I will check the scenario next few days.RobertCL wrote: ↑Sun Jul 24, 2022 6:33 pm Hi PHCAS,
I have a question regarding Berlin scenario.
I play it as standalone on Allied side. I am at turn nr 16 when I can also play Soviets...
Victory conditions are capture 12 VHs and Berlin.
Problem is: I only see 10 VHs (from two cities in fact) + Berlin.
Is there a way to better see VHs on strategic map ?
I fear I shall conquer Berlin + the 10 VHs I already own but two will be missing, where are they hiding ?
Thx
Robert
New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.00
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.00
Hi dear modders,
Hi PHCAS,
Do not forget to add "camo trait" also to Me 262 B1/U1 night fighter (and not only to the three others where you posted the image). I really like your idea PHCAS, thx also for the explanation cw58! (AI becomes blind when facing this unit).
May I suggest to have night fighters on Allied and Soviet side too so that we can test the "camo trait" idea for both sides in game ?
Couldn't you add :
a) on Soviet side: Yak 9M, Petlyakov Pe-3
b) on British side: Mosquito NF Mk II.
c) on US side: P38-M lightning, P-61 Black Widow, F4U-4N Corsair
Hi ajs81,
Thx for Berlin. Playing 16 turns took me the whole day, I do not want to play 40 turns to lose
On your big maps with lots of units it is harder to find VHs on strategic map, couldn't we find a way to highlight VHs. Currently the victory hex is red, anyway it is not always easy to find it. Maybe I am the only one having such "trouble".
Berlin scenario is outstanding, congrats!
Maybe it is better to play as Axis player because on Allied side you have tons of units to move (even without the Soviets).
In my dreams, I am playing the Western powers against the Germans (AI) but Soviets would be also an AI playing versus Germans So there will be a race between me and AI to take Berlin. Two different AIs in Panzer Corps, a possibility ?
Hi PHCAS,
Do not forget to add "camo trait" also to Me 262 B1/U1 night fighter (and not only to the three others where you posted the image). I really like your idea PHCAS, thx also for the explanation cw58! (AI becomes blind when facing this unit).
May I suggest to have night fighters on Allied and Soviet side too so that we can test the "camo trait" idea for both sides in game ?
Couldn't you add :
a) on Soviet side: Yak 9M, Petlyakov Pe-3
b) on British side: Mosquito NF Mk II.
c) on US side: P38-M lightning, P-61 Black Widow, F4U-4N Corsair
Hi ajs81,
Thx for Berlin. Playing 16 turns took me the whole day, I do not want to play 40 turns to lose
On your big maps with lots of units it is harder to find VHs on strategic map, couldn't we find a way to highlight VHs. Currently the victory hex is red, anyway it is not always easy to find it. Maybe I am the only one having such "trouble".
Berlin scenario is outstanding, congrats!
Maybe it is better to play as Axis player because on Allied side you have tons of units to move (even without the Soviets).
In my dreams, I am playing the Western powers against the Germans (AI) but Soviets would be also an AI playing versus Germans So there will be a race between me and AI to take Berlin. Two different AIs in Panzer Corps, a possibility ?
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.00
As far as I know, it is impossible to have two AI on one map. So no race to BerlinRobertCL wrote: ↑Sun Jul 24, 2022 11:05 pm Hi dear modders,
Hi PHCAS,
Do not forget to add "camo trait" also to Me 262 B1/U1 night fighter (and not only to the three others where you posted the image). I really like your idea PHCAS, thx also for the explanation cw58! (AI becomes blind when facing this unit).
May I suggest to have night fighters on Allied and Soviet side too so that we can test the "camo trait" idea for both sides in game ?
Couldn't you add :
a) on Soviet side: Yak 9M, Petlyakov Pe-3
b) on British side: Mosquito NF Mk II.
c) on US side: P38-M lightning, P-61 Black Widow, F4U-4N Corsair
Hi ajs81,
Thx for Berlin. Playing 16 turns took me the whole day, I do not want to play 40 turns to lose
On your big maps with lots of units it is harder to find VHs on strategic map, couldn't we find a way to highlight VHs. Currently the victory hex is red, anyway it is not always easy to find it. Maybe I am the only one having such "trouble".
Berlin scenario is outstanding, congrats!
Maybe it is better to play as Axis player because on Allied side you have tons of units to move (even without the Soviets).
In my dreams, I am playing the Western powers against the Germans (AI) but Soviets would be also an AI playing versus Germans So there will be a race between me and AI to take Berlin. Two different AIs in Panzer Corps, a possibility ?
