Sorry, will rephrase.eskuche wrote: ↑Tue May 17, 2022 10:52 pmNot QUITE sure I'm understanding you, but I was under the impression that the reserves were cleared after every deploy and that money wasn't taken into the main scenario from the preludes (Goose_2's Youtube video showed him carrying over 2900, though).Locarnus wrote: ↑Tue May 17, 2022 5:23 pmWhoops, Italy and Slovakia should not be farmable. Will correct that.
Not sure how to fix the overstrength issue. Worked better when there were no "interludes". But now there is little incentive to deploy units and I do not know how to influence the reserve units (I guess forcing the player to deploy is an option, but that is not an elegant solution either). I can at least fix the issue in case the player deploys his units, but waits out the turns (instead of "capturing" Hannover).
Also the multiplayer map has one glaring mismatch with just the new equipment file. The Karl Gerat you changed to 10 strength r3 from 3 strength r10. It is now 3 strength r3.
Yes, with my addon, reserves, money and overstrength should be cleared when going into the big BE scenario.
Goose_2 is playing the big BE scenario without my addon (just using BE 2.3), he only uses my addon for his separate Afrika Korps playthrough.
In order to clear reserves after deployment, a special function of the scenario editor is used, that can simply be activated with a checkmark in the scenario editor (happens eg in the big BE scenario when my addon is installed).
However clearing prestige and overstrength requires special scripting (happens in the scenario before the big BE scenario - named "Kursk" due to some other issues with the campaign system).
Setting prestige to 0 is pretty straight forward, since there is an option for altering prestige within the scripting menu, though the conditions when to clear it can be a bit tricky.
Clearing overstrength from units is the most tricky part due to the scenario editor limitations. Using scripting in the scenario editor, I can address units on the battlefield (to make them lose their overstrength), however I can not address units that are not deployed (ie kept in reserve). So if the player simply does not deploy his units for the last interlude scenario, I do not know how to remove overstrength from those undeployed units. My only solution so far is, to force the player to deploy all his units for this last interlude scenario (eg by clearing the reserves in that scenario as well).
Imho BE pushes PzC far beyond the limits of what the engine was designed to do. So it often becomes a matter of finding workarounds for mechanics that were never envisioned/intended to be possible. And sometimes one workaround spawns another issue elsewhere.
I have not touched the multiplayer map at all. It has none of the many geography improvements (eg Prussia, Alps, and many more) or unit changes (eg Balkans, France, Soviet Union). I guess I could take a look at the scenario selection menu again, but so far I'm still trying to finish Afrika Korps compatibility first (winning path) and then review everything after that is done.
@eskuche: Great to see your Afrika Korps AAR, with BE 2.3 and Addon on FM Rommel difficulty!
With the very different unit selection philosophy, it offers an enormous source for feedback!
Especially in conjunction with the replay AAR by JanD and the youtube AAR by goose_2!
It also shows the progress of the Addon based on those 2 playthroughs, eg the gifted Italian arties at Ras and the Kradschützen at Brevity, as well as many smaller changes based on the detailed lists by JanD.
I'm looking forward to your approach to "Dash to the Wire"!