Retributarr wrote: ↑Fri Jul 15, 2022 2:56 am----------------------------------------------------------------------------Sequester Grundleplith, MD wrote: ↑Fri Jul 15, 2022 1:05 am"Sequester Grundleplith": If you want to play without worrying about prestige, you can just edit your prestige in the chat windowRetributarr wrote: ↑Thu Jul 14, 2022 10:03 pm
I do not have enough 'Prestige'... to continue playing the Game.
Can something be done???... like... for instance!... allowing the "Player" to modify the set "Prestige"... for Scenario completions... or alternatively... just let the Player be able to add what he needs to continue.
The command is something like "setany Prestige X" where X is the numerical value. So you could just set X to 400000 and not worry about it
This setany Prestige X ... you could just set X to 400000 ... unfortunately is not working for me... i can't make it happen!... alas!
Ideas for Panzer Corps 2
Moderator: Panzer Corps 2 Moderators
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Re: Ideas for Panzer Corps 2
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Re: Ideas for Panzer Corps 2
"UNIT DETAILS":
I am unaware of how i can access 'Specific-Unit-Details'... in particular to acquired 'Upgraded-Unit-Skill'... such as... Soft Attack increased by +2... and other such traits.
Why-not... right beside the actual current skill-capabilities... in 'Green' or whatever color... there-then
indicate what the new or current improved skills are... so that they can be seen.
For Example: Basic "Soft Attack" is 10 ... but!... now with the newly acquired upgrade... the present skill is... "Soft Attack" is 12.
Then... indicate on the 'Unit Details' screen something like this...
Soft Attack_ 10 / 12
... i would much more prefer something like this... as otherwise... i have no-way of knowing what the capabilities of my Units are!.
I am unaware of how i can access 'Specific-Unit-Details'... in particular to acquired 'Upgraded-Unit-Skill'... such as... Soft Attack increased by +2... and other such traits.
Why-not... right beside the actual current skill-capabilities... in 'Green' or whatever color... there-then
indicate what the new or current improved skills are... so that they can be seen.
For Example: Basic "Soft Attack" is 10 ... but!... now with the newly acquired upgrade... the present skill is... "Soft Attack" is 12.
Then... indicate on the 'Unit Details' screen something like this...
Soft Attack_ 10 / 12
... i would much more prefer something like this... as otherwise... i have no-way of knowing what the capabilities of my Units are!.
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Re: Ideas for Panzer Corps 2
Unit Action Points Status:
Here is the 'Issue!'. For Example: I see a group of Aircraft around an Airfield... but there is 'No-Visual' indication or 'Cue'... as to whether they have yet moved or not.
Say... that i now decide to use a 'Stuka-Dive-Bomber'... to prosecute an attack on a particular target... and... .
...As-well... i will now try to give this Bomber... a fighter escort to help safe-guard it from severe damage. So then!.. after having sent the Bomber on its mission... i attempt accessing or try to select a 'Fighter-Escort' to accompany and help to give protection to the Bomber... BUT!!... the Fighter is not accessible for air movement... because it has already previously transited from some other location... it has no more action points.
Fix Suggestion: For Example... in the case of German Units... where the 'Chevron' shows the strength of ... "10" in the "dark-grey-box"... why-not now if the Unit has previously moved and can now no-longer perform anymore missions... change that "10" in the "dark-grey-box"... to a different color such as perhaps 'Black'... instead of the 'dark-grey-background'... to now indicate visually to the 'Player'... that this Unit is now Out-Of-Service... and therefore is not available for any more current deployments.
Here is the 'Issue!'. For Example: I see a group of Aircraft around an Airfield... but there is 'No-Visual' indication or 'Cue'... as to whether they have yet moved or not.
Say... that i now decide to use a 'Stuka-Dive-Bomber'... to prosecute an attack on a particular target... and... .
...As-well... i will now try to give this Bomber... a fighter escort to help safe-guard it from severe damage. So then!.. after having sent the Bomber on its mission... i attempt accessing or try to select a 'Fighter-Escort' to accompany and help to give protection to the Bomber... BUT!!... the Fighter is not accessible for air movement... because it has already previously transited from some other location... it has no more action points.
