Radar Unit

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asuser
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 628
Joined: Tue May 28, 2013 8:48 pm

Radar Unit

Post by asuser »

Does anyone know, how the Radar unit works or what effect it has in game?

Radar.png
Radar.png (316.37 KiB) Viewed 557 times

In game PC1 it was described as having higher initiative for fighter planes. For the PC2 game, one might assume that the Radar unit has the “FighterSupport”, “LongRanged”, “StrikesFirst” or “AllWeatherCombat” traits, but the Units.csv file does not show any of these traits for this unit. With a radar station it should also be possible to see enemy planes in the fog of war.

Has anyone already tested this? (If none, then it could be implemented with Pacific DLC)
VirgilInTheSKY
Major - Jagdpanther
Major - Jagdpanther
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Re: Radar Unit

Post by VirgilInTheSKY »

No effect, as you have already found from unit.csv. It does have a large sight range, 5 I think, but nothing special. They appeared as target for Operation Sealion related scenarios and act as objectives iirc.
dalfrede
Colonel - Fallschirmjäger
Colonel - Fallschirmjäger
Posts: 1498
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Re: Radar Unit

Post by dalfrede »

asuser wrote: Fri Jul 15, 2022 7:39 am With a radar station it should also be possible to see enemy planes in the fog of war.
Radar has a Spotting Range of 4.
In game PC1 it was described as having higher initiative for fighter planes. For the PC2 game, one might assume that the Radar unit has the “FighterSupport”, “LongRanged”, “StrikesFirst” or “AllWeatherCombat” traits, but the Units.csv file does not show any of these traits for this unit.
Radar's basic combat trait is 'Hard Target'. With AA=0 the Traits you have listed would have no effect.

In PzC1 it increased Init of Fighters within spotting range. Don't know about PzC2. It would be a Trait intrinsic to Radar, so not listed in Units.
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.
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