This fourth round (190 - 140 BC) allows for 1-4 attacks per player upon provinces connected by land or sea to the provinces you already control.
If making more than one attack, you'll divide up your
Virtus' FP adjustment evenly between these attacks.
If you decide to select the map terrain of the province attacked (then doing so in the attack declaration), then there's a
-30 FP adjustment, and if you leave that to the defender, then you'll get a
+30 FP adjustment (in both cases of course only if there's more than one map terrain to choose from for that particular province).
We can all submit our attack declarations at the same time, not needing to wait for each other, in the campaign thread by
September 9 at the latest.
Any of the other players can be chosen as opponents, but that player can not be chosen again until all other players thereafter have in between been chosen as opponents too.
Also, if possible, please also choose opponents who haven't yet been chosen that round, in order to distribute games evenly among defending players in each round.
Since it's now 190-140 BC, only one Roman army can be selected in each attack:
Roman 199-106 BC, being the only one overlapping 190-140 BC. You can, as attacker, select allies available in-game (TT mod) to the Roman army list, the time period (190-140 BC), and the provinces you control.
A player's attack declarations must be posted in the campaign thread and include the following information:
- The Roman army list (and allies, if any) used by the player in his attack.
- The player's Virtus FP adjustment for the attack (basically his total Virtus FP adjustment divided by the number of attacks that he is making that round).
- The map terrain, if he (as attacker) decides to make that selection.
- The player to be his opponent as defender.
- Example (for round 3, 240 - 190 BC): Roman 199 - 106 BC attacks Lugdunensis. +120 FP. North European Wooded. Aetius39 as opponent.
Please note the following changes to the rules (already posted):
- Virtus will irrevocably drop by 1 for all players at the beginning of every five rounds (i.e., rounds 5, 10, 15, etc.).
- Each lost battle reduces the attacker's Virtus by 1 (draws and wins do not reduce Virtus).
- Every three victories increases defender's own Virtus (as Roman player on his own map) by 1.
- A (non-Roman) defender player winning a battle will result in him (as Roman player on his own map) gaining control over an optional province among those yet uncontrolled that are the least distant (in numbers of provinces) from Italia.