limits on elite replacements, but I thought that the fuel pool broke the amphibious landing scenario, since it essentially reduces naval transports available for the second landing from 10 to 3 or 4, forcing the player to commit forces piecemeal. I got tired of being mauled and bailed at that point. I didn't run afoul of the ammo cap. If these were options, I think I would play with elite replacement pool "on" and the other two "off."Grondel wrote: ↑Sat Dec 03, 2022 12:43 pm I have added limited ammo/fuel/elite replacements to the preludes campaign.
please let me know how u like that and if updating the whole mod with this is a welcome addition.
Hint: when u board a sea transport it takes 100 fuel from ur pool and returns whatever is left when u disembark it.
This can lead to temporary shortages when u have lots of sea transports out.
If u run into a shortage but want to keep goin u can use setany fuel/ammo/elites xxx to add whatever number to ur pool. fuel is x/10. be sure to have no unit selected or the fuel/ammo will go to the unit, not the pool.
yes i am currently unhappy with the 2 normandy scenarios and not sure what i will do about it. let's call it a creative low i am in atm.Sequester Grundleplith, MD wrote: ↑Mon Dec 05, 2022 4:37 pm Normandy notes: is the scenario unfinished? There seemed to be a lack of allied beach defenses in the VP towns and ships providing support fire
They shouldn't be and last time i checked they were not^^ will take a closer look, thx for the info.Sequester Grundleplith, MD wrote: ↑Mon Dec 05, 2022 4:37 pm Also, despite destroying the 82nd Airborne in Sicily, they stuck around to cause problems in Normandy
thats a weird behavior, will look into it, thx for the info.Sequester Grundleplith, MD wrote: ↑Mon Dec 05, 2022 4:37 pm The panzer/grenadiers seem cool, but one weird thing about them is that if you start the turn in infantry mode, and switch to tank mode, you lose all your movement, while that doesn't happen if you start as a tank and switch to infantry
Grondel wrote: ↑Mon Dec 05, 2022 4:42 pmyes i am currently unhappy with the 2 normandy scenarios and not sure what i will do about it. let's call it a creative low i am in atm.Sequester Grundleplith, MD wrote: ↑Mon Dec 05, 2022 4:37 pm Normandy notes: is the scenario unfinished? There seemed to be a lack of allied beach defenses in the VP towns and ships providing support fire
They shouldn't be and last time i checked they were not^^ will take a closer look, thx for the info.Sequester Grundleplith, MD wrote: ↑Mon Dec 05, 2022 4:37 pm Also, despite destroying the 82nd Airborne in Sicily, they stuck around to cause problems in Normandy
thats a weird behavior, will look into it, thx for the info.Sequester Grundleplith, MD wrote: ↑Mon Dec 05, 2022 4:37 pm The panzer/grenadiers seem cool, but one weird thing about them is that if you start the turn in infantry mode, and switch to tank mode, you lose all your movement, while that doesn't happen if you start as a tank and switch to infantry
sers,
Thomas
will take a look thx.Sequester Grundleplith, MD wrote: ↑Mon Dec 05, 2022 4:49 pm Technical note: obviously the second Normandy scenario is a work in progress, but when I loaded in, I picked up a "HQ" hero and an ambushed hero, sort of like the "survivor, ferocious defense, first aid" hero that snuck in a few scenarios earlier