I don't see how Panzer General trait works in SCW
Moderator: Panzer Corps 2 Moderators
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Ungoliante
- Private First Class - Wehrmacht Inf

- Posts: 8
- Joined: Tue Jun 17, 2014 1:58 pm
I don't see how Panzer General trait works in SCW
Panzer General - All tanks cost 25% less slots.
So to test this, I tried by starting a SCW campaign game.
Since we start with 3 tanks at 2 slots each, total 6
25% of 6 is 1.5 slots, round up to 2.
I still have 35/35 slots, so it did not give me the 2 slots.
As another test, I selected the 1942 campaign, and it gave me 96/102 slots when Panzer General is selected, 102 slots when not.
There are 7 tanks at 3 slots each, for 21 slots, 25% of that is 5.25, round up to 6.
It seems to work for this campaign.
So I'm just wondering if some of the Commander Traits are turned off for SCW campaign scenarios.
Cheers
So to test this, I tried by starting a SCW campaign game.
Since we start with 3 tanks at 2 slots each, total 6
25% of 6 is 1.5 slots, round up to 2.
I still have 35/35 slots, so it did not give me the 2 slots.
As another test, I selected the 1942 campaign, and it gave me 96/102 slots when Panzer General is selected, 102 slots when not.
There are 7 tanks at 3 slots each, for 21 slots, 25% of that is 5.25, round up to 6.
It seems to work for this campaign.
So I'm just wondering if some of the Commander Traits are turned off for SCW campaign scenarios.
Cheers
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VirgilInTheSKY
- Major - Jagdpanther

- Posts: 1044
- Joined: Wed Dec 18, 2019 4:26 pm
Re: I don't see how Panzer General trait works in SCW
The cost is rounded up for each unit, not for the total number. If a unit is 2 slot, it is still 2. But 3 slot will become 2 and considered just as 2 slot unit, not 2.25 slot.
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Ungoliante
- Private First Class - Wehrmacht Inf

- Posts: 8
- Joined: Tue Jun 17, 2014 1:58 pm
Re: I don't see how Panzer General trait works in SCW
I did another check, I removed a few units to free up 2 slots. then I overstrength a tank to 15, to make it a 4 slot tank.
It did not free up a slot.
It did not free up a slot.
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VirgilInTheSKY
- Major - Jagdpanther

- Posts: 1044
- Joined: Wed Dec 18, 2019 4:26 pm
Re: I don't see how Panzer General trait works in SCW
Because you already have it applied when OSing your unit. OS always increase slot cost by 100% for every 5 point, you are not making it a 4 slot tank at all. What your general trait changes is the base slot of a unit in its default strength.Ungoliante wrote: ↑Tue Aug 23, 2022 11:58 am I did another check, I removed a few units to free up 2 slots. then I overstrength a tank to 15, to make it a 4 slot tank.
It did not free up a slot.
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Ungoliante
- Private First Class - Wehrmacht Inf

- Posts: 8
- Joined: Tue Jun 17, 2014 1:58 pm
Re: I don't see how Panzer General trait works in SCW
So only based on the default slot size. That means only tank sizes 3+ are effected.
So not a good option for SCW.
Thanks
So not a good option for SCW.
Thanks
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DefiantXYX
- 2nd Lieutenant - Panzer IVF/2

- Posts: 680
- Joined: Fri Aug 27, 2021 8:29 am
Re: I don't see how Panzer General trait works in SCW
Depends on your playstyle. If you upgrade all your tanks to T-26 you will have some effect. But unless you got free points there are better traits to pick in SCW.
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Ungoliante
- Private First Class - Wehrmacht Inf

