Panzer Corps 2 Axis Operations - 1944 Dev Diary #2

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saraviga
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Panzer Corps 2 Axis Operations - 1944 Dev Diary #2

Post by saraviga »

Today we are going to share a preview of the original historical campaign coming in Axis Operations 1944

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Approaching the Historical End

On the 8th of November Axis Operations Grand Campaign 1944 will be released and we have the promised second Developer Diary to share with you today. As previously mentioned, we really want to give the 7th Panzer Corps 2 DLC a unique flavor, and a big part of that was divorcing the Historical Campaign from a new and totally original Ahistorical campaign.

Perhaps the largest different between the twin campaigns is the tone. This stark contrast in tone colors all aspects of the Historical Campaign, from the briefings and its character interactions to the nature of scenarios and objectives themselves.

The opening of the campaign provides a perfect example for us to show you in preview. Yup, we’re going to talk about that leading image of this Dev Diary. In doing research for the historical 1944 campaign, we found a lot historical imagery and art depicting the Battle of Korsun. Describing them as bleak, brutal, miserable, shocking, or really any other words just fails to do them justice. But these are the historical truths of what was happening, and properly recreating and demonstrating them is a huge part of building a proper ‘historical’ 1944 German campaign.

So, while the ahistorical campaign begins with well supplied and powerful German forces defending their vast Caucasian Conquests, the historical campaign picks up right where the end of 1943 left off: A new Soviet winter offensive has assaulted the German grip on the Dnieper River, leaving a large pocket of German forces still trying to hold onto the Dnieper River from their positions around Korsun.

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Low on supply and exhausted from constant fighting ever since the Soviet counterattacks following the Battle of Kursk, your mission becomes one of intelligence gathering and survival, as you struggle to piece together exactly what is happening around Korsun.

And thus, this is how your campaign will begin...

Refocusing Objectives

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In terms of gameplay, this new tone and mindset for a proper historical 1944 has a very large influence on many scenario objectives. Gone are the days of sweeping maps clear of enemy units or conquering huge collections of Victory Hexes.

We wanted to try to define what it meant for Germany to have ‘lost the initiative on the Eastern Front’, which means there are a lot of reactionary battles you will have to fight. This means that you will often find you and the forces under your command are thrust into situations not of your own making. For example, you might be called up as reinforcements for a battle already in progress. And your arrival might not be one of conquest, but of attempting to defend vital river crossings, or protecting friendly forces that are already on the edge of collapse.

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One clear example of this is how the Axis Operations 1944 campaign explores Operation Bagration. Without spoiling it too much, that major operation is designed and presented in such a way that there leaves no question in the mind of players to ask: ‘I won the battle, why am I losing this war?’.

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Of course, Panzer Corps 2 is still a game though, so we’re being extra careful not to just hand out campaign ending and game ending impossible scenarios to stonewall player progression, so fear not over that!

But it goes to show the heart of the Historical 1944 campaign. It’s a campaign about survival, which is exactly what the German Wehrmacht of 1944 was attempting to do in the face of ever-increasing Allied strength attacking them across multiple fronts.

Ultimately, we really wanted to tell the story of how Germany and the land it controlled went from looking like this at the start of 1944:

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To looking like this by the end of 1944:

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New Equipment

As has been tradition with the new Axis Operations DLC series, we once again have a few new units to showcase!

Flak Tower Type L and Flak Tower Type G

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As German industry and cities became the target of Allied bombing, one of the defensive efforts made in response was the construction enormous Flak Towers.
These towers served many purposes, with their primary function serving as platforms for mounting multitudes of Anti-Aircraft weaponry. In addition to that though, and thanks to their very solid concrete construction, many Flak towers also functioned as fortified radar installations and air raid shelters for civilians to take refuge in.

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In Panzer Corps 2, we have equipped the smaller Flak Tower L units with Quad 20mm AA guns, making them a potent defense against low flying, ground attack aircraft.
While the larger Flak Tower G units boast 88mm AA guns, giving them a large range to reach Allied strategic bombers.

