1sup Trait?
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Konigstiger88
- Senior Corporal - Ju 87G

- Posts: 85
- Joined: Sun Dec 18, 2016 4:49 pm
1sup Trait?
I've noticed that forts and armored trains have the 1sup trait but I'm not sure what it does. Armored trains and forts don't seem to provide defensive fire support like artillery but they don't need this trait to be that way. Does anyone know what this trait does if anything? Or is it a left over trait from the development that is nonfunctional now (like rott and fixedt)?
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lennis29
- Sergeant Major - SdKfz 234/2 8Rad

- Posts: 617
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- Location: Republica Dominicana
Re: 1sup Trait?
Some strategic bombers have that trait, I think that serves to reduce the ammunition and fuel of whoever receives the attack.
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Konigstiger88
- Senior Corporal - Ju 87G

- Posts: 85
- Joined: Sun Dec 18, 2016 4:49 pm
Re: 1sup Trait?
That ability works for strategic bombers without the trait as well. Possibly a suppression trait that was later incorporated into the artillery and strategic bomber classes innate abilities?
Re: 1sup Trait?
Here is an excerpt from a post many years ago (quote):
Rudankort wrote:
Traits which are actually working in 1.0 are:
- meng - military engineer, ignores entrenchment
- beng - bridge engineer
- para - paratrooper
- fortkiller - bonus against structures
- radar - initiative bonus to all planes within spotting range
- green - always starts with zero exp, even if scenario settings tell otherwise
- nopurchase - is not listed in purchase menu
- noupgrade - cannot be upgraded
- noreplace - cannot be replaced
- bonus - These are units which are randomly given at the beginning of a scenario in a campaign. Cannot be purchased. Bonus unit can be upgraded only to another bonus unit
"alpine" trait was supposed to give mountain units some advantage in mountains terrain, but it is not used. Their movement advantage is expressed with a special alpine movement type. "fixt" and "rott" stand for fixed turret/rotating turret respectively, and in the future initiative penalty (-3) will occur when a fixt unit attacks rott unit, but for now it is hard-coded for AT and tank classes. "lsup" stands for long-term suppression and is not used yet either. (end of quote)
This post was from long ago but I don't believe the non-working traits were ever implemented, at least, as far as I can tell. Some of those traits were hard-coded to individual classes instead.
Rudankort wrote:
Traits which are actually working in 1.0 are:
- meng - military engineer, ignores entrenchment
- beng - bridge engineer
- para - paratrooper
- fortkiller - bonus against structures
- radar - initiative bonus to all planes within spotting range
- green - always starts with zero exp, even if scenario settings tell otherwise
- nopurchase - is not listed in purchase menu
- noupgrade - cannot be upgraded
- noreplace - cannot be replaced
- bonus - These are units which are randomly given at the beginning of a scenario in a campaign. Cannot be purchased. Bonus unit can be upgraded only to another bonus unit
"alpine" trait was supposed to give mountain units some advantage in mountains terrain, but it is not used. Their movement advantage is expressed with a special alpine movement type. "fixt" and "rott" stand for fixed turret/rotating turret respectively, and in the future initiative penalty (-3) will occur when a fixt unit attacks rott unit, but for now it is hard-coded for AT and tank classes. "lsup" stands for long-term suppression and is not used yet either. (end of quote)
This post was from long ago but I don't believe the non-working traits were ever implemented, at least, as far as I can tell. Some of those traits were hard-coded to individual classes instead.
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Konigstiger88
- Senior Corporal - Ju 87G

- Posts: 85
- Joined: Sun Dec 18, 2016 4:49 pm
Re: 1sup Trait?
Thanks, that's what I suspected. This saves me time on testing.
