Ever-Green League - 900 AD

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angusosborne
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Ever-Green League - 900 AD

Post by angusosborne »

This league was created by Kronenblatt in 2020 and in his words "is aimed at people who are looking for opportunities to play FoG2 casually and socially, yet in an organised way. The competitive part comes naturally, from the victory conditions. The idea is a "constant" ("ever"-lasting or ever-green) league, based on challenging each other along a table; fighting battles and getting points (depending on battle results), as well as always switching armies with each other (yes, always, after battle, independent of battle results) to create variety over time. The social part is not at all about having a strict conversation each turn on the chat. Just the type of chat that I've been having in my games with most of you guys (no names) and have come to enjoy so much (and is part of why I play FoG2): light, friendly, on- and off-topic (FoG2 as well as real life stuff), when we have something to say. Not really commenting every turn with at least 256 letters... :) But what I do want to avoid is the 100% competitive oriented approach, where the chat starts with "GL HF" and ends with "GG" and nothing in between, if you understand what I mean. :)"

The league comes in three separate sections, with armies covering a specific year (300 BC, 900 AD, and 1240 AD), and this thread refers to the 300 BC section.

The current standings and the results are available on:

EGL 900 AD on Google Drive

If you would like to join please read the rules, two posts down, and PM me so I can add you to the list of players.
Last edited by angusosborne on Sat May 07, 2022 12:08 am, edited 1 time in total.
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angusosborne
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Available Armies for Ever-Green League 900 AD

Post by angusosborne »

Alan 651-1049 AD
Andalusian 756-1049 AD
Anglo-Saxon 871-949 AD
Arab (Abbasid) 874-946 AD
Arab (North Africa) 789-999 AD
Arab (Syria/Iraq) 890-1008 AD
Armenian 885-1045 AD
Breton 580-931 AD
British 600-1030 AD
Bulgar (Danube) 852-1018 AD
Bulgar (Volga) 675-1237 AD
Byzantine 740-903 AD
Croatian 850-1102 AD
French 888-1049 AD
German 888-932 AD
Indian (Hindu North) 600-1049 AD
Indian (Hindu South) 600-1049 AD
Indian (Rajput) 650-1049 AD
Irish 900-1049 AD
Khazar 738-969 AD
Khorasanian 821-1003 AD
Lombard 776-1049 AD
Magyar 830-1049 AD
Moravian 833-907 AD
Navarrese 900-1049 AD
Pecheneg 850-1122 AD
Rus 860-959 AD
Scots 851-1051 AD
Serbian 850-1039 AD
Spanish 900-1049 AD
Turkish 600-1036 AD
Viking (Ireland) 900-1049 AD
Viking 900-1049 AD
Welsh 600-1049 AD
Last edited by angusosborne on Sat May 07, 2022 10:56 pm, edited 1 time in total.
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Rules for Ever-Green League

Post by angusosborne »

