Absorb Diplomacy Command

Field of Glory: Empires is a grand strategy game in which you will have to move in an intricate and living tapestry of nations and tribes, each one with their distinctive culture.
Set in Europe and in the Mediterranean Area during the Classical Age, experience what truly means to manage an Empire.

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Mistwraithe
Private First Class - Opel Blitz
Private First Class - Opel Blitz
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Joined: Mon May 30, 2022 8:15 am

Absorb Diplomacy Command

Post by Mistwraithe »

First time post, really enjoying FoGE, great game. However, this has been bugging me...

Is there ever a situation where the Absorb diplomacy command is viable for the player? As Rome I've had the 3 region Etruscans as a Client State for at least 100 turns now and I completely dwarf them (Rome is second after Antiganods in Legacy with approx 100 regions). Absorbing the Etruscans costs about 1700 diplomacy points which is out of reach even with large money, metal and manpower reserves. After experimenting the only feasible way of doing it seems to be to get the Etruscans to cede one region at a time. Once they are down to their last region (their capital) there is an extra 500 cost penalty (because it is their last one) but even with this penalty ceding costs 600ish while absorbing still costs 700 points. So at no point was Absorb a cost effective option. Have I missed something here, is there ever a situation where Absorb is useful?

Meanwhile, the AI seems to play by completely different rules. The Antiganods made Epirus (with 10 or so regions I believe?) a client state then less than 10 turns later they were able to absorb them in one go. That absorb would have cost a human player 4000+ I think so the logic must work quite differently.
Pocus
Ageod
Ageod
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Joined: Tue Oct 02, 2012 3:05 pm

Re: Absorb Diplomacy Command

Post by Pocus »

AI pairs (of client state and liege) can indeed benefit from a special script where if the relationships are good, the CS can be directly absorbed into the liege. This is off for the player ...

As for the cost, perhaps it can be tweaked and reduced in some exceptional circumstances, but we must be wary to not open an exploit here.
AGEOD Team - Makers of Kingdoms, Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.
Mistwraithe
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 2
Joined: Mon May 30, 2022 8:15 am

Re: Absorb Diplomacy Command

Post by Mistwraithe »

Thanks for the reply.

I'm fine with the AI operating by slightly different rules. However it does seem a bit odd to have the Absorb option. Not having done it maybe there is some advantage over ceding regions (eg maybe you get their army if you absorb? Not that I wanted their army) but currently it seems a bit pointless for the human player.

Maybe it should get a bit cheaper over time based on number of turns as a content (high relationship) client state. Dunno.
Pocus
Ageod
Ageod
Posts: 7044
Joined: Tue Oct 02, 2012 3:05 pm

Re: Absorb Diplomacy Command

Post by Pocus »

You get their region as a friendly transfer, so without penalty to loyalty and productivity, plus their armies plus all their resources, except legacy.
AGEOD Team - Makers of Kingdoms, Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.
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