D2R - Das 2. Reich - The Second Empire

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Sonja89_1
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Re: D2R - Das 2. Reich - The Second Empire

Post by Sonja89_1 »

As of today, the follow-up version of D2R (D2R - 2209) is available for download in the first post of this thread.

In the past months, I have already written and published quite a bit about this sequel here. Briefly summarised, it is about the first part of the First World War in the period August 1914 to spring 1916.

The player takes on the role of the Central Powers and can raise core troops of the German Empire and Austria-Hungary and lead them through a multi-part campaign. At the end, the core troops are saved for a later sequel (1916-1918).


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In this campaign, too, neither heroes nor medals have to be dispensed with. In these examples, an aircraft unit (1), an infantry unit (2) and an Austrian unit (3) are depicted. The "hero" above 4 looks almost as cool as Darth Vader, doesn't he? And the "hero" above 5 could easily be placed in a Sisi film.


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In this campaign, a total of 63 scenarios (+ 2 only slightly varied additional missions) are available. This time, the structure is less long and more wide. This allows the player to play through most of the settings of World War I in ever-changing combinations.

I wish all interested players a lot of fun - find your way.
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Re: D2R - Das 2. Reich - The Second Empire

Post by alex1917 »

great mod, thanks. why can't you buy Turkish and Bulgarian units in the core?)
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Re: D2R - Das 2. Reich - The Second Empire

Post by Thunderhog »

Very nice Sonja can't wait to play the full campaign when it's complete, I'm currently on Central Poland 1942 for my DAW campaign.
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Re: D2R - Das 2. Reich - The Second Empire

Post by bondjamesbond »

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The Second Reich played great, the beginning is great, I will now continue the battle in the First World War )
https://ellis.ucoz.ru/publ/formennye_mu ... i/5-1-0-12

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why did I lose ( it 's hard to play without understanding the whole picture and the commands , as well as what exactly is required of you ) ?
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Sonja89_1
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Re: D2R - Das 2. Reich - The Second Empire

Post by Sonja89_1 »

bondjamesbond wrote: Thu Sep 01, 2022 7:04 pm
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why did I lose ( it 's hard to play without understanding the whole picture and the commands , as well as what exactly is required of you ) ?
Well, that was a short flight. Why did you lose? Take a closer look at the 4th picture in your sequence (Victory conditions). For a MV, all you have to do is place 20 ground units on the "A" fields on the map at the end. It is mobilisation and there are no enemy units on the map yet. This should be easy to do. For a DV, all neutral flag squares on the map must also be briefly occupied. This is a little more difficult, but still doable.
This first scenario "Mobilmachung" serves to build up a first unit base and to generate as many prestige points as possible. The player can familiarise himself with the units without fighting. It simulates a real mobilisation of forces.
Just try it again.

_Alex1917_
I have limited myself to making core troops usable for the German Empire and Austria-Hungary for several reasons. Ottoman units are used in only 10 missions and Bulgarian units even in only 1 mission out of a total of 63 scenarios. In view of such a weighting, the effort to build an additional hero and order section was too much for me. Moreover, only very few players would take the slightly weaker units of these nations into their core troops.
Even more decisive, however, is that this mod theme (D2R - "Das 2. Reich") is about the second German empire from its beginnings to its end. In this respect, the inclusion of core troops for Austria-Hungary was already a compromise. However, since the importance of this dual monarchy for the Central Powers in World War I was quite considerable, I did this anyway.
Nevertheless, the troops of the Ottoman Empire and Bulgaria had a considerable influence within "their" missions. However, this can also be implemented very well with the use of aux units.

_ Thunderhog_
If you're at DAW in 1942, you've still got a long way to go. But nothing runs away from you here. You can and should take your time with the individual campaigns. Good success, also in the future.
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Re: D2R - Das 2. Reich - The Second Empire

Post by bondjamesbond »

Sonja89_1 wrote: Fri Sep 02, 2022 8:53 pm
bondjamesbond wrote: Thu Sep 01, 2022 7:04 pm
Image

why did I lose ( it 's hard to play without understanding the whole picture and the commands , as well as what exactly is required of you ) ?
Well, that was a short flight. Why did you lose? Take a closer look at the 4th picture in your sequence (Victory conditions). For a MV, all you have to do is place 20 ground units on the "A" fields on the map at the end. It is mobilisation and there are no enemy units on the map yet. This should be easy to do. For a DV, all neutral flag squares on the map must also be briefly occupied. This is a little more difficult, but still doable.
This first scenario "Mobilmachung" serves to build up a first unit base and to generate as many prestige points as possible. The player can familiarise himself with the units without fighting. It simulates a real mobilisation of forces.
Just try it again.