- Posts: 8
- Joined: Tue Jun 17, 2014 1:58 pm
Re: I don't see how Panzer General trait works in SCW
I have been playing the first few scenarios over and over, trying out different commander options, to see how they work in the game.
In my next set of commander options, I'm trying to make my core force more manoeuvrable, with focus on capturing equipment.
Master of Blitzkrieg
Auxiliary Force
Trophies of War
Deadly Grasp
Flexible Command
Anti-Air Veteran
Perimeter Control
Meticulous Planning
Aggressive Deployment
Denied Air Force
Denied Artillery
Inefficient Supply
Slow Modernization
Force Dispersion
Cheers
In my next set of commander options, I'm trying to make my core force more manoeuvrable, with focus on capturing equipment.
Master of Blitzkrieg
Auxiliary Force
Trophies of War
Deadly Grasp
Flexible Command
Anti-Air Veteran
Perimeter Control
Meticulous Planning
Aggressive Deployment
Denied Air Force
Denied Artillery
Inefficient Supply
Slow Modernization
Force Dispersion
Cheers
Re: I don't see how Panzer General trait works in SCW
You can avoid picking agressive Deployment, if you pick Meticulus Planning.
You can move your artillery/anti tank/anti air (and later infantry) and fire/repair/attack. You just need to avoid moving a distance where you "autodisembark". Moce without transport, or move far enough to "stay trucked" then use your 2nd move to remove the transport and you can fire/attack.
This play out a little awkward at the beginning, but if you get used to it, it saved some precious points
Re: I don't see how Panzer General trait works in SCW
SCW will be wicked hard without artillery or air support. A much less painful negative trait is Fear of the Unknown, especially if you have no Air Force.
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Ungoliante
- Private First Class - Wehrmacht Inf

- Posts: 8
- Joined: Tue Jun 17, 2014 1:58 pm
Re: I don't see how Panzer General trait works in SCW
With the above setup, I would rely on captured Artillery. This is the first time I used Flexible Command, and it greatly helps in capturing.
I do use overstrength to a level where it does not increase its core slot size.
I just finished the first 3 scenarios, and completed the all objectives (a first) in the 3rd scenario in 14 turns at general difficulty. The core force definitely moves faster, and the extra Italians helps a lot, Auxiliary Force maybe too strong.
I reversed one of the fighters to get two more 2cm AA. The two fighters were mainly used to defend the bombers or finish off an enemy aircraft. AA takes out aircraft safely. I really like Anti-Air Veteran
I have tried Fear of the Unknown, but found I needed more recon unit (air & ground), and Meticulous Planning, to overcome it.
My biggest thorn is Inefficient Supply, seeing my units run out of supply, mostly my recon vehicles, well a nice touch, and adds a nice increase in difficulty for me.
Force Dispersion, is basically free, to stop myself from doing OP hero combinations, that make the game too easy. After I got two heroes, where one retreated & the other surrendered enemy units together, the game was so easy and boring I had to restart over.
Now how these commander options work for the 1939, 1940, etc., I don't know.
That's some of my thinking process for my options.
Cheers
I do use overstrength to a level where it does not increase its core slot size.
I just finished the first 3 scenarios, and completed the all objectives (a first) in the 3rd scenario in 14 turns at general difficulty. The core force definitely moves faster, and the extra Italians helps a lot, Auxiliary Force maybe too strong.
I reversed one of the fighters to get two more 2cm AA. The two fighters were mainly used to defend the bombers or finish off an enemy aircraft. AA takes out aircraft safely. I really like Anti-Air Veteran
I have tried Fear of the Unknown, but found I needed more recon unit (air & ground), and Meticulous Planning, to overcome it.
My biggest thorn is Inefficient Supply, seeing my units run out of supply, mostly my recon vehicles, well a nice touch, and adds a nice increase in difficulty for me.
Force Dispersion, is basically free, to stop myself from doing OP hero combinations, that make the game too easy. After I got two heroes, where one retreated & the other surrendered enemy units together, the game was so easy and boring I had to restart over.
Now how these commander options work for the 1939, 1940, etc., I don't know.
That's some of my thinking process for my options.
Cheers
Re: I don't see how Panzer General trait works in SCW
Well you have the artillery and planes from the starting army. Means 3 10cm guns 3 fighters, 3 dive bombers and 1 recon. You can deploy and repair that stuff.
and you can buy captured equipment aswell.
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DefiantXYX
- 2nd Lieutenant - Panzer IVF/2

- Posts: 680
- Joined: Fri Aug 27, 2021 8:29 am
Re: I don't see how Panzer General trait works in SCW
Did you already try limited stock feature? For me its a must have, makes the game much more fun when you notice at some points you are running out of stuff and have to work around.
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Ungoliante
- Private First Class - Wehrmacht Inf