Fix Suggestion: For Example... in the case of German Units... where the 'Chevron' shows the strength of ... "10" in the "dark-grey-box"... why-not now if the Unit has previously moved and can now no-longer perform anymore missions... change that "10" in the "dark-grey-box"... to a different color such as perhaps 'Black'... instead of the 'dark-grey-background'... to now indicate visually to the 'Player'... that this Unit is now Out-Of-Service... and therefore is not available for any more current deployments.
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Re: Ideas for Panzer Corps 2
Sequester Grundleplith, MD wrote: ↑Fri Jul 15, 2022 1:05 am
worrying about prestige, you can just edit your prestige in the chat window
The command is something like "setany Prestige X" where X is the numerical value. So you could just set X to 400000 and not worry about it
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This setany Prestige X ... you could just set X to 400000 ... i can't make it happen!... alas!
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Yesterday... i attempted to play the 'Afrika Korps' campaign in north-africa. The pitifull amount of 'Prestige-Points' that i had to start with... could barely upgrade one outdated Tank. Then after the first Scenario was completed... i think that i had only 500 Prestige-Points on my first try. That is insulting!... what the 7734 is that?... how can you start a Campaign... with an 'Empty-Gas-Tank'... and near 'Non-Existant' Prestige allocations???.
Turn 7734 upside down... and it spells... 'hell'.
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Re: Ideas for Panzer Corps 2
Lower Left Hand Corner Unit View Lense:
Say that your Mouse Inadvertently whips across the Game-Screen to the opposite side... now with so many Units on the Game-Map... how can you easily find your lost Unit?... your lost Unit placement on the map?.
Simple!... make a change to this view-window-lense... where the experience of the Unit is indicated... such that... if you click with your Mouse onto this window/lense... that it will automatically jump you right back to that misplaced Unit!.
I would like to see this 'Fix!!!'... to cut down on roaming aimlessly ... all over the map screen trying to locate this disconnection or dislocation from a current Unit that one was just directing.
Say that your Mouse Inadvertently whips across the Game-Screen to the opposite side... now with so many Units on the Game-Map... how can you easily find your lost Unit?... your lost Unit placement on the map?.
Simple!... make a change to this view-window-lense... where the experience of the Unit is indicated... such that... if you click with your Mouse onto this window/lense... that it will automatically jump you right back to that misplaced Unit!.
I would like to see this 'Fix!!!'... to cut down on roaming aimlessly ... all over the map screen trying to locate this disconnection or dislocation from a current Unit that one was just directing.
Re: Ideas for Panzer Corps 2
I really like this suggestion. It would clarify not only how the heroes and medal affect the units, but also if the effects form them stack or not. As it's not always obvious it could add some extra feedback for players for, in theory, very little effort (that is assuming no major edits to the code would be needed).Retributarr wrote: ↑Sat Jul 23, 2022 7:05 pm "UNIT DETAILS":
I am unaware of how i can access 'Specific-Unit-Details'... in particular to acquired 'Upgraded-Unit-Skill'... such as... Soft Attack increased by +2... and other such traits.
Why-not... right beside the actual current skill-capabilities... in 'Green' or whatever color... there-then
indicate what the new or current improved skills are... so that they can be seen.
For Example: Basic "Soft Attack" is 10 ... but!... now with the newly acquired upgrade... the present skill is... "Soft Attack" is 12.
Then... indicate on the 'Unit Details' screen something like this...
Soft Attack_ 10 / 12
... i would much more prefer something like this... as otherwise... i have no-way of knowing what the capabilities of my Units are!.
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Re: Ideas for Panzer Corps 2
yeah googling the console commands it looks like it is listed as "setany prestige X" so my guess is it is case sensitiveRetributarr wrote: ↑Sat Jul 23, 2022 8:55 pm
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This setany Prestige X ... you could just set X to 400000 ... i can't make it happen!... alas!
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Re: Ideas for Panzer Corps 2
It isSequester Grundleplith, MD wrote: ↑Mon Jul 25, 2022 3:40 pm "setany prestige X" so my guess is it is case sensitive
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.
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Re: Ideas for Panzer Corps 2
its. SetAny prestige x
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Re: Ideas for Panzer Corps 2
I really can't clearly remember if i did exactly spell it just as you have indicated... however, in the near future i will make another attempt!.dalfrede wrote: ↑Mon Jul 25, 2022 4:04 pmIt isSequester Grundleplith, MD wrote: ↑Mon Jul 25, 2022 3:40 pm "setany prestige X" so my guess is it is case sensitive
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Re: Ideas for Panzer Corps 2
FORTRESS CRENALLATIONS:
Visual Indications of "Fortified-Flag-Hexes" would be a welcomed Game enhancement!... so lets do-it!.
