My Planetary supremacy experience + suggestions

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LordTen
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 3
Joined: Mon Oct 17, 2022 6:38 am

My Planetary supremacy experience + suggestions

Post by LordTen »

I played with blood angels and necrons on highest or next highest difficulty. I will gather my experiences of what could be improved for me to enjoy the game even more.

Big things:

*Very limited incentive to move and grab land inside a battle.
The only one I can see is to stop necrons from getting to big momentum bonus from marching and using res orb, but even that is trivial, as the AI can't march their necron army properly to stack momentum, and res orb now has 3 ammunition. Each and every map and/or opponent should have an incentive to either play slow or push forward. Preferrably in contrast to the opponenet. "Shit, necrons, I got to push before he gets all his marching bonus. But, I want to use this defensive installemnt or terrain." or "I need to focus on this part of the map, beacuse... but then I will let the opponenet get arally high momentum." Those are interesting strategic choices. For instance, the finaal base battles now have capture points, but they are completely tacked on. Just kill the AI, then you capture the points. There is no time critical componenet here. Perhaps get the Ai reinforcemants every turn for each point it controls? And maybe make the AI want to recapture them every now and then.

*AI extremely dense. I get it. It's hard to program a good AI. Very very hard. But i started palying planetary spremacy on normal AI difficulty when it came out, and now, acouple of patches later, I play on hard, meaning the AI should be smarter. I experience that the AI have gotten worse.

Here is the main problem. The AI Does not move their units as a whole, but rahter trickles them in towards my army. Could they at least try to attack more all at once? I don't even mind if the AI cheat with vision to make this better. As of now, it is just trivial to gun them down piece by piece. Defeat in detail, every map, every game of PS, no exception. And you just have to stand still in a realtively good psotion to make it happen as well. See my first point.

*The two above points makes the best strategy for any race to have a gunline and wait, with rather small variations. I have beaten supremacy on hardest difficulty, and this is the strat that was easily useable.

*To end on a good note, the tech tree of the blood angels is great! No passive bonuses, just upgrades and abilites. I assume the others are the same. I love it! Please do not add passive bonuses to units.

Minor things/suggstions
*It would be nice if there was more of an incentive to scout and use scouting abilities. For instenace, to outmanouver the opponent's army, or scout where their AOE abilities are. I don't know, but scouting seems unimportant right now.

*More/stronger/easier to access area of effect ablities by the AI would mix up the tediousness of just lumping your gunline together. It would also make scouting more important.

*Necrons. It is really hard to figure out how much you have to move for getting the momentum bonus. To be fair, this was in to first iteration of PS. Maybe it has been fixed. It seems to vary really weirdly. I get that you can't just move back and forth every other turn, but, whenever you do a 90 degree turn with your army, you also seem to lose marching bonus. Could we get some in-game indication on where you have to move to get the marching momentum bonus?

*I usually stack up to 35+ momentum before I connect with the enemy, by marching my guys with their action points drained, combined with the overlords double momentum skill. Is this intended? I actually like this playstyle, as it forces you to move, and staying stationary has a cost to it. See main main point above.

*Res orb. I don't like how it functions now. 3 charges. Either put it on unlimited again (this would incentivize you tom move against the necrons), or change it to be more in line with tabletop, i.e. give resurrection bonuses to adjacent troops (this would incentivize you to not be too stationary or just marcing into a corner as the encrons). Maybe you could revive troops that lost individual soldiers even if they did not die recently? if it was a passive, it would empasize the grindy playstyle of the necrons, making them more distinct. Also, it would still lean into the marching bonus playstyle.

*Necrons. The AI does not seem to get much momentum from marching. I rarely see more than one stack of marching momentum on them, and most often none. And, as I said, I usually move my army pretty slowly. Necrons using ther marching bonus better would incentivize me as an opponenet actually connectiong with them quicker.

edit: To see why I earned as many research tokens as I did after a battle would be nice as well. Right now, you just... get them. SOmetimes ten, sometimes, five.

edit: side armour for larger units would be nice again. I really liked sanctus reach, and thought that you guyd made a lot of thing right ith that one. Just that the gunline problem was even worse in Sanctus. That is why I prefer Battlesector. Well, that and the game feel is better. So much so I could beat any campaing on hardest difficulty with just that strategy. But I liekd that the unit stopped after attacking unles it had an ability, and side armor. Also, no rotating after attacking.
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