Is it true (as it seems to be) that mounted fighting disrupted/fragmented foot get no POAs?
If I'm wrong, could somebody point me to the proper spot in the rules?
WHY I ASK
If mounted really doesn't get an advantages when fighting disrupted or fragged foot that would seem to me totally weird. I had understood that one of the cornerstones of ancient combat was: "disorder opposing foot by softening them with bow or making them leave prepared positions then charge with mounted."
That has been reproduced in every ancients game I've ever played, but I totally don't see it here in FoG. Yes, I do see that disrupted and fragged foot troops (like all troops) lose dice and suck on cohesion tests but that's against any opponents, not just mounted.
The reality I thought was being simulated in other games was: Mounted charge a wall of prepared foot that have spears or whatever. If the foot keep in formation then it is difficult for anything but very heavy knights to charge in successfully - the horses shy away, get impaled on the forest of spears, etc. . Whereas if mounted are charging into or in the middle of a melee with foot who have become disordered, then the mounted have free reign to ride back and forth in their midst, killing the now isolated and 'running around' foot guys. And importantly, mounted do this better than anybody because of their speed, size and hitting power.
That was my understanding. Am I wrong about the reality? Does FoG take a different interpretation? Did I miss it in the rules?
Jonathan
PS - I've played three games of FoG and so far think it's a great game. So, awesome work guys.