_Alex1917_
I have limited myself to making core troops usable for the German Empire and Austria-Hungary for several reasons. Ottoman units are used in only 10 missions and Bulgarian units even in only 1 mission out of a total of 63 scenarios. In view of such a weighting, the effort to build an additional hero and order section was too much for me. Moreover, only very few players would take the slightly weaker units of these nations into their core troops.
Even more decisive, however, is that this mod theme (D2R - "Das 2. Reich") is about the second German empire from its beginnings to its end. In this respect, the inclusion of core troops for Austria-Hungary was already a compromise. However, since the importance of this dual monarchy for the Central Powers in World War I was quite considerable, I did this anyway.
Nevertheless, the troops of the Ottoman Empire and Bulgaria had a considerable influence within "their" missions. However, this can also be implemented very well with the use of aux units.

_ Thunderhog_
If you're at DAW in 1942, you've still got a long way to go. But nothing runs away from you here. You can and should take your time with the individual campaigns. Good success, also in the future.
OK I 'll replay it ) Yes , so that there would be no embarrassment , it is necessary to translate tasks at least by an online translator ) I got carried away with capturing neutral cities to get the maximum result in prestige ) and it was only necessary to collect 20 units marked with a special letter "A"
https://photochronograph.ru/2015/05/23/ ... 1914-godu/
https://sitekid.ru/istoriya/pervaya_mir ... vojne.html
https://forma-odezhda.com/encyclopedia/ ... 918-godov/
https://en.topwar.ru/144254-pervaya-mir ... ast-1.html

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https://istorja.ru/forums/topic/1309-os ... iya-v-pmv/
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Sonja89_1
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Re: D2R - Das 2. Reich - The Second Empire

Post by Sonja89_1 »

bondjamesbond wrote: Fri Sep 02, 2022 9:40 pm
OK I 'll replay it ) Yes , so that there would be no embarrassment , it is necessary to translate tasks at least by an online translator ) I got carried away with capturing neutral cities to get the maximum result in prestige ) and it was only necessary to collect 20 units marked with a special letter "A"
The occupation of the neutral flags was exactly right, but it was even more important to get all 20 "A" squares occupied in the end. It is advisable to use the railway as often as possible.
And you really don't have to be embarrassed by a mistake. If I had a Russian text in front of me, I would be just as perplexed. Therefore, always have the texts translated into your own language. You have to understand what's going on in the respective mission.
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Re: D2R - Das 2. Reich - The Second Empire

Post by bondjamesbond »

Yes, online translation must first be done in order to understand exactly what needs to be done exactly )
https://translate.yandex.ru/ocr

https://union.4bb.ru/viewtopic.php?id=648&p=3#p118793

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https://vk.com/doc12780981_609773869?ha ... FkDzhNeZC0
Last edited by bondjamesbond on Mon Sep 05, 2022 10:40 pm, edited 3 times in total.
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Re: D2R - Das 2. Reich - The Second Empire

Post by McGuba »

This looks like a really interesting campaign, I will certainly give it a try! This all reminds me of the WWI mod I made for Panzer General some 15 years ago. :) I am also happy that you found good use of the sea tiles and some of the unit icons I made earlier. I wish I had more time and then I could make more unit icons to have a more consistent look as some of the current icons have a somewhat different style. The other observation would be that the German hero with the number "4", who was given in 1914, wears a "Stahlhelm", when in reality the German steel helmet was not introduced until 1916. Perhaps it would be better to only have hero portraits without the Stahlhelm to avoid getting these before 1916.
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slitherine.com/forum/viewtopic.php?f=147&t=47985
slitherine.com/forum/viewtopic.php?f=147&t=36969
Sonja89_1
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Re: D2R - Das 2. Reich - The Second Empire

Post by Sonja89_1 »