Show a 'Crenallation' on the outer-edge of the Hex to indicate that it is a 'Fortified-Hex'.
These pictures will give you an idea of what i'm trying to get across.

Drawing of battlements

Visual Indications of "Fortified-Flag-Hexes" would be a welcomed Game enhancement!... so lets do-it!.
Show a 'Crenallation' on the outer-edge of the Hex to indicate that it is a 'Fortified-Hex'.
These pictures will give you an idea of what i'm trying to get across.
Drawing of battlements

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Re: Ideas for Panzer Corps 2
"Gaz-AA MG... Russian Truck-Deck Mounted AA-Gun":
This truck mounted Russian 'AA'-Gun has a firing-range of "3-hexes???"... and... similar German truck mounted 'AA'-Guns only have a range of "2--hexes!"... what is the reasoning for that???.
Truck mounted 'AA'-Guns... i would think are much-smaller lighter versions of the ground based 'AA'-Guns that are used... so what gives this "Gaz-AA MG... Russian Truck-Deck Mounted AA-Gun"... this special privilege?.
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Excuse Me!... the Gaz-AA MG was situated on a 'Hill' [That's why it had extended range]... which i found out upon closer inspection. The Hill was not very-well clearly defined as a hill... so i took it for regular flat terrain.
This truck mounted Russian 'AA'-Gun has a firing-range of "3-hexes???"... and... similar German truck mounted 'AA'-Guns only have a range of "2--hexes!"... what is the reasoning for that???.
Truck mounted 'AA'-Guns... i would think are much-smaller lighter versions of the ground based 'AA'-Guns that are used... so what gives this "Gaz-AA MG... Russian Truck-Deck Mounted AA-Gun"... this special privilege?.
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Excuse Me!... the Gaz-AA MG was situated on a 'Hill' [That's why it had extended range]... which i found out upon closer inspection. The Hill was not very-well clearly defined as a hill... so i took it for regular flat terrain.
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Re: Ideas for Panzer Corps 2
"PRESTIGE'-PRESTIGE'-PRESTIGE'!!!:
This has been a personal-issue for myself!... to a degree anyway!. However!... my greatest concern is for those who are un-acquainted" with this type of "Game-Play-"[Savagery].
If myself... a lifelong 'Game-Player' am having some issues at all... then what about those who are "completely unititiated???"... so as to say... those walking 'Blindly' into the 'Slaughtering-Pen'... to have their 'Blood' drained away "Unceremoniously" into "Drainage-Sluices"... toward and into a disposal site!.
Give them a 'Break!'... at least somehow? give them access to additional "PRESTIGE' "... so that they can continue to learn the mechanics of the 'Game' and make progress in it.
If they "Purchase-This-Game"... and have an unfavorable stance against it... well-then... they will not encourage their friends to get anywhere near this Game... they will warn them to stay away1.
For myself!... i would only dip into something like that... if there simply was no other way or option... otherwise i couldn't be bothered.
Its up to whom-ever!... to make these amendments... it-is-Not=I!.
This has been a personal-issue for myself!... to a degree anyway!. However!... my greatest concern is for those who are un-acquainted" with this type of "Game-Play-"[Savagery].
If myself... a lifelong 'Game-Player' am having some issues at all... then what about those who are "completely unititiated???"... so as to say... those walking 'Blindly' into the 'Slaughtering-Pen'... to have their 'Blood' drained away "Unceremoniously" into "Drainage-Sluices"... toward and into a disposal site!.
Give them a 'Break!'... at least somehow? give them access to additional "PRESTIGE' "... so that they can continue to learn the mechanics of the 'Game' and make progress in it.
If they "Purchase-This-Game"... and have an unfavorable stance against it... well-then... they will not encourage their friends to get anywhere near this Game... they will warn them to stay away1.
For myself!... i would only dip into something like that... if there simply was no other way or option... otherwise i couldn't be bothered.
Its up to whom-ever!... to make these amendments... it-is-Not=I!.
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Re: Ideas for Panzer Corps 2
Retributarr wrote: ↑Wed Jul 27, 2022 7:50 pm "PRESTIGE'-PRESTIGE'-PRESTIGE'!!!:
This has been a personal-issue for myself!... to a degree anyway!. However!... my greatest concern is for those who are un-acquainted" with this type of "Game-Play-"[Savagery].
