[Gameplay][Spawned unit with unsupported transport can’t switch back][7.1.6 - 9.2.5]

Moderators: Order of Battle Moderators, The Artistocrats

Post Reply
Horst
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1927
Joined: Mon Feb 18, 2013 1:22 pm

[Gameplay][Spawned unit with unsupported transport can’t switch back][7.1.6 - 9.2.5]

Post by Horst »

Units that start the scenario on the map can switch without problem from unsupported transports back, while those that are spawned by trigger effect unfortunately still can't. This is possibly rather a mod-compatibility issue, but as the Spawn Unit trigger effect theoretically allows to select every transport no matter if supported or not, this could also cause trouble if the scenario designer has no idea about the support.

You can see on an example how this looks like if a towed arty is spawned with an unsupported transport on the flag while the lower one already started the map with the same unsupported transport. Note that this 75mm pack howitzer is modified not to allow the M3 halftrack as transport.
1.jpg
1.jpg (593.79 KiB) Viewed 753 times
2.jpg
2.jpg (596.2 KiB) Viewed 753 times
3.jpg
3.jpg (591.77 KiB) Viewed 753 times
Last edited by Horst on Mon Nov 21, 2022 2:25 pm, edited 2 times in total.
Horst
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1927
Joined: Mon Feb 18, 2013 1:22 pm

Re: [Gameplay][Spawned unit with unsupported transport can’t switch back][7.1.6+]

Post by Horst »

Not fixed in 7.1.8!
Horst
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1927
Joined: Mon Feb 18, 2013 1:22 pm

Re: [Gameplay][Spawned unit with unsupported transport can’t switch back][7.1.6+]

Post by Horst »

Not fixed in 9.2.4!

To summarize it again:
if you use a gameplay mod that has different transport support for units, vanilla maps that spawn units with mod-unsupported transport by trigger can cause this sad unswitchable issue, like towed guns and infantry being stuck in transports.
I don't get it why it's no issue if units with mod-unsupported transports are preplaced on the scenario map, but I guess I should be lucky.
Erik2
Order of Battle Moderator
Order of Battle Moderator
Posts: 9582
Joined: Thu Jul 14, 2011 12:59 pm
Location: Norway

Re: [Gameplay][Spawned unit with unsupported transport can’t switch back][7.1.6+]

Post by Erik2 »

I wish the editor would prevent adding a transport to a spawned unit if it is not supported in the units.csv.
It would help the scenario designer.
It is not easy to remember all valid combos with the myriad of transports available (not complaining about the myriad...)
Horst
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1927
Joined: Mon Feb 18, 2013 1:22 pm

Re: [Gameplay][Spawned unit with unsupported transport can’t switch back][7.1.6+]

Post by Horst »

Erik, true. The attached transport to the trigger can be of any kind and faction, so it doesn't really have to be an "amateurish" mod that messes this up.
There is no need to check for valid transports on triggers for sake of customization freedom - just the fix of this unfortunate switch issue is needed.
Horst
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1927
Joined: Mon Feb 18, 2013 1:22 pm

Re: [Gameplay][Spawned unit with unsupported transport can’t switch back][7.1.6+]

Post by Horst »

9.2.5: just a reminder that this would also be awesome to be fixed
Post Reply

Return to “Order of Battle Bug Submissions”