DasTactic wrote: ↑Sun May 08, 2022 7:12 pm
we now have a range of different types of wagons in the game. Is there a reference on how these work with regard to terrain features and combat?
The manual has been fully updated and is in the /Manuals folder in the Rise of the Swiss build - if you have a preview version. It can also be viewed from the launcher.
Undeployed war wagons are Disordered by Rough Terrain, Deployed War Wagons are not.
Both Undeployed and Deployed War Wagons are Severely Disordered by difficult terrain.
Disembarked war wagon crew are Medium Foot and are affected by terrain accordingly.
Here are some more War Wagon rules:
o War Wagons are roughly treated as Infantry units with built-in field fortifications. They only get the full effect of these when Deployed.
o Undeployed War Wagons
- Undeployed War Wagons are pulled by horses and can move and even charge enemy troops.
They get +25 POA in close combat for the protection offered by the wagons. They get 10% cover vs shooting other than by heavy artillery.
o Deployed War Wagons
- Deployed War Wagons cannot move, turn or charge. Their horses have been taken to the rear.
They get +100 POA in close combat for the protection offered by the wagons, and 34% cover against shooting other than by heavy artillery – these are equivalent values to the effect of normal field fortifications.
o Undeployed War Wagons can be deployed at any stage in the game after force selection is complete. If a mistake is made, deployment can be undone immediately, but after that they cannot be undeployed, except during the Deployment phase.
o Disembarking War Wagons: The crew of a non-artillery War Wagon can disembark as an infantry unit at any stage in the game after force selection is complete. If a mistake is made, disembarkation can be undone immediately, but after that they cannot be re-embarked, except during the Deployment phase. Except during the deployment phase, the empty War Wagons remain on the map as static Field Fortifications, but cannot be reembarked.
o Arc of Fire: Non-artillery War Wagons can shoot all round, but shoot most effectively to the sides. When shooting close to directly forwards or backwards they shoot at “Half arc” – i.e. half effect. Artillery Wagons can only shoot to the sides.
o There is no “Turn and Shoot” order for War Wagons, the degree of turn (for Undeployed War Wagons) must be selected manually.
o War Wagons are immune to flank/rear attacks.
o War Wagons do not turn to face enemy in close combat.
o War Wagons do not break off, get pushed back or pursue.
o Combats against War Wagons, whether Deployed or Undeployed, do not count as “in Open Terrain”.
o Undeployed War Wagons exert a ZOC to their front, but Deployed War Wagons don’t exert any ZOC.
o When War Wagons rout, the crew disembark and flee, leaving the empty WWg behind. The crew of broken Artillery War Wagons disperse.
o Although Artillery Wagons only have 34% Light Artillery capability, the unit size is larger than normal Light Guns units, so they shoot at roughly the same effectiveness as a Light Guns unit.
o War Wagons and Field Fortifications
- A line partly of field fortifications and partly of Deployed or empty War Wagons will have the same effect as a solid line of field fortifications.
Normally, a unit behind field fortifications at the end of a line of field fortifications is vulnerable to attack by an enemy unit diagonally to its front (beyond the FF) without counting as being behind FF, unless there is also a FF section protecting the unit’s flank. However, friendly Deployed War Wagons in the square adjacent to the end of the FF line will also have the same protective effect.