Panther Pillbox

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But fortification construction was not limited to within Germany itself. In an effort to defend their conquests, new defensive structures were being prepared by Germany in the hopes of stopping the Allied advances that were taking place during 1944.

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One of these designs was to take a Panther turret, equipped with its high velocity, armor piercing 7.5cm main gun, and affix it to a specially designed concrete structure. It was hoped that this pillbox design would be a much cheaper alternative to building a fully functional tank or tank destroyer, while still providing much needed anti-tank firepower to German defenders that were under increasing attack from the thousands of tanks that were being produced by the Allied powers.

Soviet T-44

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One of the new Allied units being added alongside Axis Operations 1944 East is the Soviet T-44 tank. The T-44 was not meant to be an incremental upgrade of the T-34, as various models such as the T-34/42 and T-34/43 were, rather it was designed as a successor to the venerable T-34, whose design actually pre-dated the start of the Second World War.

Historically, however, the T-44 saw extremely limited action on the Eastern Front. With the Soviet decision to focus on more T-34 production, especially the up gunned T-34/85 model, the T-44 did not enter mass production.

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In addition to the standard T-44, which was armed with the same 85mm main gun of the T-34/85, there was also the T-44/100 variant which boasted an even more powerful 100mm main gun.

In Panzer Corps 2, the T-44/100 also comes with side skirts for extra protection in urban and close combat environments, making it both lethal against enemy vehicles and very well protected against enemy infantry assaults.

Wooden Tanks

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ANY INFORMATION ON THESE UNITS IS CLASSIFIED TOP SECRET. THIS UNIT IS UNAVAILABLE BY NORMAL PURCHASING MEANS AND THEIR PURPOSE IS UNKNOWN.

Potential Panzer Corps 2 SFX Update

The last thing we want to talk about is something there has been a lot of feedback on, ever since Panzer Corps 2 launched.

Many players have expressed a desire to see improved audio sound effects for a few of the units in Panzer Corps 2. This is especially true in regards to heavy tank movement and jet aircraft movement.

To say some official words on this long running topic... we have good news and some not so good news.

The good news is we have acquired a new library of authentic World War II SFX (sound effects) for potential use in Panzer Corps 2! This is something we’ve wanted for a long time, and have seen a lot of player feedback over, and we’re pleased to reveal that it’s finally coming!

However, and this is the bad news, converting that library of SFX into Panzer Corps 2 is a lot of work, and this means we don’t have a target date for the completion of this task. Sorry to say, but it will not be a part of the Axis Operations 1944 DLC Update.

But even so, it’s progressed enough that we are able to let our fans and players know about this
plan, because it is definitely something that has been requested extensively.

Your Feedback

As always, we are reading and listening to your feedback. Many thousands of posts and messages have greatly improved Panzer Corps 2 for its entire player base, and we encourage you to continue to share your thoughts and wants for the game into the future!

Axis Operations 1944 is currently finishing its BETA testing phase, and we want to give another special thank you to all of our BETA testers for their hard effort to help us make each installment of Panzer Corps 2 content the best it can be!

Conclusion
We hope you enjoyed this sneak peek into a very different kind of Panzer Corps 2 DLC campaign that is coming up shortly. Be on the lookout for a release date to follow, and we look forward to all our players enjoying the continuing Panzer Corps 2 Axis Operations Grand Campaign!
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Re: Panzer Corps 2 Axis Operations - 1944 Dev Diary #2

Post by wecker »

So first - many thanks to sharing parts of the historical campaign in the east to us.

Again this looks very promising. I`m looking forward to the somber mood - the Flak towers simbolize the downfall of the Reich and the war on the homefront. I hope our Ex-capitana survives the bombing raids or returns to Spain...

And more important: I hope I will not loose any of my precious core units :oops: Else I don`t know what I will do :roll:

Was the T44 really that much in use? And what will the wooden T34/85 do? Camouflage?

And most important: the sound will improve! Thank you for that - even if it will take time to implement it.