  • The Ever-Green League consists of three sections: 300 BC, 900 AD, and 1240 AD (in Medieval)
  • The rules below are applicable upon each section separately (e.g., maximum one ongoing game per section, etc.).
Player undertakings and commitments
  • Players undertake to:
    • accept challenges within 72 hours after having received them.
    • pick up games in the FoG2 in-game multiplayer lobby within 48 hours after the challenge has been set up in-game.
    • play with such a turn frequency that a game is completed within not more than four weeks from the game having been picked up.
  • Repeated failure to do any of this could result in exiting the league.
  • Ownership of the following DLCs in each of the sections is required to play Ever Green League:
    • 300 BC: Immortal Fire
    • 900 AD: Wolves at the Gate
    • 1242 AD: Reconquista and Swords and Scimitars
Army lists
  • The army to start with can for an entering player be chosen freely from the universe of armies for that section (as presented in the second post of this thread), as long as the choice of that army doesn't cause it to exceed its maximum number being 10% of the armies in the league table for that section (rounded down to nearest integer, but never lower than 1).
    • That is, if there are 1-19 players in the league, the number of each army must not exceed 1; 20-29 players, then not exceed 2; 30-39 players, then not exceed 3, and so on.
  • A player can at all times replace his current army with a new one from the list of available armies, if he was the one originally choosing that army to start with, subject to the new army not exceeding its maximum number.
Information about the current situation
  • The official places and army lists to use are always the ones set out in the Google Drive link in the first post of the forum thread for the section in question, and the same goes for the official status of games (whether ongoing or concluded).
Who can challenge who
  • A player can be involved in only one ongoing game (per section) at any point in time.
  • A player can challenge another player up to three places above or below him.
  • A player must wait 24 hours, after the result of a game (in which he was the challenger) has been posted (whether by himself or the challenged player), before being allowed to make a new challenge.
  • A player can not make more than one challenge at a time (per section).
  • Challenges can be not be stored or put in a waiting list, backlog, etc.
  • A player who is already involved in a challenge (whether as challenger or challenged) can not make a challenge of his own, until that game has been concluded.
  • A player can not challenge another player who is already involved in a challenge (whether as challenger or challenged) until that game has been concluded.
  • A player can not challenge the same player twice in a row, unless at least one of the two players have played and concluded a game with another player in between the two challenges.
  • A player can not challenge a player who he was last challenged by, unless at least one of the two players have played and concluded a game with another player in between the two challenges.
How to make a challenge
  • Always first have a look in the thread of the section to see whether any other challenges have already been posted upon the player you wish to challenge.
  • A challenge is made through the following steps:

    1. Make a post in the forum thread setting out the challenge that you are making, with full information about place, player, and army details, in the following format:
    • "7 kronenblatt Navarrese 900-1049 AD challenges 5 TomoeGozen Scots 851-1051 AD."
    • In addition, send a PM to the challenged player with the same information in order to make him aware of the challenge.
    2. The player being challenged accepts the challenge by way of "REPLY WITH QUOTE" button to the challenge as a post in the forum thread.
    • Players are expected to accept a challenge within 72 hours, so please subscribe to the forum thread and check it regularly.
    • If a player for some reason has more than one active challenge, the oldest one is the one to reply upon, and the other newer challenges are considered null and void.
    3. Once the challenge is accepted, the player making the challenge does the following:
    • Sets up the game in the FoG2 in-game Multiplayer Lobby (see Battles below).
    • Notifies the challenged player about the game set up including password by way of PM.
    3. If the challenge is not answered within 72 hours, then the challenge is considered null and void, and the player is now free to make another challenge or available to be challenged.
    • If not answered, the challenger should then reply to his own post in the forum thread, cancelling the challenge (for the sake of providing information to all other players).
    • As mentioned above, challenges can be not be stored or put in a waiting list, backlog, etc., and they can not be withdrawn during the 72-hour answering period.
Battles
  • Players use the armies as set out in the challenge.
  • The player making the challenge can decide whether his army uses an ally (from the standard list of allies for that army), always provided however that such ally's time span covers the actual year in question for that section.
    • For example, Thracian (Hellenistic) 350-281 BC is an acceptable ally for Lysimachid 320-281 BC in the Ever-Green League 300 BC, but Seleucid 302-301 BC is not allowed as ally.
  • The player being challenged can not use any allies.
  • Battles are made in Large Map Size, Open Battle Scenario, Pot Luck Map Type, and with 1600 FP for both players.
  • No rerolls of maps are allowed.
  • In order to win a game, a player needs to rout the other player (i.e., inflict at least 60% losses or at least 40% losses with a 25% difference) in the ensuing battle.
  • If neither player has routed the other or if both players are at 60% or above in inflicted losses, the game is considered a draw.
  • Any non-started, unconcluded, abandoned, or resigned games (for whatever reason) will be adjudicated points wise by the administrator.
After a concluded game
  • The challenger shall always report the result of the game in the forum thread of the league immediately after the game has been concluded, in the following format (with inflicted casualties specified in same order as player):
    • "7 kronenblatt Navarrese 900-1049 AD lost against 5 TomoeGozen Scots 851-1051 AD 15-45."
    • "7 kronenblatt Navarrese 900-1049 AD won against 5 TomoeGozen Scots 851-1051 AD 45-15."
    • "7 kronenblatt Navarrese 900-1049 AD drew with 5 TomoeGozen Scots 851-1051 AD 30-45."
    • However, the challenged player is also free to report the result (in the same way and format as stated above) if the challenger doesn't report promptly.
  • As mentioned above, the challenger must wait 24 hours after the result has been reported before being allowed to post a new challenge.
  • The two players exchange armies with each other (independent of the game's result); each getting the other player's army.
  • Players will be allocated points as follows:
    • For winning players:
      • 4 points, plus
        • 2 points if suffering 0-4% losses.
        • 1 points if suffering 5-9% losses.
    • For drawing or losing players:
      • 0 points if inflicting 0-14% losses.
      • 1 point if inflicting 15-29% losses.
      • 2 points if inflicting 30-44% losses.
      • 3 points if inflicting 45+% losses.
  • The result of a game is not considered effective and the game not considered concluded until it has been reported as above and been updated in the Google Drive document in the first post of the forum thread.
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anderarcos11
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Re: Ever-Green League - 900 AD

