Turn sequence and tests.

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gentijojo
Lance Corporal - SdKfz 222
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Turn sequence and tests.

Post by gentijojo »

Hello,
When I read the turn sequence of the impact phase, I don't know if a BG can test several times in the impact phase (immediate test then test at the end of the turn).
- A BG sees a fragmented troop breaking, then immediately afterwards he sees another fragmented again which also breaks in the momentum of the chase: does he test twice?
- When testing immediately after the loss of a general at the end of combat, then when testing when seeing a broken friend, if you read what is noted in page 162, you must test twice.
Can you confirm that for me?
- If a general dies during a pursuit and a BG has already made a test previously, must he test again for having seen the death of the general?
Thanks
Sorry the spelling and syntax mistakes (i am french).
philqw78
Chief of Staff - Elite Maus
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Re: Turn sequence and tests.

Post by philqw78 »

Follow the turn sequence

If something happens again at the same point in the turn sequence, like another Battle Group breaks and routs, if a unit has already tested for it in that part of the sequence then it does not test again
phil
putting the arg into argumentative, except for the lists I check where there is no argument!
gentijojo
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Re: Turn sequence and tests.

Post by gentijojo »

philqw78 wrote: Wed Sep 07, 2022 3:46 pm Follow the turn sequence

If something happens again at the same point in the turn sequence, like another Battle Group breaks and routs, if a unit has already tested for it in that part of the sequence then it does not test again
Hello,
the turn sequence = impact phase or shooting phase or melee phase ?
or
the turn sequence = the chronological detail of the same phase ?
Thanks.
philqw78
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Re: Turn sequence and tests.

Post by philqw78 »

Full Turn Sequence, pages 162 & 163
In the final box on P 162 it states 'who have not already tested this phase'
phil
putting the arg into argumentative, except for the lists I check where there is no argument!
gentijojo
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
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Re: Turn sequence and tests.

Post by gentijojo »

philqw78 wrote: Fri Sep 09, 2022 8:34 am Full Turn Sequence, pages 162 & 163
In the final box on P 162 it states 'who have not already tested this phase'
Yes, but the rule is not clear. If we read the impact phase in detail, it is not written that the same BG cannot test several times during the impact except on the last line (during the pursuit action).
Example after an impact combat ends and if the sequential order is read, a BG rolls for seeing a general and must roll again for seeing a broken friend.
Thanks.
grahambriggs
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Re: Turn sequence and tests.

Post by grahambriggs »

gentijojo wrote: Wed Sep 07, 2022 6:42 am Hello,
When I read the turn sequence of the impact phase, I don't know if a BG can test several times in the impact phase (immediate test then test at the end of the turn).
- A BG sees a fragmented troop breaking, then immediately afterwards he sees another fragmented again which also breaks in the momentum of the chase: does he test twice?
- When testing immediately after the loss of a general at the end of combat, then when testing when seeing a broken friend, if you read what is noted in page 162, you must test twice.
Can you confirm that for me?
- If a general dies during a pursuit and a BG has already made a test previously, must he test again for having seen the death of the general?
Thanks
Sorry the spelling and syntax mistakes (i am french).
I'll discuss the impact phase first. Let us say that there are three battle groups in a line: ABC. A and C are fragmented. An enemy battle group declares a charge on A. A different enemy BG declares a charge on C. So, this is the second box of the impact phase on page 162 "declare all charges". The active player can say the order in which the charges are carried out (page 66). So let us say that he wants to do the charge against fragmented BG "A" first (sometimes this is necessary as charges may get in the way of each other and on BG may need to drop a file back to make contact).

We then get to box 6 of the impact phase: "resolve CTs for FRAGMENTED troops being charged". So all fragmented troops being charged must take a CT. In this case we have two fragmented BGs being charged - "A" and "C". So both must take a CT at this point. Let us say they both break. They both break at exactly the same time. That is because, on page 66 the active player may say the order in which the CHARGES are carried out but the RESPONSES occur in box 6.

BG "B" has seen both breaks so must test immediately.

This situation can occur but it is really quite rare so I wouldn't worry too much about it. After all, we all know that BG "B" is doomed!
grahambriggs
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Re: Turn sequence and tests.

Post by grahambriggs »

gentijojo wrote: Wed Sep 07, 2022 6:42 am Hello,
When I read the turn sequence of the impact phase, I don't know if a BG can test several times in the impact phase (immediate test then test at the end of the turn).
- A BG sees a fragmented troop breaking, then immediately afterwards he sees another fragmented again which also breaks in the momentum of the chase: does he test twice?
- When testing immediately after the loss of a general at the end of combat, then when testing when seeing a broken friend, if you read what is noted in page 162, you must test twice.
Can you confirm that for me?
- If a general dies during a pursuit and a BG has already made a test previously, must he test again for having seen the death of the general?
Thanks
Sorry the spelling and syntax mistakes (i am french).
Your second question (which I think relates to impact phase?). Let us say we have friendly three BGs, 1,2 and 3 all next to each other. BG 1 is disrupted, BG 2 is steady and is in a one element wide column and BG 3 is steady and has a general who will fight in the impact phase. The enemy charges all three. In box 11 we "resolve impact combats". Let us say that our BGs have all lost the impact by 2 hits to zero.

We come to box 12. "For each BG in turn roll to inflict commander losses..." we do that and our general dies!. "...then death rolls..." so each of 1,2, and 3 roll a die. All the dice come up as 4 so no bases are removed. "...then resolve post combat CTs (if it lost or a commander was lost in range)." So we do that for BG 1, which needs to test for losing the combat and for seeing the general die (two reasons to test, a -1 on the test). They roll two 1s and drop two levels to broken. BG 2 also has lost and seen the general die and will test with a number of minuses but rolls a 12 and remains steady. BG 3 has to test because it lost and saw the general die. It rolls a 6 and drops a level to disrupted.

We come to box 13 "After the above is completed for all combats, resolve CTs for seeing friends break". BG 1 did break, so the other BGs need to test. BG 2 tests, rolls another 12 and is fine. BG 3 tests, rolls a 2 and breaks. Does BG 2 have to take yet another test? No, because it has already resolved it's CT in box 13 for seeing friends break.

So the narrative here for BG 3 is "the enemy charged us we fought badly and the general died, so we were worried. Then, we saw BG 1 start to run away so we panicked and ran as well".


So having covered the impact CTs let's look at your third question: the loss of a general at the end of a pursuit. This most commonly happens in the melee phase so let's look at that.

Let us say there are two BGs "D" and "E" next to each other fighting the enemy. A subordinate general is with D, but he is not fighting in the front rank. So in melee phase box 2, BG D has lost the combat and routs, and the general routs with it. We move on to box 4 and see that BG E must take a CT for seeing the rout.

Then we move on to box 5. D makes an initial rout move and an enemy BG pursues and keep in contact with D. So we then "roll to inflict commander losses". Disaster! a 10 is rolled and the general is killed! So we then see "resolve CTs for seeing commanders lost. So here all friendly BGs that are within 3MU of the routing BG must test for the dead general. If BG E is within 3MU (let's say it is) it will test again. So it will test once in box 4, and once in box 5.

The narrative here for BG E is "we were fighting beside our comrades in BG D but they ran away so we were thinking about running as well. then as they ran past us we saw the general pulled off his horse and killed. So we thought again about running."
gentijojo
Lance Corporal - SdKfz 222
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Re: Turn sequence and tests.

Post by gentijojo »

Hello grahambriggs et thanks.
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