Now there are only videos left - a must for the last AO1945 at the end of the campaign.

I was so disappointed by the end of the original campaign - conquering San Francisco and then -
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Re: Panzer Corps 2 Axis Operations - 1944 Dev Diary #2

Post by Akkula »

Really nice news and additions. Specially about the SFX, although I would really love if you guys finally fix some units models sizes.... i.e. the I-16 and Vickers tanks are totally out of proportion......
wecker wrote: Tue Oct 18, 2022 5:09 pm Was the T44 really that much in use?
Well the Maus was not even moved from the factory and is part of the game.... the T-44 on the other hand did manage to see some limited action.

Best regards,
Akkula.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
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Re: Panzer Corps 2 Axis Operations - 1944 Dev Diary #2

Post by Bee1976 »

21 days left :/

any words on possible changes to the "hero interface" ?
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Re: Panzer Corps 2 Axis Operations - 1944 Dev Diary #2

Post by putorel »

this is a longshot by all means but i really wish you guys hired some actors for some scenario in-between movies ! i really like that you are pulling this thing towards a saga-oriented thing and you are on the right track. I hope this isn t a weird suggestion
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Re: Panzer Corps 2 Axis Operations - 1944 Dev Diary #2

Post by terminator »

I didn’t know the Russians built secret wooden tanks :o
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Re: Panzer Corps 2 Axis Operations - 1944 Dev Diary #2

Post by paragan »

terminator wrote: Wed Oct 19, 2022 8:18 am I didn’t know the Russians built secret wooden tanks :o
This is how they won war :D - ok more serious some kind of deception operation probably ... but why ?
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Re: Panzer Corps 2 Axis Operations - 1944 Dev Diary #2

Post by BaronVonWalrus »

The base game Bagration mission is one of my favourite ever PC game battles and gave a sense of achievement that many of the more usual "sweep everything aside" missions do not.

Whilst I, of course, want to rewrite history, I am looking forward to the challenge of looking after my battered band of veterans all the way back to the end of line in Berlin 1945.

Perhaps there's a way to reward historical campaign survivors who earn enough special objectives / elite commendations with some sort of bonus unit or special hero that they can take forward or unlock during their next new playthrough?
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Re: Panzer Corps 2 Axis Operations - 1944 Dev Diary #2

Post by Ryba666 »

Nice, new units for PC2 are always welcome addition, but soviet in 1944 built only 7 prototypes of T-44. So, i rather would see a more historical variants of tanks, for example Tiger II with turret porshe turret or M4A2 in soviet use.
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Re: Panzer Corps 2 Axis Operations - 1944 Dev Diary #2

Post by UncleAi »

My dream baby is E-50. Hope to see it one day in PC2.
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Re: Panzer Corps 2 Axis Operations - 1944 Dev Diary #2

Post by 88Flak »

SFX upgrade! Truly looking forward to that. Since it's not in the AO44, maybe the community can start a new post with a list of the sound effects they would most like to see changed.

It WILL significantly improve the game. Thank you.
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Re: Panzer Corps 2 Axis Operations - 1944 Dev Diary #2

Post by 88Flak »

The T-44 is a pleasant surprise. With the outcome of the war in the balance in the ahistorical path, the Allies will need to keep coming up with equipment that can compete with the new German Panzer. Especially when the Tiger IIs become more prevalent and if we do see those E-50s and E-75s at some point. I like the addition already.
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Re: Panzer Corps 2 Axis Operations - 1944 Dev Diary #2

Post by Raganr129 »

UncleAi wrote: Thu Oct 20, 2022 1:02 am My dream baby is E-50. Hope to see it one day in PC2.
I second this and would like to see the Lowe and/or an E-100 as well. My old flames from WoT.
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Re: Panzer Corps 2 Axis Operations - 1944 Dev Diary #2

Post by terminator »

Maybe you will see the E-50 or E-100 in AO - 1945 ?
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Re: Panzer Corps 2 Axis Operations - 1944 Dev Diary #2

