Hi goose
Sorry I wasn't there: I only reaziled 3 hours ago that the broadcast was yesterday. I confused the dates, thought it was today
So far, I didn't lose core units.
I have to confess though that I was prepared to replay the scenario: the briefing said to "fall back en masse to El Agheila", which I disregarded. If that would have been a mistake, e.g. too many enemies in the south for the task force, it might have been restart time.
And in a sense the task force was indeed too small, because I needed most aircraft as support in the south. On the other hand: this meant the AAs had some more work to do.
Don't know how my setup would look in a second playthrough. Maybe draw the line a bit farther south instead of at Msus and also give up the northern hills. Eh, we'll see
JanD wrote: ↑Thu Apr 21, 2022 8:09 pm
Should have kept that M13 tank to preserve XP and kills. Afterall, the upgrade to a self-propelled gun wouldn't have been that expensive (or lets say "it is an out-of-family upgrade that I'd be willing to invest in")
I need to rectify that: the Semovente 75 is an in-family upgrade. Don't remember how this mistake happened.
7) Gazala Line ~~ DV
Mini spoiler
--------------
Italian reward units were integrated into the core.
Replacements
none: Pz III, 1x M14, 5cm Pak
elite: 2x recon
regular: StuG III, 2x Pz IV, 1x Bf 109
Disband
2cm Flak
Purchase
15cm sFH (tractor)
Upgrade
2x Pz IV F to G
StuG III B to E
15cm NblWf to 21cm NblWf
Ba.65 to SM.79
3.7 cm Flak to SdKfz 7/2
Deployment
1* [Def+1] Bersaglieri [11/10 Strength]
1* [Att+3] Bersaglieri (truck) [11/10 Strength]
1* Stug III E [11/10 Strength]
1* Pz IV G [11/10 Strength]
1* [Def+1] Pz IV G [11/10 Strength]
1* [Att+1] M14/41 [11/10 Strength]
1* AB 41 [11/10 Strength]
1* [Mov+1] Pz II F [11/10 Strength]
2* 10.5cm leFH (horses) [12/10 Strength]
3* 10.5cm leFH (tractor) [12/10 Strength]
0* 15cm sFH (tractor)
2* 21cm NblWf (horses) [12/10 Strength]
2* Cannone 105 (truck) [12/10 Strength]
1* [Att+5] Sem.75/18 [11/10 Strength]
1* SdKfz 10/4 [11/10 Strength]
1* SdKfz 7/2 [11/10 Strength]
2* [Mov+1] 8.8cm Flak (tractor) [11/10 Strength]
1* [Mov+1] Lancia 90/53
1* Bf 109 F4 [11/10 Strength]
2* [Att+2] Bf 109 F4 [11/10 Strength]
2* [Att+2] MC.202 [11/10 Strength]
1* [Def+2] MC.202 [11/10 Strength]
1* Ju 87 D [11/10 Strength]
2* [Att+1] Bf 110 F [11/10 Strength]
1* [Att+3] SM.79 [11/10 Strength]
Reserve
1* FallschirmJg
1* FallschirmJg [11/10 Strength]
2* [Att+3] Pz III J [9/10 Strength]
2* [Att+3] M14/41 [4/10 Strength]
1* 5cm Pak (truck) [9/10 Strength]
2* [Def+2] 10.5cm leG [12/10 Strength]
1* Bison I
1* Ju 87 D
JanD wrote: ↑Thu Apr 14, 2022 10:47 pmlets see how far I get without crying and swearing
Till "Gazala Line"

I thought Italian range 3 artillery would be available by now, but nope. Going by Gazala's layout with the fortress terrain, it has a need for long range aty. Or at least "I wanted some more of those".
Also went against the schedule of AA upgrades and upgraded the 3.7cm AA to self-propelled, instead of the SdKfz 10/4 to 7/1.
Thought about upgrading the Pz III to a StuG, which would have violated my rule of "1x Pz III tank, 1x Pz III chassis". In the end spent the prestige on the second damaged Pz IV, but it was a close call.
Finally, mid-scenario the horse-drawn 21cm Nebelwerfer became motorized.
Maybe none of the above was necessary with 32 turns of time at hand, but it felt better
Random thoughts
Turn X: every time the auxiliary Ba.65 needed refit it dropped below 1 star. Attacking mines is a way to get back up to 100 XP. I'm still arguing with myself if this was a smart move or just a scaredy-cat timesink, considering the Ba's low firepower.
Turn 1: usually I save and load, to do the deployment in one smooth go and hide the "mad clicking" during deployment phase. Sorry about that.
Turn 7: played until turn 7 last friday, then decided to rework the core (as explained above) and restart. Restarting took until today, though: slight lack of motivation to play such a big scenario before the weekend, and with nice weather outside I took a break from computers
Turn 15: that turn message about a counter attack was freaky. Luckyly I had resupplied units in the area, so that they were still nearby. The reason I didn't bring all units: some were soft targets, the others slow (mov=4). And I didn't know how many heavy hitters the counter attack would have, so that I didn't want to risk infantry or Italian tanks.
AI turn X, but definitively 25: the British (Matilda II) takes over an Australian flag, generating prestige for the AI
AI turn 28: for such a long time in a big, brutal, chaotic, intense, mad, sadistic scenario no core aircraft suffered any noteworthy damage. Can you imagine the sudden burst of noise that slipped out of my mouth when the enemy AA fired at the Bf 109 in turn 28?
Tactical thoughts
The flanking maneuver suggested in the briefing is a sound idea.
In the northwest, I didn't feel like it would be worth to
- attack with the limited forces
- land the 2x naval transported engineers behind enemy lines
Instead the motorized units joined the other forces in the center for a major push.
Otherwise, bring lots of: AA, long-range artillery, Flak, tanks, AT, something to deal with enemy airforce and entrenchment, maybe engineers and backup artillery, and... uhm... did I already mention AA and artillery?
Towards the end of the scenario my concentration went down, e.g. we had seen that one enemy unit from the far south was rushing north, yet you can see the group of recon + tank + SPAT + SPAA in the northeast going into idle mode, before I suddenly send the recon to a potentially undefended victory hex in the area.
Also reloaded an autosave: the victory hexes of Tobruk are not part of victory conditions ("hold all" condition), and I wanted a go at the airbase (remaining map prestige) in the northwest.
https://www.dropbox.com/s/5c5cudp8qrrnr ... e.zip?dl=0