If myself... a lifelong 'Game-Player' am having some issues at all... then what about those who are "completely unititiated???"... so as to say... those walking 'Blindly' into the 'Slaughtering-Pen'... to have their 'Blood' drained away "Unceremoniously" into "Drainage-Sluices"... toward and into a disposal site!.
Give them a 'Break!'... at least somehow? give them access to additional "PRESTIGE' "... so that they can continue to learn the mechanics of the 'Game' and make progress in it.
If they "Purchase-This-Game"... and have an unfavorable stance against it... well-then... they will not encourage their friends to get anywhere near this Game... they will warn them to stay away1.
For myself!... i would only dip into something like that... if there simply was no other way or option... otherwise i couldn't be bothered.
Its up to whom-ever!... to make these amendments... it-is-Not=I!.
If you are having consistent problems with prestige in campaigns, I'd recommend watching Edmon's Spanish Civil War let's play
https://www.youtube.com/playlist?list=P ... YtMcgPjvka
Watching him helped me to understand better how to exploit this game's particular mechanics
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Re: Ideas for Panzer Corps 2
"MOSCUA?_1941" _ Good Weather... Russian Air Attacks----Bad Weather... Axis Air Turn _ Near Constantly So!:
Just so that the 'Player=Me'... and or maybe even other's don't get 'UpSet'... at experiencing these unsavory situations... maybe... somewhere before when the Scenario is played... put in an explanation-link [Designers Notes]... for the reason's why certain seemingly unfair practices are included or incorporated into that Scenario... to make it work for what-ever the reason is.
Just so that the 'Player=Me'... and or maybe even other's don't get 'UpSet'... at experiencing these unsavory situations... maybe... somewhere before when the Scenario is played... put in an explanation-link [Designers Notes]... for the reason's why certain seemingly unfair practices are included or incorporated into that Scenario... to make it work for what-ever the reason is.
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Re: Ideas for Panzer Corps 2
American "M3 Stuart" Tank:
What justifies the M3 Stuart to have an observation-sighting range of "3-Hexes"... as verses the Mark IV German Panzers which have a sighting range of only "2-Hexes"???.
The M3 is... a small 'Pipsqueak' little tank... mostly i think... used for training purposes, its not really a front-line combat vehicle... so!... what gives here!... with the M3's extra-special enhanced sighting ability???.
What justifies the M3 Stuart to have an observation-sighting range of "3-Hexes"... as verses the Mark IV German Panzers which have a sighting range of only "2-Hexes"???.
The M3 is... a small 'Pipsqueak' little tank... mostly i think... used for training purposes, its not really a front-line combat vehicle... so!... what gives here!... with the M3's extra-special enhanced sighting ability???.
Re: Ideas for Panzer Corps 2
The M3 was used as a frontline unit, especially early in the war. Because of its relatively high speed, and relatively poor armor and armament, the M3 was more effective at recon than direct combat. I suspect that this explains the sighting bonus.Retributarr wrote: ↑Mon Aug 01, 2022 5:31 am American "M3 Stuart" Tank:
What justifies the M3 Stuart to have an observation-sighting range of "3-Hexes"... as verses the Mark IV German Panzers which have a sighting range of only "2-Hexes"???.
The M3 is... a small 'Pipsqueak' little tank... mostly i think... used for training purposes, its not really a front-line combat vehicle... so!... what gives here!... with the M3's extra-special enhanced sighting ability???.
Re: Ideas for Panzer Corps 2
It saw a fair bit of action with the 8th Army in N. Africa. The Brits nicknamed it the "Honey." Fastest tank in the desert, but only armed with a 37mm main gun and not heavily armored.Retributarr wrote: ↑Mon Aug 01, 2022 5:31 am American "M3 Stuart" Tank:
What justifies the M3 Stuart to have an observation-sighting range of "3-Hexes"... as verses the Mark IV German Panzers which have a sighting range of only "2-Hexes"???.
The M3 is... a small 'Pipsqueak' little tank... mostly i think... used for training purposes, its not really a front-line combat vehicle... so!... what gives here!... with the M3's extra-special enhanced sighting ability???.
https://i.pinimg.com/originals/fa/07/42 ... 2440b5.jpg
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Re: Ideas for Panzer Corps 2
"Operation Sealion":
As playing the 'Afrika-Korps'... in north-africa... i managed to get through 'Egypt'-Cairo and beyond all the way to 'Persia'-Baku. Then after taking 'Moscow'... i went on the 'Operation Sealion' adventure!.