Post by anderarcos11 »

Anderarcos 11 (india rajput 650-1049 AD) challengues Dragmio (Spanish 900-1049 AD)
angusosborne
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Re: Ever-Green League - 900 AD

Post by angusosborne »

dim30 (Byzantine) defeats angusosborne (Khazar) 53-26

The Byzantines collapsed the Khazar right flank, chewed up the Horse Archers who had been sent forward and then steadily increased their advantage as the battle grew more chaotic
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Re: Ever-Green League - 900 AD

Post by Hari72 »

Hi, to everybody, I'm new to the league and ready for challenge! :D
Karvon
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Re: Ever-Green League - 900 AD

Post by Karvon »

Karvon French 888-1049 AD defeated Blagrot Arab (Abbasid) 874-946 AD 47 - 14

The armies met on a fairly featureless plain. A gentle ridge lay on Arab side on our far left, a few woods fell in the corners of the field, and a large rough patch in center right. We set up a deep column of spearmen led by dismounted lancers to the right of the rough. Our lancers we formed up in reserve behind them. A few lights screened the foot column. Our plan was to push the spears past the rough and wheel, keeping the rough to anchor our left, while our knights swept around the right and flanked whatever faced down the spears.

The Arabs initially deployed heavily to their right. A mass of horse archers supported by a few lancers formed their right and a mixed collection of foot formed up on their left supported by a couple of horse. This played into my plans as my infantry were well lined up to face his and there was nothing really to oppose my knights flanking his left.

That's pretty much how the battle unfolded; my infantry advanced to face his, peeling off rear ranks to wheel and cover our left as we passed the rough patch. My knights thundered around his left, driving off his token horse and fell on his infantry from the flank and rear, destroying most of it in fairly short order.

Our spears faced off vs his horse on our left. We chased off horse archers and locked up his lancers mostly. We lost a couple of spears to massed archery, but trapped and dispatched enough of the horse in combo with our flanking knights to finally break his army.
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Re: Ever-Green League - 900 AD

Post by angusosborne »

angusosborne: Byzantine 740-903 AD with Serbian allies 850-1039 challenges Blagrot French 888-1049
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Re: Ever-Green League - 900 AD

Post by Blagrot »

Blagrot French 888-1049 beat angusosborne: Byzantine 740-903 AD with Serbian allies 850-1039 62% - 47%

The Byzantine infantry and a few horse setup on a small ridge opposed by the French foot and a handful of lancers while the main body of both cavalry glared at each other over a rather small space between the ridge and a forest. The small cavalry fight favoured the French due to the support of light and massed crossbows and the slight edge the Byzantine shooting gave them in the main horseman duel was erased by the commander sticking his face into the first lance he saw. Meanwhile the French dismounted lancers ground through the infantry steadily to give me victory.