Post by DefiantXYX »

saraviga wrote: Tue Oct 18, 2022 12:24 pm We wanted to try to define what it meant for Germany to have ‘lost the initiative on the Eastern Front’, which means there are a lot of reactionary battles you will have to fight. This means that you will often find you and the forces under your command are thrust into situations not of your own making. For example, you might be called up as reinforcements for a battle already in progress. And your arrival might not be one of conquest, but of attempting to defend vital river crossings, or protecting friendly forces that are already on the edge of collapse.
I am very curious to see these scenarios. We already had some in 1943 that did not really work im my opinion.
The allied units were always crap and got overrun in 5 turns, while you need 10 more turns to clean the whole map and the last 5 turns you could just skip the game or kill the bunker lines, where the enemy is getting reinforcements from.

Especially to make the historical part more enjoable you could create some negative traits for german tanks. Its ridiculous that the russians could even hurt my tiger II or jadgtiger prototype in 1943/1944. Would be better to lose some units by technical defects or you simply cant supply all of them. But that would change the whole game mechanics, so never mind.
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Re: Panzer Corps 2 Axis Operations - 1944 Dev Diary #2

Post by Ryba666 »

terminator wrote: Fri Oct 21, 2022 4:28 am Maybe you will see the E-50 or E-100 in AO - 1945 ?
E100 will be imho high tier KV2 with alternative artillery mode?
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Re: Panzer Corps 2 Axis Operations - 1944 Dev Diary #2

Post by terminator »

Ryba666 wrote: Sat Oct 22, 2022 10:40 am
terminator wrote: Fri Oct 21, 2022 4:28 am Maybe you will see the E-50 or E-100 in AO - 1945 ?
E100 will be imho high tier KV2 with alternative artillery mode?
I don't think :

640px-Entwicklung_100.svg.png
640px-Entwicklung_100.svg.png (61.93 KiB) Viewed 1986 times
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Re: Panzer Corps 2 Axis Operations - 1944 Dev Diary #2

Post by Agrastas »

Ryba666 wrote: Wed Oct 19, 2022 7:46 pm Tiger II with turret porshe turret
Minor correction early production turret, not porshe. Both tiger2's turrets were designed by Krupp.
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Re: Panzer Corps 2 Axis Operations - 1944 Dev Diary #2

Post by Retributarr »

WAR HISTORY ONLINE:
Germany’s Last Super Heavy Tank: The Panzerkampfwagen E-100
https://www.warhistoryonline.com/milita ... l?chrome=1

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World of Tanks model of the E-100

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Allied soldiers inspecting the hull of the E-100 at the factory.

The first prototype, which was never fully finished, was found by the American forces’ 751st Field Artillery in April 1945. It was taken for evaluation by the British Army before it was scrapped during the 1950s.

The Maus, weighing in at 188 tons, never saw military service as only two were built and only one was finished. Plans were for the E-100 to be the heaviest of the Entwicklung (E) vehicle series.
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Re: Panzer Corps 2 Axis Operations - 1944 Dev Diary #2

Post by Bee1976 »

Agrastas wrote: Sat Oct 22, 2022 6:48 pm
Ryba666 wrote: Wed Oct 19, 2022 7:46 pm Tiger II with turret porshe turret
Minor correction early production turret, not porshe. Both tiger2's turrets were designed by Krupp.
Yes, but there is a story behidne the "porsche-turret".

The round turret was an old design by krupp. It got some flaws. So Krupp decided to change it to the new version.

But in that time Porsche and Henschel were in competition for the manufacturing of the Tiger II. The Wehrmacht wanted one manufacturer, and Porsche was quite convinced that they will win the job. So Porsche ordered 50 Towers from Krupp early on - they recived the first design turrets.
Porsche lost the competition, but there were already 50 turrets made by krupp but ordered and paid by Porsche. So Henschel decided to used that 50 turrets of the old version - to not waste precious materials.

Thats the reason why ppl think the old turret versions is the "porsche-turret".
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