McGuba wrote: Mon Sep 05, 2022 9:00 pm This looks like a really interesting campaign, I will certainly give it a try! This all reminds me of the WWI mod I made for Panzer General some 15 years ago. :) I am also happy that you found good use of the sea tiles and some of the unit icons I made earlier. I wish I had more time and then I could make more unit icons to have a more consistent look as some of the current icons have a somewhat different style. The other observation would be that the German hero with the number "4", who was given in 1914, wears a "Stahlhelm", when in reality the German steel helmet was not introduced until 1916. Perhaps it would be better to only have hero portraits without the Stahlhelm to avoid getting these before 1916.
The style of the unit symbols is indeed different for a number of figures. However, I do not see this as a disadvantage. It rather loosens up the overall picture. It is important that the picture does not become too restless and that the overview is maintained. Otherwise too much time is lost in the game searching and orientating, which destroys the flow of the game in the long run.
Of course, you are absolutely right about the steel helmet. But I still didn't want to do without these hero images. Let's just see it dynamically, that the photos depict the heroes at a later point in time, from 1916 onwards.
In any case, I am very glad that you can do something with this campaign. This way I can give something back to a person who has given so much good to the Panzer Corps community.
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Re: D2R - Das 2. Reich - The Second Empire

Post by fgiannet »

I have played D2R recently and needed to say Thank You for such an amazing experience. You have an incredibly balanced mind Sonja. Even the greatest mod designers typically focus on certain areas of expertise. You seem to have a brilliant grasp of all the aspects required for a great mod.
1. The history is excellent and educational. I have learned a great deal from playing your mod. I knew of the Schleswig Holstein War but did not know how involved Austria was and the role it played in the Austro-Prussian War. The books I remember reading in my youth seemed to suggest Prussia just aggressively conquered A, B, C (It might be my flawed memory though....). I am much older now and know history is rarely so apparent. It is great, and educational, to see a more complex history presented in your mod.
2. Your attention to detail is astonishing. It is wonderful to see the units you have created (Reiters? Outstanding!), the historical names of the units, and seeing the names and pictures of the heroes (including the ones on the opposing side). It feels like looking at a giant historical model painstakingly put together (in one of those old hobby shops from my youth that do not seem to exist anymore). Often I will stop playing your mod just to look and admire it. It is a wonderful work of art. The different flags are excellent and so are your units (very intelligent work giving the cannons direct fire especially for this time period).
3. You have an excellent grasp of strategy. I have only played your Big Maps but have found multiple ways to be successful with careful map reconnaissance. Your maps are tremendous. There is room to maneuver and the enemy seems to have field positions and armies instead of simply creating row upon row of infantry backed by double artillery units. It has been a fluid experience that required the creation army groups, withdrawal to better terrain when the enemy was getting the better of my forces (instead of the typical constant advances found in most scenarios), constant maneuvering and recon, and coordination between different army groups. An absolutely amazing experience. Really one of the best I have ever had. Your grasp of strategy is truly exceptional. Only someone who truly understands strategy could infuse so much of it into their mod.
4. One of the things I like about strategy is having to make decisions. I am playing your mod on Rommel and am very grateful for your Red Cross addition because I am often short on prestige/money. The addition of the Red Cross unit requires me to think carefully about my logistics (nearly everyone goes back because I can not afford to replace losses in the field). It is a brilliant addition that other large scenarios could make use of (my first play through of McGubas great BE mod is on Rommel and the play would be so much better if this mechanic was included....I am so short of funds there is no reason to return any units to the Reich because I can not afford to upgrade/replace them). Your Red Cross innovation requires players to exercise more strategy/foresight while forcing them to play more historically. An absolutely stunning addition to the game. I am at France now and love having to choose which German State will provide my special unit. It really is great fun.
5. Your briefings are wonderfully written. You truly have a talent for writing. They are educational, historical, and incredibly immersive.

You have an impressively balanced mind Sonja. From the briefings, to the maps, to the history, to the strategy...you just seem to excel in all aspects. Oh....and where to position Moltke is great fun as well....and being able to secure an objective while bypassing nearby forts is great strategy.....on and on your brilliance flows....It may be impossible to enumerate all the great things you have put into this mod. I am losing interest in this game (all games really) so this has had a disproportionately rejuvenating effect on me. I thank you very much.
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Re: D2R - Das 2. Reich - The Second Empire

Post by bondjamesbond »

Tell me, is there an Italian army from World War 1 in your mod ?
https://store.steampowered.com/app/1556790/Isonzo/
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Re: D2R - Das 2. Reich - The Second Empire

Post by Sonja89_1 »

bondjamesbond wrote: Wed Sep 14, 2022 5:03 am Tell me, is there an Italian army from World War 1 in your mod ?
Yes, there is. See also the campaign tree above. These are the scenarios marked in green (Isonzo, Dolomites, South Tyrol).
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Re: D2R - Das 2. Reich - The Second Empire