I tried to add all Allies units on the map, all divisions, and brigades. They are put on +- 25km right hex as they were in April 1945.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.00
I have checked the map, there are 24 main points 14 in Berlin + 10 in the Ruhr area.RobertCL wrote: ↑Sun Jul 24, 2022 6:33 pm Hi PHCAS,
I have a question regarding Berlin scenario.
I play it as standalone on Allied side. I am at turn nr 16 when I can also play Soviets...
Victory conditions are capture 12 VHs and Berlin.
Problem is: I only see 10 VHs (from two cities in fact) + Berlin.
Is there a way to better see VHs on strategic map ?
I fear I shall conquer Berlin + the 10 VHs I already own but two will be missing, where are they hiding ?
Thx
Robert
Here is a new version with some barricades near Berlin -->
https://www.mediafire.com/file/hl3qfug5 ... y.rar/file
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.00
Here it is, the new scenario Operation Sonnenblume 
If you will see any problems let me know. I will try to fix it asap.
--> https://www.mediafire.com/file/cjlt1mm4 ... e.rar/file
Best regards,
ajs81
If you will see any problems let me know. I will try to fix it asap.
--> https://www.mediafire.com/file/cjlt1mm4 ... e.rar/file
Best regards,
ajs81
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.00
Thx a lot ajs81 but then please change the text message: it is not "Capture 12 VHs and Berlin" but "Capture 10 VHs in the Ruhr area and Berlin".
The two cities in the Ruhr have indeed 10 VHs.
Thx a lot for Sonnenblume.
The two cities in the Ruhr have indeed 10 VHs.
Thx a lot for Sonnenblume.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.00
Hi ajs81,
Operation Sonnenblume : great map and excellent DAK & 8th Army camo icons. Only a few units to move so
it avoids the player to fall asleep (moving all Allied units in Germany scenario is hard, believe me).
Germany (new version)
Axis victory conditions: hold 14 VHs --> it means hold Berlin since the Ruhr cannot be kept. OK
Allied victory conditions : Capture 12 VHs --> it means get the Ruhr (10 VHs) and only two hexes of Berlin. Why not demanding to capture all VHs (Ruhr + whole Berlin) ?
Still no way to have a better view on VHs on strategic map ?
High nr of units in Germany scenario makes the VHs on the map less easy to read.
Low nr of units in Africa makes the strategic map easier to read
Operation Sonnenblume : great map and excellent DAK & 8th Army camo icons. Only a few units to move so
it avoids the player to fall asleep (moving all Allied units in Germany scenario is hard, believe me).
Germany (new version)
Axis victory conditions: hold 14 VHs --> it means hold Berlin since the Ruhr cannot be kept. OK
Allied victory conditions : Capture 12 VHs --> it means get the Ruhr (10 VHs) and only two hexes of Berlin. Why not demanding to capture all VHs (Ruhr + whole Berlin) ?
Still no way to have a better view on VHs on strategic map ?
High nr of units in Germany scenario makes the VHs on the map less easy to read.
Low nr of units in Africa makes the strategic map easier to read
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.00
It is true that Germany 45 scenario has many units. Soviets forces 2.6 mln, German 0,75 mln + West front. Sonnenblume: Ally one division, 3 brigades, one tank brigade, Axis about 7 divisions. Germany scenario area 500.000 km^2, Sonnenblume 217.000 km^2 that is the reason why the strategic map in Sonnenblume is easier to readRobertCL wrote: ↑Mon Jul 25, 2022 11:20 pm Hi ajs81,
Operation Sonnenblume : great map and excellent DAK & 8th Army camo icons. Only a few units to move so
it avoids the player to fall asleep (moving all Allied units in Germany scenario is hard, believe me).
Germany (new version)
Axis victory conditions: hold 14 VHs --> it means hold Berlin since the Ruhr cannot be kept. OK
Allied victory conditions : Capture 12 VHs --> it means get the Ruhr (10 VHs) and only two hexes of Berlin. Why not demanding to capture all VHs (Ruhr + whole Berlin) ?
Still no way to have a better view on VHs on strategic map ?
High nr of units in Germany scenario makes the VHs on the map less easy to read.
Low nr of units in Africa makes the strategic map easier to read
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.00
I maybe has a particulary nasty case of mod merging with GTPG Grand Campaign v1.16, but maybe as well that i found an actual bug. Junkers Ju-87 B2 Stuka (340kmh-596km) has a third switch stage which turn it into a Yakovlev Yak-9 (676 km h-675 km).
