3 things maybe too late to add, but would be nice to have

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
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sIg3b
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3 things maybe too late to add, but would be nice to have

Post by sIg3b »

There are a few historic battles/situations that cannot really be simulated in FoG2 (as yet) (especially not as custom battles):
  • 1. Bad weather battles, e.g. greatly reduced LOS, muddy ground
    2. Battles where one side is entrenched/semi-fortified, e.g. attacking a Roman camp
    3. Ambush battles: larger side sets up in an uncomfortable, cramped "marching position", smaller side gets nearly the whole map to set up wherever it wants
Rosedelio
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Re: 3 things maybe too late to add, but would be nice to have

Post by Rosedelio »

2 and 3 sort of exist already in FoG2 Medieval. 1 would be nice though, since the game has rules for bad weather.
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Karvon
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Re: 3 things maybe too late to add, but would be nice to have

Post by Karvon »

I'd like to see an option to reduce visible range or a potluck setting to generate a random range of maximum visibility.
An option to send a command on a flank march or hold them off board as a later arriving reserve.
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kronenblatt
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Re: 3 things maybe too late to add, but would be nice to have

Post by kronenblatt »

Karvon wrote: Thu Jun 16, 2022 5:50 am I'd like to see an option to reduce visible range or a potluck setting to generate a random range of maximum visibility.
Yes, an option to set visible range from default 20 to something between say 4 and 32 would be nice.
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Ray552
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Re: 3 things maybe too late to add, but would be nice to have

Post by Ray552 »

kronenblatt wrote: Sat Jul 09, 2022 6:44 am
Karvon wrote: Thu Jun 16, 2022 5:50 am I'd like to see an option to reduce visible range or a potluck setting to generate a random range of maximum visibility.
Yes, an option to set visible range from default 20 to something between say 4 and 32 would be nice.
Now that would be excellent - in restricted visibility, this would definitely place a premium on winning the skirmishing fight and therefore reconnaissance.
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