
- The mod is being created and designed under the standards required by Goose.
- You will be part of a great story structured to face challenges that will require you to make the most of your available units.
⁃ It is a bit different job than what all users are used to playing normally.
⁃ It seeks to significantly accentuate the strengths and weaknesses of each class with their respective dependent units.
⁃ In order to create a feasible sequence that serves as a guide, for the events and the introduction, update and penalty of the units, a fictional story has been created that will serve as a plan to follow up and dynamism to the Mod.
//// Main focus on the basics of mod development, other ideas are being processed and tested.
The maps are being modified to change the perspective of the games. ////


⁃ // Infantry // -
⁃ * Depending on the country and situation, these can have at least 7 worth of ammunition.
⁃ * His ground defense, Air Defense have been reduced, while his close defense has been increased.
⁃ * Why these changes? To simulate its vulnerability before Artillery, Air and armor attacks in open terrain, while the increase in close defense simulates the ability to fight effectively in forests, cities, mountains, etc etc, terrain where planes do not have good aim and do not are not feasible, nor accessible to armored vehicles.
⁃ .
⁃ // Tanks // -
⁃ * Their values are subject to circumstantial changes, depending on the country and the year.
⁃ * They move quite fast on the road and are annihilators of infantry and towed units that are in open or clear terrain.
⁃ * It is not recommended to use them to attack in closed terrain, ATs in closed terrain can do a lot of damage or even completely eliminate the unit.
⁃ * Despite its strength in open or clear terrain, this unit relies on air superiority, because enemy aircraft, mainly ground attack aircraft are a real problem for tanks.
⁃ .
⁃ // Recon Units // -
⁃ * These units have always had usability issues, so after many hours of analysis and testing they have been found and assigned positive and negative points.
⁃ * For the dark cloud of war that does not allow to see the terrain, it greatly benefits recon units for its ability to exploit.
⁃ * As the exploitation units are mixed units (infantry and armored cars) then they enjoy the positive points of the infantry and armor.
⁃ * They can then attack infantry and towed units in open and closed terrain, because they have increased values in closed defense.
⁃ * But they have the same vulnerabilities as infantry and tanks.
⁃ * An exclusive ability of some recon units are Antennas that add Trait ( Radar : +1 Initiative to allied Air units and + 1 Spotting to increase visual range )
⁃ .
⁃ // Anti Armored // -
⁃ * This class is divided into two: #1 Towed Units and #2 Self-Propelled Units.
⁃ Let's explain AT #1 towed units: Very similar to infantry with respect to their defensive values and vulnerabilities, but within their positive points their closed defense has been increased to simulate entrenching in forests, cities, etc, etc, is terribly deadly if by mistake an armored unit is exposed on your terrain as its Heavy Attack ( HA ) has been increased and will be higher than armored units using the same weapon, such as: The 37mm AT su ( HA is 7 ) while armored units have a value of 6.
⁃ Self-propelled AT #2: They are the substitute for tanks when you do not have enough prestige !!!!.
⁃ They are a mix of AT and Armor, providing fast and effective support both in an offensive and defensive position in open or clear terrain, because unfortunately they have the same vulnerabilities as tanks.
⁃ It has a slight advantage over tanks in return fire, but its lack when facing infantry only limits it to facing armor.
⁃ .
⁃ // Artillery // -
⁃ Poor ground and air defense.
⁃ Very expensive.
⁃ Hit hard no matter the terrain to any unit.
- For some units their firepower and impact range have been improved.
⁃ It must always be protected.
⁃ .
⁃ // Anti-Aircraft // -
- With the new updates, these units have taken on a relevant importance, because it depends on them that the enemy aircraft does not inflict much damage on the allied units on the ground.
- They are also endowed with multiple functions, such as ground attacks, defensive fire or artillery fire.
- Note that like all ground units, they suffer from the same vulnerability as artillery and towed AT.
- .
- // Transport // -
- Its cost is cheap and it provides an excellent contribution to the logistics of any army, helping the rapid mobilization of troops at any point you need.
- They will be specially assigned to some units, depending on the year and the situation.
- They are very weak so the user should be very careful when transporting their valuable units.
- The AI has its transport integrated, such as cavalry, this gives it an additional advantage.
- .
- // Armored Trains //
- Very expensive, they will not be available to buy, they will only participate in specific scenarios.
- Some units have interchangeable modes, with Artillery and Anti-Air Fire.
- .
- // Air Force //
- * Fighter planes will be configured to intercept and protect allied skies, although some will have their exceptions.
- * Heavy fighters, Good at escort and occasional ground attack, have a hard time dealing with interceptor fighters.
- * Ground attack aircraft: The destroyers of ground units, very dangerous if your target is on clear, open or open terrain.
- Its defense against anti-aircraft was increased to resist more hits, but if air defense is poor, it is recommended to escort this unit or achieve air superiority.
- * Strategic bombers:
- Very expensive.
- Vulnerable to interceptor fighters
- Very good at suppressing strong points, cities and closed terrain.
- Great for draining ammo from strong units.
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--- XXIX Le Goose Challenge [ MOD ] ---
--- Only the poznan map, I will publish the other maps as I finish editing them. ----
[ https://www.mediafire.com/file/fzvyl0e6 ... e.rar/file ]

Thanks.
DLC GC 1939








- End