angusosborne wrote: ↑Sat Jul 02, 2022 11:35 pm
SawyerK wrote: ↑Sat Jul 02, 2022 9:57 pm
I like the relaxed atmosphere of EGL 300 as well as playing the games without a strict time limit so my initial reaction was to avoid making changes. But when I considered the issue I realized that not having an end to the season causes two problems: First, someone considering the league could decide not to join given the large and daunting lead of the players at the top given their longer playing time. This issue becomes larger if the league continues for two or more years as the leaders gain a point score that is simply insurmountable for someone just starting. Setting an end date could therefore encourage someone to join at the start of a new season.
Second, having no defined end date encourages lax play on the part of participants. Not having a set time period to finish a game is something I actually like, especially when the TDC or similar large tournament is underway, but it also means people could decide not to play for months at a time and still keep the same point score. If we set a time limit for a season then I would assume players would initiate more games to improve their position especially if they were near the top and could end up winning.
I would appreciate thoughts from others on setting a time limit for a season.
I still think declaring a champion after a year and then resetting would be good, but I don't want to put time limits on games as I agree with others that the relaxed pace is a useful alternative to other tournaments.
Has anyone had a problem with slow play? I've had one or two games that go fairly slow, but I haven't found it a problem. I think it's more annoying when I made a challenge which was never answered, but drop outs will be inevitable.
I've not had any issues with particularly slow play so far. I've never had an opponent simply stop playing either. Given the idea this is supposed to be a more laidback/relaxed sort of event, I'm fine with how things seem to be going in that respect.
The concept behind ladders is for long term competition, not just a single season. In many other games they are long running for years. Resetting a ladder is generally only done if the competition format or scoring system is significantly altered. Thus, I would prefer not to reset our current ladder.
While it's true new players may be daunted by the scores of older ones, active play can move you up the ladder fairly quickly. The current scoring system rewards aggressive play, so you still can rack up points when losing. Not everyone is equally active, certainly any number of newer players have passed me already as I don't have EGL games running constantly.
While I like the swapping armies idea, I do think having the option to pick a new army to use every six months would be a better change, rather than whenever you happen to get your original army. I think that would also be easier to administer.
Karvon
Chaos Tourney and Little Wars Organizer, TDC IX Dark Ages Coordinator. WTC US Team Hell on Wheels Captain.