Best Artillery

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sbpc1
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 94
Joined: Tue May 03, 2022 1:10 pm

Re: Best Artillery

Post by sbpc1 »

bring enough artillery to the battle i.e. an overwhelming amount and it's all good.

i think the attack values of rocket artillery are too high. there should be a decision to be made wether to buy conventional artillery or rockets. as it is bigger attack values = better.
Locarnus
2nd Lieutenant - Elite Panzer IVF/2
2nd Lieutenant - Elite Panzer IVF/2
Posts: 720
Joined: Tue Jul 19, 2011 8:14 pm

Re: Best Artillery

Post by Locarnus »

LevV wrote: Mon May 09, 2022 7:06 am I found no better place to ask if anybody ever wondered why the wurfrahmen is so overpriced? I dont use it a lot because it is expensive, but i am now thinking how much gameplay would change if it would cost only APC cost + some extra trained personnel + some extra arty inventory, which I estimate should be no more than 300 (which would be comparable to opposing MRLS Katyusha).

little bit on topic itself: i prefer the 15 cm German arty because its the biggest gun that can be given sdkfz 250 for huge mobility. in MP the 10.5 is some times the max you can afford though :)
i wish there would be value for 7.5 cm air drop capability, but to this day i couldnt find it (would be more interesting to make it full para capable)
I have a 10.5 cm LeG (using the icon from PAK mod, thank you!), which is fully para capable and can double as an AT unit! JanD used it in his replay AAR.
sbpc1 wrote: Fri May 13, 2022 7:09 pm bring enough artillery to the battle i.e. an overwhelming amount and it's all good.

i think the attack values of rocket artillery are too high. there should be a decision to be made wether to buy conventional artillery or rockets. as it is bigger attack values = better.
Agreed! I'm still working on balancing the Wurfrahmen and Panzerwerfer, but I already went in that direction. Much cheaper than before (363-392 prestige at the moment, instead of 510-479), but lower ammo and adjustements to the rate of fire (higher for Panzerwerfer, lower for Wurfrahmen) and damage. Probably needs some more adjustments, since no Wurfrahmen was used in the replay AAR or youtube playthrough so far.

My addon to BE and Africa Corps: https://www.slitherine.com/forum/viewtopic.php?t=106547

Currently asking for feedback and input for artillery balancing!
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
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