Post by Sonja89_1 »

fgiannet wrote: Tue Sep 13, 2022 7:34 am I have played D2R recently and needed to say Thank You for such an amazing experience...
Wow - I have never received such a firework of compliments in my life. A little more and there is a danger that I will become snooty and mutate into a completely obnoxious person. But all joking aside, I have obviously hit the nail on the head for you with this mod. That's exactly what you hope for when you make such a modification, that you'll land such "direct hits".
However, you also have to be aware that different people perceive things completely differently. What is great for one person is terrible for another.
But reading these lines from you is enormously uplifting and motivating for me. Especially since you have described your impressions in a very detailed and plausible way. It shows me that it is not just a short snapshot, but more extensive. Playing through the missions at the 'Rommel' level shows me that you generally get on well with the Panzer Corps programme.
I still enjoy playing Panzer Corps myself and put a lot of passion into making the mods. I suspect that this has a correspondingly positive effect on the result. So does my general interest in history, which makes it easier to keep the scenarios historical. I have especially loved maps since my youth. I always like to keep myself busy with them. Then, if you are halfway skilled, your love of the activity can lead to a neat product that is also a benefit to other people.
At the end you write that you are slowly losing interest in Panzer Corps and that you have gained new joy through this mod. In the end, it is exactly the background of all modifications here to restore people's interest in Panzer Corps through new impulses. In your case, this has worked in the best possible way in conjunction with D2R.

Thank you a lot for your wonderful description, which impressed me very much.
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Re: D2R - Das 2. Reich - The Second Empire

Post by fgiannet »

“Each morning when I awake, I experience again a supreme pleasure – that of being Salvador Dali.”. Salvador Dali

Ha, ha, ha. You should not have to worry about mutating into an obnoxious person......it is your right as a great artist! Your mod is like a great old oil painting springing to life in vibrant colors and all 4 dimensions. You combine the strategy of Intenso with the history of Akkula alongside the immersion of McGuba all while focusing/creating an entirely new time period. That is beyond exceptional.

People have different impressions about things/creations and that is how this world is supposed to function. I will say that my interests, since childhood, are very much in line with yours (history, strategy, maps, etc.). These subjects are more important than the game itself (the game serves history, to me, not the other way around). Your mod shines singularly in all these key aspects.

Your devotion to a project and attention to detail is stunning. I would be surprised if you did receive this kind of praise often....the world generally does not seem to pay close attention to anything anymore. Every detail is outstanding. Sometimes I just load and admire it.

Take it from someone who enjoys the same things you do....you have created a work of art. I appreciate all your hard work and craftsmanship (craftswomanship?!). Thank you for the invigorating experience.
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Re: D2R - Das 2. Reich - The Second Empire

Post by bondjamesbond »

Sonja89_1 wrote: Wed Sep 14, 2022 7:54 pm
bondjamesbond wrote: Wed Sep 14, 2022 5:03 am Tell me, is there an Italian army from World War 1 in your mod ?
Yes, there is. See also the campaign tree above. These are the scenarios marked in green (Isonzo, Dolomites, South Tyrol).
Sorry I didn't notice right away) P.s.I agree with the speaker above, your mod is like an excellent historical book, your alternative history also admires )
https://pikabu.ru/story/gigantskie_push ... ad_5279416
THE RUSSIAN ARMY IN THE FIRST WORLD WAR. MILITARY-TECHNICAL SUPPORT. PART 4. THE GUN CRISIS
6. RUSSIAN ARTILLERY IN THE FIRST WORLD WAR. THE CRISIS THAT DETERMINED THE COURSE OF THE WAR (CRISIS No. 4)

Looking ahead, I want to note that during the entire war, the Russian army was inferior to the Austro-Hungarians by 1.35 times in terms of the number of guns (to its main opponent!), and to the Germans in general by 5.47 times! But that's not all! By the beginning of the war, Russia was 2.1 times inferior to the Austro-Hungarians in heavy guns, and 8.65 times to the Germans (!).

https://skaramanga-1972.livejournal.com/47152.html
http://www.wio.ru/galgrnd/artill/ww1/ww1art.htm
http://www.wio.ru/simbols/s-ww1.htm
http://www.wio.ru/ww1a.htm
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Sonja89_1
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Re: D2R - Das 2. Reich - The Second Empire

Post by Sonja89_1 »

bondjamesbond wrote: Thu Sep 15, 2022 12:30 am I agree with the speaker above, your mod is like an excellent historical book, your alternative history also admires.
That's very kind of you. In the last 15 months I have read a lot of books about the First World War. Maybe that's why the scenarios seem like a reflection of these books.
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Re: D2R - Das 2. Reich - The Second Empire

Post by Sonja89_1 »

fgiannet wrote: Wed Sep 14, 2022 9:35 pm ... (the game serves history, to me, not the other way around)...
... I appreciate all your hard work and craftsmanship (craftswomanship?!). Thank you for the invigorating experience.
Craftswoman is already correct. However, this is not relevant to this topic. Although, as a woman, I am somewhat of an exotic at this point. Even more so with modifications to a game that is more of a niche game.
But as far as the result is concerned, gender is not really decisive. A man can do it just as well or as badly as a woman and vice versa.

