Demo: teleportation. yes thats right. teleportation.

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sbpc1
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 94
Joined: Tue May 03, 2022 1:10 pm

Demo: teleportation. yes thats right. teleportation.

Post by sbpc1 »

install/play as custom scenario as the allied side. no special equipment file needed.
the armoured cars have no part to play other than providing spotting so you can see what is going on
your allied tank unit will change to a plane at the start of turn 2 if you leave it in the northern city. then you can move that plane to the countryside hex in the south.
see what happens when it gets there.
turn 1 the german infantry will be in the southern woods hex. turn 2 it will be in the northern woods hex. by magic.
there are other ways to do this but this seems best. airunits have more range and no ZOC. you don't need airfields as from and to hexes. note the script sets the fuel for the unit prior to movement and sets it back when the unit reaches its destination.
trains could be used but may have pathing issues. you could create a transport/teleport unit in your equipment file with 99 movement points with air or even ground movement type.
this method keeps all the units data e.g. strength, experience which another method for teleporting i have up my sleeve does not.
teleporting - no one asked for it or even thought it was possible. yet here it is.
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teleport.zip
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cw58
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 491
Joined: Thu Sep 24, 2015 9:44 pm

Re: Demo: teleportation. yes thats right. teleportation.

Post by cw58 »

Interesting. That is definitely thinking outside the box :)
sbpc1
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 94
Joined: Tue May 03, 2022 1:10 pm

Re: Demo: teleportation. yes thats right. teleportation.

Post by sbpc1 »

i thought i'd invented cloaked movement as well but it didn't work.
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