Set AI Army in Custom Battle?

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
Post Reply
LordValentai
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 39
Joined: Thu Nov 06, 2014 1:51 am

Set AI Army in Custom Battle?

Post by LordValentai »

Hi there, recently got FOG2 on sale with the Wolves at the Gate DLC.

I have two questions about whether something is possible:

- Is it possible to choose the AI's army in a custom battle? Specifically I am still learning so I want to try out versus combinations in a more controlled environment.
- Is it possible through modding or vanilla to have any two armies fighting rather than just their 'historical' enemies? Even if this means Macedonians fighting Britons or Byzantines fighting Scots rather than say Macedonians fighting Conquest Arabians.

Thanks in advance!
SnuggleBunnies
Major-General - Jagdtiger
Major-General - Jagdtiger
Posts: 2892
Joined: Tue Apr 07, 2015 2:09 am

Re: Set AI Army in Custom Battle?

Post by SnuggleBunnies »

LordValentai wrote: Mon Aug 08, 2022 12:55 am - Is it possible to choose the AI's army in a custom battle? Specifically I am still learning so I want to try out versus combinations in a more controlled environment.
Go into options and turn on hotseat, set up the enemy army comp, then go into options and turn off hotseat and the AI will take over.
- Is it possible through modding or vanilla to have any two armies fighting rather than just their 'historical' enemies? Even if this means Macedonians fighting Britons or Byzantines fighting Scots rather than say Macedonians fighting Conquest Arabians.
Yes. See:
https://www.youtube.com/watch?v=-CYPkjX ... uggleBunny
MP Replays:
https://www.youtube.com/channel/UCjUQy6dEqR53NwoGgjxixLg

Pike and Shot-Sengoku Jidai Crossover Mod:
https://www.slitherine.com/forum/viewtopic.php?t=116259

Middle Earth mod:
https://www.slitherine.com/forum/viewtopic.php?p=1029243#p1029243
LordValentai
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 39
Joined: Thu Nov 06, 2014 1:51 am

Re: Set AI Army in Custom Battle?

Post by LordValentai »

Awesome, thank you! I'll check the video out later, but that first tip will be very helpful.
Ray552
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 451
Joined: Wed Sep 16, 2020 4:51 pm
Location: Dallas, Texas, USA

Re: Set AI Army in Custom Battle?

Post by Ray552 »

To summarize SnuggleBunnies' second tip (choosing armies that could have never met in real life):

1. Choose the army you want to play as (Side A) - he uses the example of Welsh 600-1049 AD.
2. When choosing the Side B army, unclick both the "Date" and "Geographical" buttons on the right side of the screen, under the section labeled "Side B Army List"
3. This will show you all the armies available to you, depending on which DLCs you own.

By default, the "Date" and "Geographical" buttons are both clicked-in, so that would limit your opponents to those that would have been temporally and physically possible.

If you only unclick "Date" (using the Welsh example above), you'll get to choose among the armies in the British Isles and adjoining areas from all eras, such as Caledonian 50-225 AD or Ancient British 60 BC-80 AD (assuming you have the DLC that has those armies.)

If you only unclick "Geographical", you'll be able to choose armies that existed around the same time as the Welsh 600-1049 AD list, but were so far away that they never met, like Sassanid Persian 591-628 AD or Indian (Rajput) 650-1049 AD (again, assuming you have the DLC that has those armies.)

Hope this helps.
LordValentai
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 39
Joined: Thu Nov 06, 2014 1:51 am

Re: Set AI Army in Custom Battle?

Post by LordValentai »

Ah fantastic, thank you so much, makes sense!
Post Reply

Return to “Field of Glory II”