Thanks for the game and great chat.
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Re: Ever-Green League - 900 AD

Post by angusosborne »

Blagrot wrote: Wed Jun 22, 2022 8:26 pm Blagrot French 888-1049 beat angusosborne: Byzantine 740-903 AD with Serbian allies 850-1039 62% - 47%

The Byzantine infantry and a few horse setup on a small ridge opposed by the French foot and a handful of lancers while the main body of both cavalry glared at each other over a rather small space between the ridge and a forest. The small cavalry fight favoured the French due to the support of light and massed crossbows and the slight edge the Byzantine shooting gave them in the main horseman duel was erased by the commander sticking his face into the first lance he saw. Meanwhile the French dismounted lancers ground through the infantry steadily to give me victory.

Thanks for the game and great chat.
Just realised that I forgot the bleeping Serbian allies.
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Re: Ever-Green League - 900 AD

Post by Karvon »

Karvon's Abassids challenge anderarcos11's Indians.

PM sent

Unanswered, so dropped for now.
Last edited by Karvon on Tue Jul 12, 2022 11:06 pm, edited 1 time in total.
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Re: Ever-Green League - 900 AD

Post by angusosborne »

angusosborne's French with Viking allies challenges dim30s Khazars

game started
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Re: Ever-Green League - 900 AD

Post by angusosborne »

angusosborne (French) defeats dim30 (Khazars) 54-29

The French side of the battlefield was covered in Forests with only a narrow gap on the left and slightly wider in the centre. The Khazars deployed mostly to their right with a few light horse to the left of centre. The French had a small force of Lancers and light infantry on their left, their heavy and medium foot in the centre with more lancers behind and a group of Lancers on the right. I managed to deploy so that nothing was visible to the enemy which pleased me.

On the French left there was a furious battle of light infantry in the woods, which the French edged, but not decisively. On the right the Lancers got out of the forest and destroyed the Khazar light horse. In the centre the French foot and lancers just kept pushing the Khazars back from what was then the left of their line until they broke.
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Re: Ever-Green League - 900 AD

Post by angusosborne »

I challenge ericdoman1 with Khazars v Khorasanians in a proper historical matchup. The challenge has been created, and the password is egl900
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Re: Ever-Green League - 900 AD

Post by anderarcos11 »

I think there is some mistake. I'm not currently playing any battles with Karvon.
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Re: Ever-Green League - 900 AD

Post by angusosborne »

anderarcos11 wrote: Sat Sep 17, 2022 9:58 am I think there is some mistake. I'm not currently playing any battles with Karvon.
Thanks for letting me know. I think he challenged you while you were on holiday, but I didn't notice that the game hadn't started
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Re: Ever-Green League - 900 AD

Post by ericdoman1 »

Eric - Khorasanians 48 vs 8 Angus - Khazars

Angus' missile troops were missing barn doors and when they hit the Khorasanians passed majority of tests
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Re: Ever-Green League - 900 AD

Post by Karvon »

anderarcos11 wrote: Sat Sep 17, 2022 9:58 am I think there is some mistake. I'm not currently playing any battles with Karvon.
Well, I'm still available for a match if you're up for one now.

Karvon's Abassids challenge anderarcos11's Indians.

Karvon
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Re: Ever-Green League - 900 AD

Post by anderarcos11 »

Karvon wrote: Thu Sep 22, 2022 7:49 am
anderarcos11 wrote: Sat Sep 17, 2022 9:58 am I think there is some mistake. I'm not currently playing any battles with Karvon.
Well, I'm still available for a match if you're up for one now.

Karvon's Abassids challenge anderarcos11's Indians.

Karvon
Yes, im avaliable. Can you create the challengue?
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Re: Ever-Green League - 900 AD

Post by Karvon »

anderarcos11 wrote: Thu Sep 22, 2022 1:50 pm
Karvon wrote: Thu Sep 22, 2022 7:49 am
anderarcos11 wrote: Sat Sep 17, 2022 9:58 am I think there is some mistake. I'm not currently playing any battles with Karvon.
Well, I'm still available for a match if you're up for one now.

Karvon's Abassids challenge anderarcos11's Indians.

Karvon
Yes, im avaliable. Can you create the challengue?
Challenge posted

pw karvon

pm sent
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