If I convert a SP map to MP one,besides AI orders difunctionized,literally I have to do nothing?

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locustmustdie
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If I convert a SP map to MP one,besides AI orders difunctionized,literally I have to do nothing?

Post by locustmustdie »

isn’t it ?
Just pick one side,and paste it into multiplayer folder,and that script will run smoothly,right?
Cronos09
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Re: If I convert a SP map to MP one,besides AI orders difunctionized,literally I have to do nothing?

Post by Cronos09 »

locustmustdie wrote: Thu Sep 29, 2022 5:49 am isn’t it ?
Just pick one side,and paste it into multiplayer folder,and that script will run smoothly,right?
Yes, but as a rule, the balance of the SP scenario or its VC should be changed to balance the possibilities of the sides in a multiplayer game.
locustmustdie
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Re: If I convert a SP map to MP one,besides AI orders difunctionized,literally I have to do nothing?

Post by locustmustdie »

Cronos09 wrote: Thu Sep 29, 2022 7:23 am
locustmustdie wrote: Thu Sep 29, 2022 5:49 am isn’t it ?
Just pick one side,and paste it into multiplayer folder,and that script will run smoothly,right?
Yes, but as a rule, the balance of the SP scenario or its VC should be changed to balance the possibilities of the sides in a multiplayer game.
Thanks for reply. Does the difficulty setting in script cease to work in multiplayer?
Cronos09
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Re: If I convert a SP map to MP one,besides AI orders difunctionized,literally I have to do nothing?

Post by Cronos09 »

locustmustdie wrote: Thu Sep 29, 2022 2:02 pm Thanks for reply. Does the difficulty setting in script cease to work in multiplayer?
Yes. The multiplayer game is played on medium difficulty (Baron most likely).
Thanks for your Patay - an interesting scenario. I played it for the English side. My Englishmen held out until the night 32-59.
Last edited by Cronos09 on Fri Sep 30, 2022 4:37 pm, edited 1 time in total.
locustmustdie
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Re: If I convert a SP map to MP one,besides AI orders difunctionized,literally I have to do nothing?

Post by locustmustdie »

Cronos09 wrote: Thu Sep 29, 2022 2:54 pm
locustmustdie wrote: Thu Sep 29, 2022 2:02 pm Thanks for reply. Does the difficulty setting in script cease to work in multiplayer?
Yes. The multiplayer game is played on medium difficulty (Baron most likely).
Thanks for your Pate - an interesting scenario. I played it for the English side. My Englishmen held out until the night 32-59.
I’m glad you like it,I can’t make it without ur help.But the rand-chance Var is not stable enough I think. It depends on the quantity of units looping-in I guess.You should try French side,a 68-18 score is achievable if lucky enough dicing.I will migrate it with formigny 1450 to multiplayer later. And for SP,the next episode will be Gerberoy 1435.
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