- 1. Bad weather battles, e.g. greatly reduced LOS, muddy ground
2. Battles where one side is entrenched/semi-fortified, e.g. attacking a Roman camp
3. Ambush battles: larger side sets up in an uncomfortable, cramped "marching position", smaller side gets nearly the whole map to set up wherever it wants
3 things maybe too late to add, but would be nice to have
3 things maybe too late to add, but would be nice to have
There are a few historic battles/situations that cannot really be simulated in FoG2 (as yet) (especially not as custom battles):
Re: 3 things maybe too late to add, but would be nice to have
2 and 3 sort of exist already in FoG2 Medieval. 1 would be nice though, since the game has rules for bad weather.
Touhou mod for FOGII: Medieval: https://www.slitherine.com/forum/viewtopic.php?t=111582
My FOGII and FOGII Medieval focused channel: https://www.youtube.com/@Rosedelio
My FOGII and FOGII Medieval focused channel: https://www.youtube.com/@Rosedelio
Re: 3 things maybe too late to add, but would be nice to have
I'd like to see an option to reduce visible range or a potluck setting to generate a random range of maximum visibility.
An option to send a command on a flank march or hold them off board as a later arriving reserve.
An option to send a command on a flank march or hold them off board as a later arriving reserve.
Chaos Tourney and Little Wars Organizer, TDC VIII Bronze Age Coordinator. WTC US Team Hell on Wheels Captain.
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- General - Carrier
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Re: 3 things maybe too late to add, but would be nice to have
Yes, an option to set visible range from default 20 to something between say 4 and 32 would be nice.
kronenblatt's campaign and tournament thread hub:
https://www.slitherine.com/forum/viewtopic.php?t=108643
https://www.slitherine.com/forum/viewtopic.php?t=108643
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- Sergeant First Class - Elite Panzer IIIL
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Re: 3 things maybe too late to add, but would be nice to have
Now that would be excellent - in restricted visibility, this would definitely place a premium on winning the skirmishing fight and therefore reconnaissance.kronenblatt wrote: ↑Sat Jul 09, 2022 6:44 amYes, an option to set visible range from default 20 to something between say 4 and 32 would be nice.