- Attachments
-
- hweg.jpg (690.09 KiB) Viewed 3698 times
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.00
You are correct. There is a typo in the eq file. Nice catch
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.00
hey, how can i make out my core units from auxilliary ones? in vanilla they have a golden plate around their number which the mod has removed.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.00
Hi,
Grand campaign 1.16 is "just" an additionnal campaign in Documents/My games/Panzer Corps/mods/ GTPG Grand Campaign v1.16
This is not another mod.
I insist because precisely the big advantage of PaK mod is the ability to play other campaigns than standard ones using the features of PaK mod (especially the fantastic e-file).
There is no mod merging....case of mod merging with GTPG Grand Campaign v1.16...
Grand campaign 1.16 is "just" an additionnal campaign in Documents/My games/Panzer Corps/mods/ GTPG Grand Campaign v1.16
This is not another mod.
I insist because precisely the big advantage of PaK mod is the ability to play other campaigns than standard ones using the features of PaK mod (especially the fantastic e-file).
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.00
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.00
Hi asj81,
Berlin (Germany) Scenario
British and US aircrafts cannot resupply and repair on Free French airfields. Free French is well part of Allied side, no ?
EDIT : it has been corrected in your update.
I shall check if Allied aircrafts can resupply on Soviet side.
I hope we win something (prestige ?) when conquering the Berghof deep South. An extra mission in the scenario would be to conquer it with a special message.
Potsdam message: "Comrade General Potsdam is our" --> please change into "Comrade General, Potsdam is ours".
Berlin (Germany) Scenario
British and US aircrafts cannot resupply and repair on Free French airfields. Free French is well part of Allied side, no ?
EDIT : it has been corrected in your update.
I shall check if Allied aircrafts can resupply on Soviet side.
I hope we win something (prestige ?) when conquering the Berghof deep South. An extra mission in the scenario would be to conquer it with a special message.
Potsdam message: "Comrade General Potsdam is our" --> please change into "Comrade General, Potsdam is ours".
Last edited by RobertCL on Tue Jul 26, 2022 10:53 pm, edited 2 times in total.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.00
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https://www.slitherine.com/forum/viewto ... 61#p793561
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https://www.slitherine.com/forum/viewto ... 61#p793561
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.10
Thank you for update, and have an another found typo in e-file.
Pz.Sfl. IV c - 88mm by the id 12126 have a insane soft damage of 67.
Pz.Sfl. IV c - 88mm by the id 12126 have a insane soft damage of 67.
- Attachments
-
- hweg.jpg (110.48 KiB) Viewed 3526 times
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.00
Hi Robert,RobertCL wrote: ↑Sun Jul 24, 2022 6:33 pm Hi PHCAS,
I have a question regarding Berlin scenario.
I play it as standalone on Allied side. I am at turn nr 16 when I can also play Soviets...
Victory conditions are capture 12 VHs and Berlin.
Problem is: I only see 10 VHs (from two cities in fact) + Berlin.
Is there a way to better see VHs on strategic map ?
I fear I shall conquer Berlin + the 10 VHs I already own but two will be missing, where are they hiding ?
Thx
Robert
We are talking about the "Germany" scenario don't we?
I checked it but it must be OK like it is. The Allied victory conditions are more than 22 Allied flags in zone 37. There are 23 victoryhexes in zone 37.
Zone 37 has
13 hexes in Berlin
4 Cologne (29,64)
4 Dusseldorf (28,59)
2 Duisburg
Together 23 hexes
Greetings PHCAS
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.00
All German night fighters have the camo trait now. I talked about the Allied night fighters with Wurschtmaxe. It will come in time.RobertCL wrote: ↑Sun Jul 24, 2022 11:05 pm Hi PHCAS,
Do not forget to add "camo trait" also to Me 262 B1/U1 night fighter (and not only to the three others where you posted the image). I really like your idea PHCAS, thx also for the explanation cw58! (AI becomes blind when facing this unit).
May I suggest to have night fighters on Allied and Soviet side too so that we can test the "camo trait" idea for both sides in game ?
Couldn't you add :
a) on Soviet side: Yak 9M, Petlyakov Pe-3
b) on British side: Mosquito NF Mk II.
c) on US side: P38-M lightning, P-61 Black Widow, F4U-4N Corsair
Greetings PHCAS