- Posts: 8
- Joined: Tue Jun 17, 2014 1:58 pm
Re: I don't see how Panzer General trait works in SCW
Took me a bit to find that option, what level do you put it at, or just default 20. Just looking over these Special Challenges now.
hehe, you know, I don't think I will ever finish a campaign, I'm having so much fun playing around with the commander options.
Cheers
hehe, you know, I don't think I will ever finish a campaign, I'm having so much fun playing around with the commander options.
Cheers
Re: I don't see how Panzer General trait works in SCW
Good point—I didn’t stop to think that you would get the same starting units. Do you get to keep the bombers in Malaga? I’ve never played with one of the “denied” traits.
Re: I don't see how Panzer General trait works in SCW
Yes you keep the 3 strat bombers from mission 2.robman wrote: ↑Wed Aug 24, 2022 9:58 pmGood point—I didn’t stop to think that you would get the same starting units. Do you get to keep the bombers in Malaga? I’ve never played with one of the “denied” traits.
I never tried denied traits and limited stock, but im pretty sure you wont get any new stockpiles of the start units with it. so i wouldnt recommend this combination.
But in SCW, if you play with anti-air veteran, denied artillery and denied air are literally free points. The planes from the start are strong enough to play until the last mission if you use 2-4 cheap and fast anti air units (even better with aggressive deployment)
And well considering artillery, i prefer captured 203 mm and 152 mm guns. So i replace the weak german artillery as fast as possible.
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VirgilInTheSKY
- Major - Jagdpanther

- Posts: 1044
- Joined: Wed Dec 18, 2019 4:26 pm
Re: I don't see how Panzer General trait works in SCW
Don't play Limited Stock with any of the Denied traits, because it also stops you from getting any more spare parts for what you already have. Doing this in SCW means there is no way to replace your aircraft and arty losses until you replace them all with captured equipment. And mind you, aircraft is not capturable, so the few parts (25 I-16) from CP events will be the only thing you can get during the whole campaign, and you will be blocked from testing the new Bf 109 and Ju 87 also.
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Ungoliante
- Private First Class - Wehrmacht Inf

- Posts: 8
- Joined: Tue Jun 17, 2014 1:58 pm
Re: I don't see how Panzer General trait works in SCW
I just tried it out, doing the longer move can't always be done, but saving 2 pts could help more.Bee1976 wrote: ↑Tue Aug 23, 2022 3:00 pm
You can avoid picking agressive Deployment, if you pick Meticulus Planning.
You can move your artillery/anti tank/anti air (and later infantry) and fire/repair/attack. You just need to avoid moving a distance where you "autodisembark". Moce without transport, or move far enough to "stay trucked" then use your 2nd move to remove the transport and you can fire/attack.
This play out a little awkward at the beginning, but if you get used to it, it saved some precious points
In a way, it sort of feels that Meticulous Planning, is bugged due to the auto dismount, not allowing the unit to attack.
Cheers
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DefiantXYX
- 2nd Lieutenant - Panzer IVF/2

- Posts: 680
- Joined: Fri Aug 27, 2021 8:29 am
Re: I don't see how Panzer General trait works in SCW
I dont agree here, denied artillery is like free points, in any DLC. Especially SCW is based on encirclements and mass capture of stuff, so you will always have a lot of artillery parts.VirgilInTheSKY wrote: ↑Thu Aug 25, 2022 12:43 am Don't play Limited Stock with any of the Denied traits, because it also stops you from getting any more spare parts for what you already have. Doing this in SCW means there is no way to replace your aircraft and arty losses until you replace them all with captured equipment.
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nexusno2000
- Sr. Colonel - Wirbelwind

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Re: I don't see how Panzer General trait works in SCW
Except all the nice tanks are 3-slot tanks, which become base 2 with Panzer General, which means super cheap OS.Ungoliante wrote: ↑Tue Aug 23, 2022 12:23 pm So only based on the default slot size. That means only tank sizes 3+ are effected.
So not a good option for SCW.
Thanks
Green Knight
https://www.youtube.com/c/GreenKnight2001
https://www.youtube.com/c/GreenKnight2001