My 'Intelligence Officer'... was absolutely 'giddy-with-glee!!!'... that i had this golden-opportunity presented on a platter to my 'Korps'. He was overcome with joy that the Allies were so heavily involved with invading the 'Soft Underbelly' of Europe... and that it was tying down so-much of their precious resources, that now i should have an 'Easy time of it... to assault 'England'.
Well!..."Contraire!!!" to all that!... to all that 'Disillusioned-Hype!'... as if "in-fact"... the the British-Navy and Airforce were actually heavily committed to the Invasion of Southern Europe... i wouldn't or couldn't have known it!... based on the opposition that i was facing trying to make a... this... 'Futile-Attempt' to cross the 'English-Channel'. I was 'Out-Planed [Nearly double my quantity of aircraft]---Out Shipped [Many more English Ships than mine]--- out ship-battery-exchanged [English ship Turret-Gun-Fire hit nearly twice as hard as mine... it seemed!].
???... I was falsely led to believe that most of these 'British Assets'... were heavily involved in southern European operations...and yet i did find that it seemed that most of the British armed forces were actually instead here???... on the south coast of England... putting up a fierce road-block to any of my efforts to cross the channel.
So i said to myself!... this is a 'No-Go!'... a 'Nyiet-Nyiet'... and then had to restart at an earlier point in the Game to avoid this surprising 'Night-Mare!'.
Could!... "in reality?"... at that point in time?... under the conditions of a full-fledged-British involvement of the invasion of Southern-Europe... could the defence of the English-Coast have been so determinedly-defiantly-stalwart?.
As playing the 'Afrika-Korps'... in north-africa... i managed to get through 'Egypt'-Cairo and beyond all the way to 'Persia'-Baku. Then after taking 'Moscow'... i went on the 'Operation Sealion' adventure!.
My 'Intelligence Officer'... was absolutely 'giddy-with-glee!!!'... that i had this golden-opportunity presented on a platter to my 'Korps'. He was overcome with joy that the Allies were so heavily involved with invading the 'Soft Underbelly' of Europe... and that it was tying down so-much of their precious resources, that now i should have an 'Easy time of it... to assault 'England'.
Well!..."Contraire!!!" to all that!... to all that 'Disillusioned-Hype!'... as if "in-fact"... the the British-Navy and Airforce were actually heavily committed to the Invasion of Southern Europe... i wouldn't or couldn't have known it!... based on the opposition that i was facing trying to make a... this... 'Futile-Attempt' to cross the 'English-Channel'. I was 'Out-Planed [Nearly double my quantity of aircraft]---Out Shipped [Many more English Ships than mine]--- out ship-battery-exchanged [English ship Turret-Gun-Fire hit nearly twice as hard as mine... it seemed!].
???... I was falsely led to believe that most of these 'British Assets'... were heavily involved in southern European operations...and yet i did find that it seemed that most of the British armed forces were actually instead here???... on the south coast of England... putting up a fierce road-block to any of my efforts to cross the channel.
So i said to myself!... this is a 'No-Go!'... a 'Nyiet-Nyiet'... and then had to restart at an earlier point in the Game to avoid this surprising 'Night-Mare!'.
Could!... "in reality?"... at that point in time?... under the conditions of a full-fledged-British involvement of the invasion of Southern-Europe... could the defence of the English-Coast have been so determinedly-defiantly-stalwart?.
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Re: Ideas for Panzer Corps 2
When I remember correctly.Retributarr wrote: ↑Thu Jul 28, 2022 11:19 pm "MOSCUA?_1941" _ Good Weather... Russian Air Attacks----Bad Weather... Axis Air Turn _ Near Constantly So!:
Just so that the 'Player=Me'... and or maybe even other's don't get 'UpSet'... at experiencing these unsavory situations... maybe... somewhere before when the Scenario is played... put in an explanation-link [Designers Notes]... for the reason's why certain seemingly unfair practices are included or incorporated into that Scenario... to make it work for what-ever the reason is.
There is a hint in the Mission Briefing, something about the bad weather conditions and they stopped the use of the mobile aux airfields.
The main Problem is, that your AA can't fire in the bad weather conditions too. Had there some times when the enemy aircrafts survived with 4 or less strength points