I thank you again for your encouraging words and wish you continued enjoyment. Which I'm sure you will, since you have your priorities right ("the game serves the history").

Maybe one more question, from which corner of our beautiful planet do you come?
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Re: D2R - Das 2. Reich - The Second Empire

Post by glaude1955 »

Hello Sonja89_1,
Congratulations on your great mod.
I'm trying out the 1914-1916 module and having a blast.
When will the sequel be because this mod is addictive!
Regards
Yves
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Re: D2R - Das 2. Reich - The Second Empire

Post by fgiannet »

I agree that gender is not relevant to this topic. There is currently a little bit of humor, in the US, centered around the names we apply to previously male dominated professions that are increasingly being performed by women (“fireman.....firewoman......fireperson?!”). It was my weak attempt at humor (along with ignorance and hubris in thinking a total stranger in a foreign country would understand a certain US style of joke.......shockingly ignorant, in retrospect, because I know nothing of the German language or if it is even gendered....must google that). I apologize.

It is entirely your incredible abilities/hard work I speak of when I sing your praises and include you in the canon with the other great modders. Intenso’s RAW mod may have been the greatest strategy experience I have ever had in my life but he did not want to name things historically or include opposing heroes (this is not a criticism, I have nothing but profound appreciation/gratitude for his creation). Akkula’s Soviet Storm mod/Big scenario might have had the greatest amount of educational history of any WW 2 game I have ever played but was not very challenging in terms of strategy (again, not a criticism, I have nothing but gratitude/appreciation for all that history). These are just two examples of brilliant modders who naturally excel/specialize in the areas that, possibly, interest them the most. Your mod has the strategy of Intenso with the history of Akkula. I am continually required to think/analyze on large maps while being educated at the same time. That is an incredibly unique and singular accomplishment. Your mind has a special kind of balance (you have done great work developing it).

I get a special kind of inebriation from history (strategy, maps, etc.) so my praise is much more effusive, compared to others, when someone really develops things to a higher level (I think Intenso even laughed at the compliments I posted on his thread at one point). It is very rare I may drink a 25 year old scotch but could, theoretically, do it every day without losing pleasure in the activity. I will, however, only be able to have “one glass” of your great mod. Afterwards, it will stay with me and there will be no reason to replay it (in the same way I will never replay RAW). It is even more special than a fine scotch because the experience of playing/discovering it “for the first time” can not be replicated. It means a lot to me, I appreciate your hard work/attention to detail, and am incredible grateful for the experience.

I currently live in Las Vegas, NV, USA but grew up in a state called Connecticut. The town I lived in is about 100 years older than the US itself (although only a baby compared to the rest of the world) and seemed to celebrate it’s history everywhere. There was a giant 2x3 meter oil painting of “The Battle of Danbury” on the wall at the local movie theatre (no protection ropes, no plaque, just hung there as you would a movie advertisement). You could stop at little shops around the state and find old railroad maps, 100 year old defunct company stock certificates (sometimes with artwork on the certificate showing the investors what they were now part owners of), and prints of historical artwork/events (I was once mesmerized, as an adolescent, by a large print of a regional survey conducted by Cardinal Richelieu). Things were so cheap and people knew the history behind them. Probably not that different to certain areas in your country. I have been down the Rhine and maybe Sankt Goar would be comparable (certainly nothing equivalent to Munich’s grandeur, history, etc. but Connecticut did have a lot of industry in the past....we were a 17/1800s destination for cheap offshoring and stole intellectual property with exuberance but it is not fashionable to remind people of that these days :lol: ).

Well it appears I am stuck in “verbose mode” but the right mod does give me that special kind of intoxication.....ha, ha, ha.
I will say thank you one more time Sonja89. You have an incredibly balanced mind. It is like a finely tuned piano able to reach far into the many different octaves of history/strategy (unlike the overrated violin!).

Just kidding, I play the violin (poorly).
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