Help needed with new objectives.
Moderators: Order of Battle Moderators, The Artistocrats
Help needed with new objectives.
Hi. How to properly design new objective that appears during the scenario? For example, primary objective from the scenario start - "capture the city". How to introduce a new objective after capturing city - "hold city and never lose it" until the end of the scenario?
Re: Help needed with new objectives.
Create the objective and clear the box to the left.
Then add a trigger enabling the objective.
Then add a trigger enabling the objective.
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StuccoFresco
- 2nd Lieutenant - Panzer IVF/2

- Posts: 670
- Joined: Sun Feb 10, 2019 11:10 am
Re: Help needed with new objectives.
There is a trigger effect which enables and disables objectives during the game. You have to pre-write the objective in the relative tab, marking it as inactive at the start.
Then you write a trigger which has whatever satisfies objective A as a condition, and in the effects you disable the old objectives and activate the new ones. It works well.
Then you write a trigger which has whatever satisfies objective A as a condition, and in the effects you disable the old objectives and activate the new ones. It works well.
Re: Help needed with new objectives.
You can only have a total of 5 Primary and 5 Secondary objectives, though.
Re: Help needed with new objectives.
Thanks for the help. I will try...
Re: Help needed with new objectives.
You need to assign mirror primary objectives to the AI faction and have them fail/fulfill similar to player objectives.
This is not needed for secondary objectives.
This is not needed for secondary objectives.
Re: Help needed with new objectives.
It looks like it's not necessary. In the test scenario it works, but for some reason in the scenario I am creating it won't work for reasons unknown to me.

